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-   -   (Released) ff_sonic (https://forums.fortress-forever.com/showthread.php?t=19156)

R00Kie 03-04-2009 11:02 AM

ff_sonic
 
  1. Small
  2. Fast
  3. Jumping through hoops
Yep that about sums it, I hope someone enjoys it.
I've had this map on my computer more than a year, finally got around to releasing it.

__________________________________________________

**UPDATE** 2-17-2013
  • Lowered ring slightly
  • Added jump pad style shooter for more consistent jumping
  • Improved visuals
  • Removed weird throwing ring in yard and added ramp for sliding instead
  • Increased hope that nothing is wrong because this is the final

Thanks to everyone who helped test, played the previous versions, and helped with lua. I hope you enjoy it. :flag:
__________________________________________________

http://i45.tinypic.com/2vtb0jq.jpg

http://i46.tinypic.com/2j424gj.jpg

http://i46.tinypic.com/2jbsa2p.jpg

http://i45.tinypic.com/umskk.jpg

Download:
Old Version Download:

EquilibriuM 03-04-2009 03:17 PM

Looks cool, can't wait tot try it.

PartialSchism 03-04-2009 06:09 PM

I remember another version of this, idk if it was yours, but this one is nice.

R00Kie 03-04-2009 06:11 PM

Yeah, but only a few people saw it.

GeoKill-----> 03-04-2009 07:07 PM

I got to see it, forgot which server was running it
Will check this out

DudeWheresMyMedic 03-04-2009 07:18 PM

WoW nice map.

exosexattack 03-05-2009 02:04 AM

this map is very fun i tested it with the map maker himself it would rape for a 2v2

MonoXideAtWork 03-10-2009 07:29 AM

Played it today for the first time, it was a pub enviroment.

I don't think this map was designed for a pub environment, so these opinions would be for making a pub style map of a similar style.

The Ring:

Problem: many attempts at dropping security are thwarted by the button itself. This makes the map very D-friendly, as the defense only has to prevent a player from making a free jump.

-players cannot pass through the ring on an unsuccessful attempt.


Possible solutions:

Increase the diameter of the ring.

This would give a larger margin of error to the offense, thus lowering the bar on the precision and practice required to clear the ring.

Prevent the ring from clipping players.

This solution would not lower the bar on the requisite abilities to disable the security, but it would remove the drawback of being stopped on an unsuccessful jump.

Open an additional route to the flag
or
Enable a second security button, in an easily defended location

This would give the offensive players option the option of disabling security for the quick grab, or to slug it out with the defense for the security or the flag.
---------------

Of course it's a WIP, and all the superficial stuff is bound to change, but that is my experience from the 30 minute session today.

IMO, in it's current form, it's a cute map for 2v2s, but not conducive to a larger game.




Edit: Loved the concept, very fun and very original (to FF)

46 and 2 03-12-2009 08:22 PM

Quote:

Originally Posted by MonoXideAtWork (Post 431143)
Played it today for the first time, it was a pub enviroment.

I don't think this map was designed for a pub environment, so these opinions would be for making a pub style map of a similar style.

The Ring:

Problem: many attempts at dropping security are thwarted by the button itself. This makes the map very D-friendly, as the defense only has to prevent a player from making a free jump.

-players cannot pass through the ring on an unsuccessful attempt.


Possible solutions:

Increase the diameter of the ring.

This would give a larger margin of error to the offense, thus lowering the bar on the precision and practice required to clear the ring.

Prevent the ring from clipping players.

This solution would not lower the bar on the requisite abilities to disable the security, but it would remove the drawback of being stopped on an unsuccessful jump.

Open an additional route to the flag
or
Enable a second security button, in an easily defended location

This would give the offensive players option the option of disabling security for the quick grab, or to slug it out with the defense for the security or the flag.
---------------

Of course it's a WIP, and all the superficial stuff is bound to change, but that is my experience from the 30 minute session today.

IMO, in it's current form, it's a cute map for 2v2s, but not conducive to a larger game.




Edit: Loved the concept, very fun and very original (to FF)




I like this maps potential. We have been running it since release, I like the look, and the pace. I have to completely dissagree with you mono, I think that map is all about Offensive Rape.

With the accelerator ramps, and the Ginourmus corners, and fluid movement, I had a hell of a time stopping scouts and meds from getting that ring. SG was a joke on that map. I went demo, had some success, but still couldn't stop him. I like the map, because I think its a map that is gonna make people set up Defense differently than before.

I was thinking, you would need a hw at the corner/turn, demo on flag, sg and disp up top and below. I don't know about 2v2. I think D with that is nigh impossible with the speed of movement.

I for one, look foward to thinking about defense in a different/new way, so I can move the skills I learn from this map to others.


I really like it GJ>:mrgreen:

MonoXideAtWork 03-12-2009 08:31 PM

I'd look forward to playing it more to reevaluate.

Dr.Satan 07-31-2009 02:54 PM

Quote:

Originally Posted by R00Ki3 (Post 445686)
i don't have time or interest to release final versions of maps nobody will play anyway, lol.

...gimme your .vmf righ' now! Really though, it seems this map had nice feedback and great potential. Again will remove from the map pack tho.

R00Kie 07-31-2009 07:19 PM

this only needs a few value adjustments and simple fixes i can get a final in no time

R00Kie 02-17-2013 05:29 AM

*UPDATE* *UPDATE* *UPDATE*

Refer to original post for update news.

That took about as long as i expected, but I'm on valve time so it's not bad considering. Any additional links would be appreciated. Enjoy the map.

Also, would an admin kindly change the name to just ff_sonic and remove the (beta) tag? Thank you.

FDA_Approved 02-17-2013 06:00 AM

An exceptionally attractive and fun map. Real fun the couple times I played it. Great stuff rookie.

KubeDawg 02-17-2013 07:51 AM

I definitely like this version better. It feels more compact, easier to get to the other side and +1 internets for labelling the grenade restocking areas. :thumbsup:

Elmo 02-17-2013 12:48 PM

Quote:

Originally Posted by R00Ki3 (Post 498371)
Also, would an admin kindly change the name to just ff_sonic and remove the (beta) tag? Thank you.

Done :) looks interesting - will check it out when I get chance. I don't remember looking around it when the betas were out.

R00Kie 02-18-2013 07:56 AM

Thank you Elmo

the_cake 02-18-2013 09:55 PM

Whenever I play this map I'm all like


R00Kie 02-18-2013 11:58 PM

Quote:

Originally Posted by the_cake (Post 498389)
Whenever I play this map I'm all like

http://www.youtube.com/watch?v=JX9ska_9coo

LOL

WiFiDi 03-19-2013 05:08 AM

i think the 1 thing missing is astectically it doesn't make you feel like sonic. in otherwards make it feel like im playing on a sonic world.


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