Fortress Forever

Fortress Forever (https://forums.fortress-forever.com/index.php)
-   Tips and Tutorials (https://forums.fortress-forever.com/forumdisplay.php?f=37)
-   -   Alternative Vox Sets (https://forums.fortress-forever.com/showthread.php?t=12651)

mervaka 10-29-2007 03:44 PM

Alternative Vox Sets
 
A number of people wanted TFC vox and whatnot. I anticipated this, so did a proper job of it. however, implementation was somewhat difficult to have an ingame menu, so for now heres how to do it:

dont touch the sounds/ folder, it just fucks things up. i made three sets of vox accessible via the scripts instead. you have to follow one of the following lines below:

for female vox copy scripts/sentences_female.txt into scripts/sentences.txt
for male vox copy scripts/sentences_male.txt into scripts/sentences.txt
for tfc vox copy scripts/sentences_tfc.txt into scripts/sentences.txt

sentences.txt is the only file you need to alter, and needs to be a copy of one of the forementioned files.

KubeDawg 10-29-2007 03:46 PM

mervaka, I love you.:oops:

JECS 11-07-2007 07:21 PM

there gonna be a fix for the lasers n stuff ? its sorta strange when it says the enemy captured your flag yet its sitting right in front of you. and on push it says the enemy has secured flag 3 etc etc.

mervaka 11-12-2007 01:39 PM

i'll look into it. if people can post all occurances here, and with what vox set they're using. afaict, the default one works fine, yes? i'm inclined to believe its just a TFC vox issue from what other people have been saying.

Saint Thoth 11-12-2007 04:19 PM

Got something to replace Unagi Powah? I wouldn't mind it so much, but I'm risking death if I yell it out loud at the wrong time again - funny as it was the first time. ;)

richard nixon 11-12-2007 07:30 PM

I'm using the TFC style one and on shutdown2 when the lasers are activated/reactivated it now says "you have secured flag one" or something along those lines..Haven't played push since I changed my vox sets but i'll see what comes up.

JECS 11-13-2007 03:33 AM

yeah its mostly to do with lasers/security and balls (...)
when the enemy turns off your sec it says that they took the flag. when they drop the ball it says you secured flag 3 or something. hard to remember them all. just gets kinda confusing when it says that they have your flag you run to protect it and its sitting undisturbed.

Dr.Satan 11-13-2007 03:40 PM

ha that should totally be incorporated into the spy pill...confusing vox messages!

Iggy 11-14-2007 01:21 AM

That's a good idea, actually. Merv.....get on it. Hop to! Chop Chop!

mervaka 11-14-2007 01:42 AM

trouble is, the vox is LUA triggered, so its very hard to do such things :(

KubeDawg 11-14-2007 09:26 PM

Then how come it works on the new vox? It can't be lua controlled in that case, right? I know nothing about lua's btw, just a troubleshooter at heart. If it works with 1 set of vox commands, but not others, it's not the LUA unless the lua calls from the 3 different available types of vox sounds. In that case it'd be the lua, otherwise, it seems fixable without editing the lua.

mervaka 11-14-2007 10:33 PM

the lua calls sentences, which are defined in sentences.txt. the engine reads sentences.txt and caches all the required vox words. the flaw is that the lua is solely responsible for calling the vox out. i personally think its fine how it is (once i fix this wierd misinformation bug)

Skanky Butterpuss 03-12-2008 08:14 PM

any word on when this shits gonna be fixed? TFC vox are fucked. i just played openfire, and whenever your sec goes down, it says the enemy captured your flag. when your sec goes up it says you have secured flag one. when enemy sec goes down it says you captured the flag. when enemy sec goes up it says the enemy captured the flag. messed up shit.

greenday5494 03-12-2008 10:36 PM

yup, same with me. its pretty annoying. i think ill try out the robot one.

Agent Buckshot Moose 03-13-2008 12:24 AM

Quote:

Originally Posted by mervaka
the lua calls sentences, which are defined in sentences.txt. the engine reads sentences.txt and caches all the required vox words. the flaw is that the lua is solely responsible for calling the vox out. i personally think its fine how it is (once i fix this wierd misinformation bug)

Is it possible for the gas grenade code to attempt to access a stored vox in a random manner and then play it? I know nothing of FF's code/class structure, but it might be possible unless they're held as private class members (or maybe not as class-anythings at all! :shock: ) or something.

mervaka 03-13-2008 02:42 AM

meh.. i'll take a fresh look into it, with a fresh install. i have a feeling i'm not looking at the right thing, whatever it is. i havent so far been able to recreate this.

GeoKill-----> 05-09-2008 06:31 PM

any fix for this?

ensiform 05-09-2008 09:08 PM

Would be nice to incorporate the vox sets into a cvar toggle instead of making us manually edit the main one...

mervaka 05-10-2008 11:30 AM

its an engine thing. geo: whenever i look at this, i cant recreate the problem, or at least i dont know what i'm looking for.

greenday5494 05-11-2008 12:38 AM

i dont know how you dont. it says all the incorrect things.


All times are GMT. The time now is 12:38 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.