Steam Pre-release Beta
As stated in this thread, we are ready to begin testing the Steam version of FF and need your help.
Head over to the Steam Beta forum to get a key and start testing. Also of note: FF is now open source. |
Squeek and others,
Is there going to be a time set up for players to beta test as a group? I am assuming they are going to announced? |
I haven't heard of any group testing being planned. There could be, though
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Sundays 6PM EST?
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Yeah thanks largos, just muscle into the sunday event we already have trouble running.
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OooooOOohhh, sunday funday?
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Just a heads up, Steam announced a new streaming feature. This might be useful for getting more interest in the game.
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I hope it's available for Source 2006 mods.
*holds breath* |
Well you could run a pub game beta session and a pickup game beta session, that way you wouldnt necessarily be ruining any pickup commitments.
Alternatively, we could run a pub game beta session first and then when the main free-for-all pub game beta testing is done, agree to play some pickups on the beta. |
Ok, I'm a little lost here.... do WE need to DL the Steam version, because I'm not seeing a way to do it.
Sorry, it's early, and there is too much blood in my alcohol stream. |
Here's a quick video on how to install it:
http://screencast.com/t/ElWR5MGtfXIF |
*facepalm*
Thanks, Kube.... now I feel stupid. ;) |
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Silence, Jewboy. I don't have enough alcohol to put up with your shit right now.
:-P |
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It's an online version of the In-Home Streaming system, except viewers can't send input. That and it has viewer chat. Seems a little strange that after implementing CS:GO's system of showing you live Twitch streams and Twitch showing a player's competitive rank if they're streaming CS:GO, that they go and basically go "fuck you twitch" and start making a service to try and destroy Twitch. The best thing about this? Non-Steam games can be streamed as well (I assume seen as you can play non-steam games over In-Home Streaming), so Steam could potentially make Twitch completely defunct. I could if I wanted to go and set up use one of my Lua programs to force my desktop to be recorded when I'm not even actually playing a game. Or I could have capture-card software set to be a non-Steam game, allowing for any console to be streamed through Steam. [end of really offtopic] Back to on-topic: I'm going to post on the JPad nerf issue on GitHub a complete list of all changes to CTF/AvD/IvD default maps caused by the JPad giving you 3/4th the speed it used to (and the height difference). |
It seems perfectly logical to have an in-house streaming service. Valve doesn't get any of the ad revenue that twitch does, so why not get some revenue of their own?
It's just business. Curious to see what trimp and rampslide changes happen with the JPad. Hope to see that post soon. PS - FDA and I sorted it out via PM. Neither of us were joking, but it's all good now. <3 |
https://github.com/fortressforever/f...ever/issues/30 at the bottom (8th comment) is a list of all current affects on DEFAULT FF maps.
10 most important changes you should know:
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In 2fort, you cannot use a jpad to go from battlement to battlement in the current FF. You can use the ledges on either side but not make it all the way across.
That said, the FF beta jpad feels useless now. It sends me about 175 units faster than the top scout speed and it doesn't feel like the height of the jump was changed to compensate for the speed change. The current FF jpad allows me to go over 1000 units, a whole 250 unit difference. With the changes already made to the hard cap and flag bounding box, it makes me wonder if a change to the jpad is even needed. If it has to be changed, then might I suggest a compromise of 125 unit speed boost rather than 250 along with a slightly lower height boost. Another suggestion is to have another option for the jpad that gives more of a height boost rather than a speed boost, maybe activated with Jump + Right click or something. |
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