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GambiT 02-25-2008 06:32 PM

FF_Rock2
 
update 6-20-08

http://i13.photobucket.com/albums/a2...ck2/130006.jpg

http://i13.photobucket.com/albums/a2...ck2/130005.jpg

http://i13.photobucket.com/albums/a2...ck2/130004.jpg

http://i13.photobucket.com/albums/a2...ck2/130003.jpg

http://i13.photobucket.com/albums/a2...ck2/130002.jpg

http://i13.photobucket.com/albums/a2...ck2/130001.jpg

http://i13.photobucket.com/albums/a2...ck2/130000.jpg

http://i13.photobucket.com/albums/a2...ock2/90001.jpg

ensiform 02-25-2008 06:50 PM

Quote:

Originally Posted by GambiT
work in progress so be nice, act like dicks and i'll confine the SS's to the beta section out of your view.

Very nice. :twisted:

Looks really close to the current media tbh.

Dr.Satan 02-25-2008 07:10 PM

Quote:

Originally Posted by GambiT
Rock2 is underway...so far i have a little more than what you see in the media for rock2. i kept the same look in the yard as in those SS's.

^ ;)

Firefox11 02-25-2008 07:41 PM

O_O


*twitches*


O_O




Get tis done! NAO!

Seriously now, it looks freaking sweet. When is it released? =P
By the way, the rain eats lots of FPS?

GambiT 02-25-2008 07:52 PM

Quote:

Originally Posted by Firefox11
By the way, the rain eats lots of FPS?

no, its so minimal i dont think it will have much of an impact, i will compile with and without it later to see. if it does, well, i'll just pull it out, or decrease the amount until it doesnt effect fps. right now its at 5% out of 100%, so its not much. also, at the moment it is un-optimized.

MightyLotu 02-25-2008 09:00 PM

if you could make the inside sorta look like that hl2 map dm_lockdown or something, that would be tight

at the gas chamber you could put an electric chair somewhere, so when the switch gets pulled, you can see it spark (possibly make the lights near the gas chamber flash with sounds when it gets pulled)

DarkieJ 02-25-2008 09:07 PM

Wow really cool to see, GambiT
And so quick, You need to do allot work i know to finish it but plz work faster haha cant wait! Seriously its really nice what you are doing and if you need some ideas just post here :p

-DarkieJ

GambiT 02-25-2008 09:28 PM

i'm planning on having a really nice siren sound when the key is capped(gas started), flashing lights are not a good idea as they drastically decrease fps(for some ppl), but i was thinking about a spining kinda light like you would see at a jail(ya know?)

also, i welcome any ideas that you may have, may not use them, still they might lead us to better ideas, feel free to post, but be nice, i dont do well with dicks...

as far as the look goes, i'm trying to go with a realistic jail type setting, but i have to dumb it down for gameplay ya know, i think the end result will be very nice.

ensiform 02-25-2008 09:33 PM

Don't forget nobuilds around the gas chamber door areas. (Maybe a few units out of both sides too).

I assume there is still going to be secret entrance from behind detpack wall to the library, no? Where bookcase is a hidden door from button.

Hirohito 02-25-2008 09:36 PM

Those screenshots rock, dude!

http://img.photobucket.com/albums/v1...ot-suicide.gif

GambiT 02-25-2008 11:48 PM

Quote:

Originally Posted by ensiform
I assume there is still going to be secret entrance from behind detpack wall to the library, no? Where bookcase is a hidden door from button.

i have no idea what your talking about...screenshots??

Bully 02-25-2008 11:55 PM

Nice ;)

zE 02-26-2008 12:05 AM

cool but
 
Rock2 rocks! but i think the majority of players prefer to play a clear map and medium size one, than a huge and dark map, in my server i notice that a lot.
Like FF team darkened a lot crossover2, its ok to give some sun to rock2 ^^

http://pixels.no.sapo.pt/4pteur8.gif

GambiT 02-26-2008 12:09 AM

well i can brighten it up a lil bit, but i see everywhere very clearly. although i did notice while looking at the SS's today at work on my computer that they look very dark. but right now on my computer they seem brighter. i dunno. i dont want it to be bright because one of the things i liked about rock2 was the ability to crouch in a corner or against a wall in the yard and not be seen in most cases(unless they are looking for you of coarse). i will try to find a nice medium, maybe brighten up the surrounding lights a lil bit instead of the light_environment, please remember i just started on this map, its a work in progress...

ensiform 02-26-2008 02:53 AM

Quote:

Originally Posted by GambiT
i have no idea what your talking about...screenshots??

These of course not TFC but it was supposedly based on the original layout from Leon's QWTF version. At least according to Q3F's site (ETF was basically Q3F2.3 with fixes and such)

http://img86.imageshack.us/img86/387...rockpm3.th.jpg
http://img86.imageshack.us/img86/942...rocklh0.th.jpg
http://img184.imageshack.us/img184/7...rockvj6.th.jpg

GambiT 02-26-2008 02:57 AM

ok i thought you meant in tfc. i really dont see that being added, i dunno. let me build a lil more of it and look at other options.

greenday5494 02-26-2008 02:57 AM

gamit, please, please keep in mind that rain and fog interfere with the spy's shaders. test alot before realsing!

ensiform 02-26-2008 03:01 AM

Quote:

Originally Posted by GambiT
ok i thought you meant in tfc. i really dont see that being added, i dunno. let me build a lil more of it and look at other options.

Alright. Was loads of fun so please keep this in mind. Even if you TFC vets never had it...

PS that door only opens from the button on inside.

greenday5494 02-26-2008 03:04 AM

oh, and i almost forgot, there was something about the jail cells in QWTF, i cant remeber i read it somewhere, it was a preview of TFC 0_o. if someone remembers speak up

GambiT 02-26-2008 03:05 AM

there will be NO fog, just to clear that up, lol.

i'm well aware that fog pretty much renders the cloak useless..

Rutabeggar 02-26-2008 04:17 AM

Hey GambiT, great work man, I really like the way it looks...It could use some lighting though, maybe not brightening it up, but it needs more light.

If you remember in Episode 1 when Gordon breaks into that Combine prison/base and there are roaming spot lights, perhaps you could cue those up when the key has been taken, and have them just shine on different areas of the map, or even off when the key is safe, since it's such a dark map, this could help the defense know that the key is out, besides the nice lady telling them.

All in all it looks great, looking forward to seeing what you can do with it.

greenday5494 02-26-2008 04:18 AM

oh, and make the lights on the entrances go away. they only help the D alot, and make spies useless

Dr.Satan 02-26-2008 04:33 AM

Quote:

Originally Posted by greenday5494
oh, and make the lights on the entrances go away. they only help the D alot, and make spies useless

there has already been a plan to disallow them to show on disguised or cloaked spies...other then that I see no problem with the lights provided they still only flash IF your IN the yard and not around the ledge.

Mr. Happy 02-26-2008 05:59 AM

Gambit = epic, first redgiant and now rock2 =O

MightyLotu 02-26-2008 03:30 PM

thunder and lightning every once and a while would be cool

GambiT 02-26-2008 03:33 PM

that is a good possibilty :-)

fishBurger 02-26-2008 09:39 PM

anything to distract those filthy defenders.

GambiT 02-27-2008 12:04 PM

Quote:

Originally Posted by Mr. Happy
Gambit = epic, first redgiant and now rock2 =O

and ff_civibash_g, and ff_fragzone_g, and ff_schtop oh, and a sgwar map...

Ihmhi 02-27-2008 12:28 PM

Hey Gambz, any chance of adding a little variation in the yard's groundwork? I just think rain should = puddles.

Also, if it's raining, what are ya gonna do about the yard tunnel? This is a problem I have not been able to figure out myself... if you have a door on a roof and there is rain/snow, how do you make it appear when the door opens and disappear when the door closes?

GambiT 02-27-2008 12:31 PM

i can add puddles, only take about 5 seconds, i didnt think about it, thanks for the reminder.

and your question....i dont understand....

MightyLotu 02-27-2008 01:26 PM

there could be a sewer system(behind the detwall) under the yard where the tunnel leads to, and the grate at the shower could be a movable toilet or something :-P

Dr.Satan 02-27-2008 02:14 PM

Quote:

Originally Posted by GambiT
and your question....i dont understand....

I think he's saying that if you have like snow on the ground that covers an exit (think trap door or something) how do you make the snow disappear when the door moves? cause just putting the snow on the ground it would "cover" the nothingness that is left when the door opens and look really bad...same with a puddle...if you put a door under a puddle are you able to have it go away when / if you put a door below it when the door is open?

MightyLotu 02-27-2008 02:38 PM

just don't put a puddle there.. maybe raise the ground a bit around the tunnel entrance

GambiT 02-27-2008 03:12 PM

the tunnel entrance is probably going to be a cement drainage type deal, seeing as how you cant blow up displacements, i'll have to put something else there...

and Satan, i'm not sure man..

פֿяαιп βαмαgεפ 02-27-2008 03:43 PM

GambiT, I love you.

That looks like I imagined it would look like, it's just spot on!

And PLEASE don't make it brighter, it's rock2, it's supposed to be dark!

ensiform 02-27-2008 04:50 PM

Quote:

Originally Posted by פֿяαιп βαмαgεפ
And PLEASE don't make it brighter, it's rock2, it's supposed to be dark!

Says who? The yard looks overly dark compared to prior releases. I don't really even remember how dark the tfc one is.

I'd much rather see doodz running around in there than having it where it looks like I'm being shot by nothing.

Adamido 02-27-2008 04:52 PM

Agree with Brain Damaged.

usrfboor 02-27-2008 05:57 PM

Great work :)

Looking forward to be able to play good ol' Rock2 again !

shadow 02-27-2008 07:16 PM

eh just make a mock up section of displacements from brushwork to cover the hole, no need to be restrained by the static nature of displacements.

GambiT 02-27-2008 07:25 PM

i thought about that, but im thinking that what i see in my head will be very nice...


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