got a DL link?
Also nodraw doesn't work with displacements (The last screenshot), instead just destroy the faces that are not being seen rather then nodrawing them. |
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I dont get those lasers in flagroom , u click on the laser swicht and instead doors in the sides of the flagroon u get lasers that kills you.
Looks fun and seems good to to rampslide :D, what i disliked was the fact that u begin the map looking at the nodraw thing ; D, some resup doors with kinda stretched textures and the push trigger to the flag sometimes doesnt work :d gonna upload it to my server now, good work ; ) ps- i dont get those lasers in flagroom , u click on the laser swicht and instead doors in the sides u have lasers that kills u |
IAN thank you for this cant wait to try it out 4v4 style
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A) Disables the lasers at the bottom of the flagroom pit. B) Opens the top flag room doors. The top flag room doors are opened so that the enemy offense can still spam/kill an SG or whatever defense is in the flag room but in order to reach the flag they will have to go through the bottom area in the end. The enemy offense may also toss the flag through the open doors at the top. Also, the defense is able to set up an SG while the doors are closed without it getting raped constantly (at least while the security is up). The defense is also able to move into and out of the flag room more easily when the security is down. Essentially my design was to stop a continuous offensive capping relay. The map is so wide open that it's already an Offense based map, hopefully with the way the security is set up there will be some pace control. I re-uploaded a beta2 file with spawns fixed and the red cap point fixed. I was too hasty with my release of beta 1, I apologize for my excitement. |
Map looks cool... when do we get to try it out?
:e0: stIKy |
I love open maps and ramps!
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