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-   -   (WIP) conc_nyro (WIP) (https://forums.fortress-forever.com/showthread.php?t=11443)

NyRoNiC 09-19-2007 09:01 AM

conc_nyro (WIP)
 
Work in progress :)

Jump 1:
http://img215.imageshack.us/img215/6...0014ma5.th.jpghttp://img454.imageshack.us/img454/6...0012hx8.th.jpghttp://img379.imageshack.us/img379/2...0013xj6.th.jpg

Jump 2:
http://img398.imageshack.us/img398/7...0000lu7.th.jpghttp://img400.imageshack.us/img400/8...0001fk0.th.jpg

oooo a pretty door!
http://img375.imageshack.us/img375/2...0002zk5.th.jpghttp://img375.imageshack.us/img375/7...0003cf3.th.jpg

Jump 3:
http://img216.imageshack.us/img216/3...0004xt4.th.jpghttp://img399.imageshack.us/img399/5...0005ii3.th.jpg

Jump 4:
http://img215.imageshack.us/img215/5...0008pu3.th.jpg

Checkpoint gate thing...
http://img215.imageshack.us/img215/2...0009on3.th.jpg

Jump 5:
http://img215.imageshack.us/img215/2...0010hy1.th.jpghttp://img215.imageshack.us/img215/4...0011uc6.th.jpg

Jump 6:
http://img231.imageshack.us/img231/2...0015ne3.th.jpghttp://img451.imageshack.us/img451/8...0016ap3.th.jpg

Jump 7:
http://img385.imageshack.us/img385/6...0021wj7.th.jpghttp://img385.imageshack.us/img385/2...0019xw0.th.jpghttp://img394.imageshack.us/img394/8...0020cy5.th.jpg

FF|Skyrider 09-19-2007 09:11 AM

Looks really good! Damn maps are getting created fast lately. Looks a bit greenish though in my view.

Owoc 09-19-2007 05:28 PM

What I really like about this map is that it has a normal/plausible appearance. Most surf/conc/other skill maps usually aren't bordered off, have platforms floating in the middle of nowhere, use very basic texturing and lighting etc - I'm not saying that is bad, visuals is not what those maps focus on, and in maps like surf it's hardly possible to make the map look "normal". A skill map with a plausible appearance, like yours, is certainly unique, and certainly appeals to me. Keep up the good work.

Player 09-19-2007 06:10 PM

Looks great; I can't wait for all these custom maps to be released!

vartaxe 09-19-2007 07:01 PM

looking great so far!

nodnarb 09-19-2007 10:43 PM

Quote:

Originally Posted by Owoc
What I really like about this map is that it has a normal/plausible appearance. Most surf/conc/other skill maps usually aren't bordered off, have platforms floating in the middle of nowhere, use very basic texturing and lighting etc - I'm not saying that is bad, visuals is not what those maps focus on, and in maps like surf it's hardly possible to make the map look "normal". A skill map with a plausible appearance, like yours, is certainly unique, and certainly appeals to me. Keep up the good work.

I agree so much. I just want to play your map to look at it. lol

NyRoNiC 09-20-2007 02:35 PM

new pics! :D (jump 3)

Ihmhi 09-20-2007 03:00 PM

FAO: Other conc mappers
 
See, this is how you do it. Not only do you make your jumps well designed, but you make the map look sorta nice as well.

Query: is your map going to be the nice "fail jump 4 and end up back at jump 4" map, or one of those maddingly frustrating "fail jump 4 and end up back at jump 1" maps?

NyRoNiC 09-20-2007 11:53 PM

every jump will have its own teleport. (except for multi-part jumps, which is usually a series of easy jumps stringed together)

I try to keep the annoyance level on my maps as low as possible. :P

NyRoNiC 09-24-2007 10:01 AM

well, havn't had time to map for a few days but I got around to it and jump 4 pics are up now, enjoy :)

Lt Llama 09-24-2007 10:44 AM

Ace Nyronic but it really looks like another map, but maybe you can glue it together if it's some sort of theme or epic story to it.

The 3d skybox looks a little plain, maybe some other ruin there to?
How did you make the sea? Just a blue flat texture or a scaled water texture?
Not sure you can use the water texture in a 3d skybox, can you?

NyRoNiC 09-24-2007 10:49 AM

yea I was thinking of adding more ruins and stuff to the 3d skybox(I'm planning on adding more to the jump itself, I was just lazy), as for the "sea" thats just the 2d skybox in the background. I didn't even notice that until you just mentioned it lol. I can probably raise the hills in the background to kind of hide it since it looks a little weird, to me atleast.

DD` 09-24-2007 02:08 PM

Looks really nice, but as Llama said jump4 looks a completely different map. Maybe try sticking to one theme.

ZioN 09-24-2007 02:48 PM

Jump 4 does fit the theme as nyronic clearly stated. He does set jumps with a port. Then changes to more jumps etc etc.

Quote:

Originally Posted by NyRoNiC
every jump will have its own teleport. (except for multi-part jumps, which is usually a series of easy jumps stringed together)

I try to keep the annoyance level on my maps as low as possible. :P


stino 09-24-2007 03:19 PM

Quote:

Originally Posted by Lt Llama
Not sure you can use the water texture in a 3d skybox, can you?

you can, all the coast lvls from hl2 are with water in the 3d skyboxes.

AltPluzF4 09-24-2007 10:09 PM

Map looks good... plays great. Tad easy so far though :)
I already piped jumps 1-4 ;)
Make sure to add some HARD jumps for us quadders. Or atleast make a non-quad jump that is 'difficult' for a concer, but VERY hard for demoman non-quad ;D

Great map though, keep up the good work! Best looking "skill map" so far!

NyRoNiC 09-27-2007 09:03 AM

New update and stuff...

Theres a new pic of 4 up, it should look a lot less plain now. I know it still doesn't fit the overall theme at all but its the only jump thats outside like that, basically the rest of the map is underground.

With LUA help from AltPluzF4 theres now a checkpoint system in place for the map. So if for some reason you die, get stuck, or go spec...or anything for that matter(except disconnect from the server) you can just respawn at the start and walk through a gate thing which will teleport you to the last jump you hit a checkpoint for.

A couple jump 5 screens are up too, I didn't feel like taking several screenshots of it because of its shape so I just took 2, one at the first fall and a sideways shot from noclipping outside the world so you can see what the jump is.

shock 09-27-2007 09:12 AM

Looks nice wanna play D:

Ihmhi 09-27-2007 10:24 AM

Quote:

Originally Posted by NyRoNiC
I know it still doesn't fit the overall theme

I wish people would stfu about the "overall theme". Most conc maps have the "theme" of HL1 textures and square walls. It looks great and you can bet your britches that there will not be very many people complaining about how jump 4 looks when they actually have a chance to play this map. Kudos.

Stephen 09-27-2007 10:31 AM

WANT.


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