Quark_Classic
Download Here
TFC map ported over 1:1 scale. Will work nicely 2v2 or 3v3. 3 ways into the base; main, batts and water. Here's some quick pictures covering all the areas. http://i.imgur.com/pYkRK8Wl.jpg Spawn http://i.imgur.com/4HBYceVl.jpg Yard http://i.imgur.com/3maMWRgl.jpg Foyer http://i.imgur.com/uJy2OxDl.jpg Top Hallways - Water Exit http://i.imgur.com/Y68Pvxol.jpg Top Lift - Flag Room Entrance http://i.imgur.com/c2ZPvKjl.jpg Foyer Big Ramp http://i.imgur.com/2Wosp2Cl.jpg Big Ramp T Junction http://i.imgur.com/6a9IIUml.jpg Flagroom Download Here |
good job lightbright, straight shot to the gabbah!
#bostonstrong |
Added to my server. :D
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Ty sir ^^
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I'd like to do a night of dev texture games.
2mesa Quark Siege Any others? |
I've been working on a retexture / rework (as we discussed on irc NeoNL).
Gameplay changes: Added ladders to yard water. Made window openings bigger Reshaped roof and added windows with breakable glass To Do: Add models when i get model browser working in hammer. (banner flag overlays will be replaced with their respective models) Add Signage Fix basement water access texture glitch (help anyone?) Here's a screenshot: http://suzysworld.site.nfoservers.co...rt_b140002.jpg Hopefully the changes to bases make the yard flow a bit quicker... Until i release it properly this version of quark is available to play on my server as ff_quark_rt_b14. -Fat-Suzy |
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