Alternative Vox Sets
A number of people wanted TFC vox and whatnot. I anticipated this, so did a proper job of it. however, implementation was somewhat difficult to have an ingame menu, so for now heres how to do it:
dont touch the sounds/ folder, it just fucks things up. i made three sets of vox accessible via the scripts instead. you have to follow one of the following lines below: for female vox copy scripts/sentences_female.txt into scripts/sentences.txt for male vox copy scripts/sentences_male.txt into scripts/sentences.txt for tfc vox copy scripts/sentences_tfc.txt into scripts/sentences.txt sentences.txt is the only file you need to alter, and needs to be a copy of one of the forementioned files. |
mervaka, I love you.:oops:
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there gonna be a fix for the lasers n stuff ? its sorta strange when it says the enemy captured your flag yet its sitting right in front of you. and on push it says the enemy has secured flag 3 etc etc.
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i'll look into it. if people can post all occurances here, and with what vox set they're using. afaict, the default one works fine, yes? i'm inclined to believe its just a TFC vox issue from what other people have been saying.
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Got something to replace Unagi Powah? I wouldn't mind it so much, but I'm risking death if I yell it out loud at the wrong time again - funny as it was the first time. ;)
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I'm using the TFC style one and on shutdown2 when the lasers are activated/reactivated it now says "you have secured flag one" or something along those lines..Haven't played push since I changed my vox sets but i'll see what comes up.
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yeah its mostly to do with lasers/security and balls (...)
when the enemy turns off your sec it says that they took the flag. when they drop the ball it says you secured flag 3 or something. hard to remember them all. just gets kinda confusing when it says that they have your flag you run to protect it and its sitting undisturbed. |
ha that should totally be incorporated into the spy pill...confusing vox messages!
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That's a good idea, actually. Merv.....get on it. Hop to! Chop Chop!
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trouble is, the vox is LUA triggered, so its very hard to do such things :(
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Then how come it works on the new vox? It can't be lua controlled in that case, right? I know nothing about lua's btw, just a troubleshooter at heart. If it works with 1 set of vox commands, but not others, it's not the LUA unless the lua calls from the 3 different available types of vox sounds. In that case it'd be the lua, otherwise, it seems fixable without editing the lua.
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the lua calls sentences, which are defined in sentences.txt. the engine reads sentences.txt and caches all the required vox words. the flaw is that the lua is solely responsible for calling the vox out. i personally think its fine how it is (once i fix this wierd misinformation bug)
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any word on when this shits gonna be fixed? TFC vox are fucked. i just played openfire, and whenever your sec goes down, it says the enemy captured your flag. when your sec goes up it says you have secured flag one. when enemy sec goes down it says you captured the flag. when enemy sec goes up it says the enemy captured the flag. messed up shit.
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yup, same with me. its pretty annoying. i think ill try out the robot one.
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Quote:
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meh.. i'll take a fresh look into it, with a fresh install. i have a feeling i'm not looking at the right thing, whatever it is. i havent so far been able to recreate this.
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any fix for this?
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Would be nice to incorporate the vox sets into a cvar toggle instead of making us manually edit the main one...
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its an engine thing. geo: whenever i look at this, i cant recreate the problem, or at least i dont know what i'm looking for.
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i dont know how you dont. it says all the incorrect things.
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