texture error
k, so I can't find anything on this anywhere, and it's getting extremely frustrating, so maybe someone here has an idea?
I've been trying to figure this out for a bit now, so instead or repeating everything, just look here(click) |
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that's the thing...I re-created those brushes and they are fine, but now I get the same thing in another part of my base (like 2 stories up and way the fuck away).
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whenalchimywillout
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if I can figure this shit out...days ago!
Bit of an update though, it's definitely the lighting b/c if I fire on it or use the flashlight, the texture is there, but it's like it's getting absolutely no light |
Nah it's vis which doesn't complete. In your log vrad complains that it hasn't got the information from vis.
You can try compiling it with glview, but I can't remember how useful that is. Or you can try the orange box hammer and load the portal file. The errors regarding displacements are a separate issue I think, but try compiling with the displacements turned off. Edit: also try with full rather than -fast vis. -fast shouldn't cause problems like this, but it might. |
Did you recently select and copy/move a large section of your map? I think I got an error like that once when I tried to move like 1/3 of anticitizen to the side a bit.
The problem wound up being that hammer created a lot of invalid copies of entities I moved. See if you can find entities in the entity browser that you can't see or select any other way, and delete them. |
yes and no, I flipped the whole base not to long ago, and this was/is the first time I've compiled since so maybe. I'll not have time to look at hammer til Tuesday at the earliest, but I will definitely try all of the stuff you guys are giving me!
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Satan, i still have the source, if you haven't changed anything since that file, i'll take a look.
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