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-   -   what FF maps use HDR (https://forums.fortress-forever.com/showthread.php?t=24261)

9u-9u-9u 09-18-2013 02:55 PM

what FF maps use HDR
 
source filmmaker only lets you load maps that use HDR light maps, otherwise they load in fullbright

what maps use HDR lighting?

so far with the help of rookie and neon and random tests these do:

anticitizen
monkey
protein
medieval_b13
dustbowl
palermo

EDIT
I think these do:
crossover2
wellfortress

and now I have a noob question about mapping

is it possible to convert a map to HDR? just for my own purposes on my PC.. I wouldn't put it in a server rotation or something. or I heard it'd involve the complete overhaul of all the lighting to do that

9u-9u-9u 09-18-2013 03:15 PM

http://107.imagebam.com/download/76x...649985/tf2.png



rofl I just learned how to switch between the video editor and the game in sfm and I think I did something wrong

onE 09-18-2013 04:23 PM

thank you for starting the apocolypse, you bastard.

ddm999 09-18-2013 05:25 PM

TF2 is the actual game behind SFM, so every map defaults to having the TF2 game.

As for actually making FF open as the game in SFM, I have no fucking clue and it's the reason I stopped trying to use it.

You'll need to decompile a map, open every light and copy it's default lighting to the HDR lighting section and recompile it.

How complicated the map is affects how long this will take.

It can take anywhere between 10 minutes and 2 hours per map.

You can use "Map > Entity Report..." and use "By class: light" to find the lights.

ddm999 09-19-2013 02:54 PM

Christ, I didn't realise it didn't exist.

Kinda glad I never tried now, really. Seems way too complicated.

What happened to just using GMod?
(Now I want to use FF models in GMod. And now I'm gonna look it up.)

Elmo 09-21-2013 06:52 AM

bases and warpath have it too :) I think my latest medieval did also. Basically any map of mine = go go gadget HDR

Raynian 09-24-2013 01:54 AM

I think badlands has HDR if I recall correctly.


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