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-   -   (Beta) ff_phantom_b1 ( remake ) (https://forums.fortress-forever.com/showthread.php?t=25108)

Headz 05-03-2015 01:19 AM

ff_phantom_b1 ( remake )
 
Penn and myself have remade ff_phantom_r
map is ready for b1 testing.


dl link
https://www.sendspace.com/file/k39hwk


Some screenshots to give an idea.

flag room
http://i59.tinypic.com/264m3nn.jpg
mid map
http://i60.tinypic.com/2wrjgd3.jpg
security
http://i57.tinypic.com/20zxvt2.jpg
spawn
http://i60.tinypic.com/20rwmtk.jpg
water midmap
http://i61.tinypic.com/2dt50go.jpg
water route
http://i58.tinypic.com/vip5on.jpg

After some play time suggestions to improve it are most welcome.
One thing I would like to know, would most of you prefer "on touch" to disable security or keep as is "on use"

homie in reboks' 05-03-2015 01:29 AM

jesus christ that looks nice

Stiffy 05-03-2015 03:29 AM

Holy SHIT BABY! It looks like it's come straight out of one of my favorite childhood Nickelodeon shows, Legends of the Hidden Temple!!!:thumbsup::thumbsup::!::-)8-)8-)8-)8-)

You guys couldn't have picked a better 'theme' to go with for this specific map and the vibe is just right baby!

Props to thy sirz Heads and Penns! :thumbsup::ac::ac::ac:

R00Kie 05-03-2015 04:20 AM

It's looking really nice guys. I prefer on touch buttons.

KubeDawg 05-03-2015 07:40 AM

Damn, plz post NSFW in your title next time you release a map this sexy.;):thumbsup:

Also, can both ontouch and onuse be used rather than either/or? If not, I'd say as long as buildables can't block it, onuse is fine.

AirTrek 05-03-2015 10:00 AM

:shock::shock::shock::shock::shock::shock::shock:
SAINT POOP WHAT

I'd leave it a button that you have to press use on - just so it stays true to the original, but I think creating a poll to ask the playerbase would be a good idea

You forgot to turn of speedometer in your screenshots! :mrgreen:

WiFiDi 05-03-2015 10:58 AM

finally you got around to posting this! ;):thumbsup:

i honestly prefer on touch for security always. for optional things or anything that doesn't involve the security activation trigger imo.

my thoughts:
when i said you should re-texture it i definitely didn't expect you'd end up having to go the extra mile good luck guys it turned out freaking awesome even if this is the last version! (please don't do that though, it would make me sad. :()

Dr.Satan 05-04-2015 02:30 AM

Quote:

Originally Posted by homie in reboks' (Post 508689)
jesus christ that looks nice

Quote:

Originally Posted by R00Kie (Post 508693)
I prefer on touch buttons.


_BEAN_ 05-06-2015 01:07 AM

Hi guys, just a couple of comments about the map. First and foremost I would like to state what I like about the map.

1. The atmosphere and feel of the map is great. Your lighting has improved from your previous efforts. Ballfort and this remake are great.

2. The textures are fantastic. They are really well done and love the brush trim work. The design of the stairs is great.

3. The models are great. The vegetation and attention to detail on that front makes this map so much better than the original.

There are a few things I feel need to be worked on though.

1. The ramp coming in from the water is not clipped completely, so when you conc on it you get tossed into the air.

2. Could you change the support model dimensions that are located right outside the top respawn? When I was coming around that corner I was running into it constantly. Bringing the post in say one click of 8, and it should be perfect.

Other than these two issues I think the map is perfect. Thanks for your efforts. It was a job well done.

Headz 05-06-2015 01:43 AM

dl link in first post plus a small vid.

main ramp is clipped and Penn has made his displacements there have no hull, so should be smooth sailing/concing

caesium 05-06-2015 10:40 AM

Nice work, looks great.

Always touch buttons please! :)

Only slight criticism is personally I'm not a fan of stairs clipped to be ramps (mainly because it looks weird when in use), especially larger ones, but they certainly look cool the way you've done them and I'm probably in the minority... Also, something related I've thought for a while (but not specific to this map as I wouldn't suggesting for a moment changing any of the original ramps into stairs) is that stairs as stairs are an underused part of FF map design in general.

Really good job - looking forward to playing it now :)

FDA_Approved 05-07-2015 03:18 AM

Definitely looks very nice, lot of great detail.

I don't really mind converting the ramps into clipped stairs, it adds a nice variety to the visuals. However I'm not a fan of taking the pre-existing stairs and clipping them into ramps. Phantom is already an offensive water slide, big and open with plenty of in-n-out opportunities. The stairs created sort of "speed bumps" or "problem areas" for the flag. It's supposed to be bad to get the flag caught on the stairs next to button. You take a bit away from that by being able to conc or trimp flag out of button stairs, or by being able to ramp slide up spawn stairs to take out spawn guns.

Not really sure what these little ledges are for:
http://i.imgur.com/vgK6omq.jpg

Kind of weird that you clipped the little ramps in water tunnel. I like them the old way, it provides a little more wiggle room to avoid spam down there, and you could also down trimp conc off of them.

Also thought it was kind of funny that despite your general distaste for the wedges at FD you actually made them slightly more obtrusive, though the ceiling of the door frames is a little taller so I suppose it's a bit of a trade off.

Hallway at top exit had a corner chamfered. Makes concing through there a little easier, though the doorway is smaller, so a bit of a trade off. Though it also really widens the LOS through that hall from most angles.

caesium 05-07-2015 08:06 AM

Quote:

Originally Posted by FDA_Approved (Post 508730)
However I'm not a fan of taking the pre-existing stairs and clipping them into ramps.

I completely agree (hadn't realised you'd changed any of the original stairs into ramps - still not had a chance to try it ingame yet...).

AirTrek 05-07-2015 04:54 PM

Quote:

Originally Posted by FDA_Approved (Post 508730)
However I'm not a fan of taking the pre-existing stairs and clipping them into ramps. Phantom is already an offensive water slide, big and open with plenty of in-n-out opportunities. The stairs created sort of "speed bumps" or "problem areas" for the flag. It's supposed to be bad to get the flag caught on the stairs next to button. You take a bit away from that by being able to conc or trimp flag out of button stairs, or by being able to ramp slide up spawn stairs to take out spawn guns.


Kind of weird that you clipped the little ramps in water tunnel. I like them the old way, it provides a little more wiggle room to avoid spam down there, and you could also down trimp conc off of them.

I agree with FDA - sweeeeeet work on the map you two! The theme is awesome, albeit I think the map could just be a bit brighter (might be my gamma settings).

There are 2 minor buffs for offense which I dislike - these are the spawn/button stairs being turned into ramps and the water tunnel having clip around the walls. Having clip in the water tunnel makes it slightly easier to escape with the flag because you can be sure that you won't run into the protruding trims and can just wallstrafe along the invisible wall.

:thumbsup::thumbsup::thumbsup:

some spots that need to be tidied up:
http://images.akamai.steamuserconten...2A6A12C53103F/
http://images.akamai.steamuserconten...D48E8D37B07BD/

Headz 05-07-2015 10:43 PM

New vid, see first post, or look here :)


Visual improvements will follow and we are currently adressing some concerns on the clipped stairs etc.
Many thanks for all your feedback via forums and pm, we appreciate your input, there of course will be some differences compared to ff_phantom_r but mostly the remake will remian faithful, but is very hard to please everyone so the main ramp and midmap stairs will remain clipped.


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