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-   -   (Beta) ff_reflection (https://forums.fortress-forever.com/showthread.php?t=16321)

R00Kie 06-26-2008 03:21 AM

[BETA]ff_reflection
 
http://i28.tinypic.com/6rocqa.jpg

http://i31.tinypic.com/2qkq80w.jpg

http://i30.tinypic.com/11k9pir.jpg

http://i28.tinypic.com/25p3gwh.jpg

ff_reflection_b1 - Download

No longer being worked on~ VMF File here for anyone who wants to pick this up

VMF file - Download

Update - sorry about the broken link and thanks for the support squeek :D

GeoKill-----> 06-26-2008 04:00 AM

Looks nice, will check out soon

Gator- 06-26-2008 09:20 AM

hey my 1 week in goodfellas friend :)

I was always wondering what the hell you were doing in my steam friend's list with "Source SDK" all the time.

I'll try out your new map soon....but based from the screenshots, it needs more juice to it

squeek. 06-26-2008 09:42 AM

Nothing beats sonic_b1. Or does it?

BlisTer 06-26-2008 05:31 PM

some nice curvature in the 2nd screenshot. other first impressions is that some textures seem repetitive and, as gator said, needs more juice overall. Keep it up!

squeek. 06-26-2008 09:52 PM

After running around on this with gator, you need to tighten up a lot of areas. The map is basically undefendable unless you put all 4 people in the FR. The layout is unique and interesting, though. Just need to change it up to make some more defendable front-line positions.

Gator- 06-26-2008 11:37 PM

Map has potential! Very interesting unique layout, good work. You need to work on your lighting as the white lights are dull and unrealistic. In the flagroom, you can add more of those cave lights up top and get rid of the white lights. Try scaling the texture on the rock to 1.00 since 0.25 makes it seem repetitive. The main entrance room is wide and opened; try to modify it so it is easier to defend on the front line. Keep working on it and make it look nice: displacement the rocks in the yard, add some lights to the front of the base, squeeze some juice, juice, and more juice until it looks interesting. I would also suggest you to tweak you light_environment entity. If you need help don't forget to IM me :) Oh yea, it's gonna be interesting watching your opponents (and your offense) through the glass!

P.S. the map's 360 outlook serves well for racing in the yard - I raped squeek multiple times in our deadly buggy race :) Sadly, he ended up dead in a fatal car crash :( R.I.P. buddy

P.S.S. ... whats with the weird random building outside in the yard? Sniping? Oh.. :|

Matt 06-27-2008 02:15 AM

playing around with this map i must quot a famous movie...

"where gonna need a bigger server"

[AE] 82694 07-22-2008 02:47 AM

Send me your files so I can get up on the AE DL site. Your DL link went bad.

FF|Skyrider 07-23-2008 10:23 PM

"Invalid Quickkey. This error has been forwarded to MediaFire's development team."

Please send the d/l link to me so I can mirror it :D.

[AE] 82694 07-25-2008 05:14 AM

Can anybody get me the zip/rar what ever for this map?

squeek. 07-25-2008 05:38 AM

http://www.ffpickup.com/files/ff_reflection_b1.rar

[AE] 82694 07-25-2008 10:17 AM

thanks:lol:

Dr.Satan 07-31-2009 02:51 PM

Quote:

Originally Posted by R00Ki3 (Post 445686)
i don't have time or interest to release final versions of maps nobody will play anyway, lol.

R00ki3 I was serious, send me your .vmf if your not gonna continue the map and I will! However, until further notice I'm removing this map from the FF Community Map Pack

R00Kie 07-31-2009 07:10 PM

Original post updated with link to the vmf for anyone who cares to pickup this map.

Dr.Satan 07-31-2009 07:14 PM

Awesome! If no one else picks this up by the time I finish the maps I have going right now, I will. :mrgreen:


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