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Looks really close to the current media tbh. |
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O_O
*twitches* O_O Get tis done! NAO! Seriously now, it looks freaking sweet. When is it released? =P By the way, the rain eats lots of FPS? |
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if you could make the inside sorta look like that hl2 map dm_lockdown or something, that would be tight
at the gas chamber you could put an electric chair somewhere, so when the switch gets pulled, you can see it spark (possibly make the lights near the gas chamber flash with sounds when it gets pulled) |
Wow really cool to see, GambiT
And so quick, You need to do allot work i know to finish it but plz work faster haha cant wait! Seriously its really nice what you are doing and if you need some ideas just post here :p -DarkieJ |
i'm planning on having a really nice siren sound when the key is capped(gas started), flashing lights are not a good idea as they drastically decrease fps(for some ppl), but i was thinking about a spining kinda light like you would see at a jail(ya know?)
also, i welcome any ideas that you may have, may not use them, still they might lead us to better ideas, feel free to post, but be nice, i dont do well with dicks... as far as the look goes, i'm trying to go with a realistic jail type setting, but i have to dumb it down for gameplay ya know, i think the end result will be very nice. |
Don't forget nobuilds around the gas chamber door areas. (Maybe a few units out of both sides too).
I assume there is still going to be secret entrance from behind detpack wall to the library, no? Where bookcase is a hidden door from button. |
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Nice ;)
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cool but
Rock2 rocks! but i think the majority of players prefer to play a clear map and medium size one, than a huge and dark map, in my server i notice that a lot.
Like FF team darkened a lot crossover2, its ok to give some sun to rock2 ^^ http://pixels.no.sapo.pt/4pteur8.gif |
well i can brighten it up a lil bit, but i see everywhere very clearly. although i did notice while looking at the SS's today at work on my computer that they look very dark. but right now on my computer they seem brighter. i dunno. i dont want it to be bright because one of the things i liked about rock2 was the ability to crouch in a corner or against a wall in the yard and not be seen in most cases(unless they are looking for you of coarse). i will try to find a nice medium, maybe brighten up the surrounding lights a lil bit instead of the light_environment, please remember i just started on this map, its a work in progress...
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http://img86.imageshack.us/img86/387...rockpm3.th.jpg http://img86.imageshack.us/img86/942...rocklh0.th.jpg http://img184.imageshack.us/img184/7...rockvj6.th.jpg |
ok i thought you meant in tfc. i really dont see that being added, i dunno. let me build a lil more of it and look at other options.
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gamit, please, please keep in mind that rain and fog interfere with the spy's shaders. test alot before realsing!
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PS that door only opens from the button on inside. |
oh, and i almost forgot, there was something about the jail cells in QWTF, i cant remeber i read it somewhere, it was a preview of TFC 0_o. if someone remembers speak up
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there will be NO fog, just to clear that up, lol.
i'm well aware that fog pretty much renders the cloak useless.. |
Hey GambiT, great work man, I really like the way it looks...It could use some lighting though, maybe not brightening it up, but it needs more light.
If you remember in Episode 1 when Gordon breaks into that Combine prison/base and there are roaming spot lights, perhaps you could cue those up when the key has been taken, and have them just shine on different areas of the map, or even off when the key is safe, since it's such a dark map, this could help the defense know that the key is out, besides the nice lady telling them. All in all it looks great, looking forward to seeing what you can do with it. |
oh, and make the lights on the entrances go away. they only help the D alot, and make spies useless
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Gambit = epic, first redgiant and now rock2 =O
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thunder and lightning every once and a while would be cool
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that is a good possibilty :-)
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anything to distract those filthy defenders.
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Hey Gambz, any chance of adding a little variation in the yard's groundwork? I just think rain should = puddles.
Also, if it's raining, what are ya gonna do about the yard tunnel? This is a problem I have not been able to figure out myself... if you have a door on a roof and there is rain/snow, how do you make it appear when the door opens and disappear when the door closes? |
i can add puddles, only take about 5 seconds, i didnt think about it, thanks for the reminder.
and your question....i dont understand.... |
there could be a sewer system(behind the detwall) under the yard where the tunnel leads to, and the grate at the shower could be a movable toilet or something :-P
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just don't put a puddle there.. maybe raise the ground a bit around the tunnel entrance
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the tunnel entrance is probably going to be a cement drainage type deal, seeing as how you cant blow up displacements, i'll have to put something else there...
and Satan, i'm not sure man.. |
GambiT, I love you.
That looks like I imagined it would look like, it's just spot on! And PLEASE don't make it brighter, it's rock2, it's supposed to be dark! |
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I'd much rather see doodz running around in there than having it where it looks like I'm being shot by nothing. |
Agree with Brain Damaged.
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Great work :)
Looking forward to be able to play good ol' Rock2 again ! |
eh just make a mock up section of displacements from brushwork to cover the hole, no need to be restrained by the static nature of displacements.
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i thought about that, but im thinking that what i see in my head will be very nice...
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