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-   -   (Beta) ff_tachy_b2 (https://forums.fortress-forever.com/showthread.php?t=20497)

ian.de 08-28-2009 01:28 AM

ff_tachy_b2
 
I gave FF a second chance this summer and have been in love with the game ever since. So I've decided to give back to the community with a new map. My concern with this map is that it is too much of an open concept and will not play very balanced. I haven't done a lot of brushwork detailing at this point because I'd like to see if the gameplay is good enough to warrant spending any more time on this project.

FF_Tachy - Shutdown Style match play.

Download Beta 2 (respawn/cap point revisions) - Thanks to Snarkpit for hosting.

http://i192.photobucket.com/albums/z..._tachy0002.jpg

http://i192.photobucket.com/albums/z..._tachy0003.jpg

http://i192.photobucket.com/albums/z..._tachy0004.jpg

http://i192.photobucket.com/albums/z..._tachy0005.jpg

http://i192.photobucket.com/albums/z..._tachy0006.jpg

http://i192.photobucket.com/albums/z..._tachy0007.jpg

http://i192.photobucket.com/albums/z..._tachy0008.jpg

http://i192.photobucket.com/albums/z..._tachy0009.jpg

http://i192.photobucket.com/albums/z..._tachy0010.jpg

http://i192.photobucket.com/albums/z..._tachy0011.jpg

http://i192.photobucket.com/albums/z..._tachy0012.jpg

http://i192.photobucket.com/albums/z..._tachy0013.jpg

http://i192.photobucket.com/albums/z..._tachy0014.jpg

R00Kie 08-28-2009 01:46 AM

got a DL link?

Also nodraw doesn't work with displacements (The last screenshot), instead just destroy the faces that are not being seen rather then nodrawing them.

ian.de 08-28-2009 01:51 AM

Quote:

Originally Posted by R00Ki3 (Post 448319)
got a DL link?

Also nodraw doesn't work with displacements (The last screenshot), instead just destroy the faces that are not being seen rather then nodrawing them.

ahhh pro tip with the displacements, thanks. Download link added again, I had taken it down momentarily so that I could re-upload with a version that has teamspawns.

zE 08-28-2009 02:45 AM

I dont get those lasers in flagroom , u click on the laser swicht and instead doors in the sides of the flagroon u get lasers that kills you.
Looks fun and seems good to to rampslide :D, what i disliked was the fact that u begin the map looking at the nodraw thing ; D, some resup doors with kinda stretched textures and the push trigger to the flag sometimes doesnt work :d gonna upload it to my server now, good work ; )

ps- i dont get those lasers in flagroom , u click on the laser swicht and instead doors in the sides u have lasers that kills u

CHURCHMOUTH 08-28-2009 03:09 AM

IAN thank you for this cant wait to try it out 4v4 style

ian.de 08-28-2009 12:53 PM

Quote:

Originally Posted by =AS= zE (Post 448325)
ps- i dont get those lasers in flagroom , u click on the laser swicht and instead doors in the sides u have lasers that kills u

The button :
A) Disables the lasers at the bottom of the flagroom pit.
B) Opens the top flag room doors.

The top flag room doors are opened so that the enemy offense can still spam/kill an SG or whatever defense is in the flag room but in order to reach the flag they will have to go through the bottom area in the end. The enemy offense may also toss the flag through the open doors at the top. Also, the defense is able to set up an SG while the doors are closed without it getting raped constantly (at least while the security is up). The defense is also able to move into and out of the flag room more easily when the security is down.

Essentially my design was to stop a continuous offensive capping relay. The map is so wide open that it's already an Offense based map, hopefully with the way the security is set up there will be some pace control.

I re-uploaded a beta2 file with spawns fixed and the red cap point fixed. I was too hasty with my release of beta 1, I apologize for my excitement.

tripleS!X 08-28-2009 11:01 PM

Map looks cool... when do we get to try it out?

:e0: stIKy

GeoKill-----> 08-29-2009 02:27 AM

I love open maps and ramps!


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