Fortress Forever

Fortress Forever (https://forums.fortress-forever.com/index.php)
-   Maps (https://forums.fortress-forever.com/forumdisplay.php?f=40)
-   -   FF_Babel (https://forums.fortress-forever.com/showthread.php?t=10414)

Fuerst 09-04-2007 06:03 PM

FF_Babel
 
Hi,

A map I was working on for the last couple of weeks. Its about 40% done, but unfortunately i wont be abel to map for the next month :(

http://www.chaosfuerst.com/maps/babe...ff_babel_1.jpg

http://www.chaosfuerst.com/maps/babe...ff_babel_2.jpg

http://www.chaosfuerst.com/maps/babe...ff_babel_3.jpg

http://www.chaosfuerst.com/maps/babe...ff_babel_5.jpg

http://www.chaosfuerst.com/maps/babe...ff_babel_6.jpg
Yard (5% Done)
http://www.chaosfuerst.com/maps/babe...f_babel_10.jpg
Flagroom (~25%)
http://www.chaosfuerst.com/maps/babe...f_babel_12.jpg
Overview:
http://www.chaosfuerst.com/maps/babe...f_babel_11.jpg

As you can see, the yard and flagroom still need a lot of work. There will be caves and/or sewers below the bases, but i havent startet making them yet.

own3r 09-04-2007 06:10 PM

Wow. Style looks amazing really nice so far keep it up.

To try and be constructive a bita feedback:
The front of the base looks quite strange but thats good, just add some more of the detail on the corners of it, the corners look a bit neglected. Something as simple as coloured uplighting would be a big improvement for a start.

GambiT 09-04-2007 06:11 PM

wow...let me be the first to say i love the overall design and very very nice texturing work. i'm adding this one to my list of "must play's". keep it up, and if you need anything such as custom textures let me know.

Elkz 09-04-2007 06:11 PM

It appears to lean towards offense. Looks like concajump heaven.

own3r 09-04-2007 06:15 PM

GO play 2fort.

barronofhellion 09-04-2007 07:15 PM

i must say that this looks very complex and detailed, lots of good work, and when you say working on the past few weeks im thinking u mean like 8 hour days heh.. some feedback though, on the combine force field floors , imo i think if they were team color orientated it would be even better, http://www.chaosfuerst.com/maps/babe...f_babel_11.jpg

exoskeletaL 09-04-2007 08:33 PM

all i see are midair rockets. this map looks fuckin tough and when i say tough i mean fuckin rough

Teh Hwoling Manz 09-04-2007 09:05 PM

pretty good but

moar lazers

own3r 09-04-2007 09:26 PM

You like security maps don't you?

SmellyCat 09-04-2007 09:35 PM

Hard to work out exactly what's what from the screens - but damn it looks nice. Good work, man!

Doughnut-4|4- 09-04-2007 11:05 PM

I made a small CTF map for TFC called Babel. But don't worry, this looks so sexy you got my blessing... HAH! I think the question on everyones mind is layout. I'm anxious to run around it and see possible setups for defense.

Teh Hwoling Manz 09-04-2007 11:59 PM

makes me think of like, Coruscant and Jedi Temples and shit

edit: A nice take on post-modern/art deco fusion.

Word.

Hawk Eye 09-05-2007 12:44 AM

Does ff_babel have any fish?

Ihmhi 09-05-2007 05:35 PM

I am gonna take a shot in the dark here and say that you are using the German install of HL2? d:

MikeQuist 09-05-2007 09:37 PM

This map is lookin amazingly fun and unique. The yard kinda kills the excitement though. I understand that it's only 40% done but I hope that the theme for the yard will be as interesting and compelling as the inside of the base has turned out to be...

Doughnut-4|4- 09-05-2007 09:41 PM

I'd agree: the yard does look like a dozen other TFC maps while the inside seems unusually unique. I'd recommend a moon like theme for the yard similar to Unreal Tournaments "Facing Worlds". But I do love the inside theme. Great Work!

Fuerst 09-05-2007 10:51 PM

Thank you for your critics :)

Quote:

It appears to lean towards offense. Looks like concajump heaven.
Yes, it does. Concjumps are imo a kewlest thing you can do in a TF-like game, so the player should be abel to use it :)
The first version of the map I had planned however seemed even for me to easy for the offence, so there were some changes.
Therefor I intent to plant the flag in an area wich cant be reached by concing.
For now it looks like this ( Klick )
Furthermore the resuplys are both fairly near to the flag.



Quote:

some feedback though, on the combine force field floors , imo i think if they were team color orientated it would be even better,
I think so too. Acutally, I'm looking out for someone who can make such textures.

Quote:

moar lazers
No lazers, just flashes.

Quote:

Does ff_babel have any fish?
No.



I havent been working much on the yard. But I like a rectangle shaped yard wich is easy to pass... its just a connection between the bases. The 3D Skybox will be made like mesopotamian architecture... maybe some obelisks in the middel... something like that.

Lost 09-05-2007 11:10 PM

Looks amazing, can't wait to see how it plays.

paranoidkirb 09-06-2007 03:01 AM

The map looks absolutely gorgeous. I look forward to what you do with the yard.
I think it might be cool if you could get the blue bridges in the red base to be red.
Also, is this going to be a security map or a normal ctf map?

own3r 09-06-2007 12:52 PM

Just because i can a bit more feedback:

http://www.chaosfuerst.com/maps/babe...f_babel_13.jpg
In regards to the ramp in this picture, it would be good if the roof were made in to tube like shape so people wouldn't get snared on the edges. To achieve this and preserve your arches you could make the intermediate sections between arches using force fields.

http://www.chaosfuerst.com/maps/babe...ff_babel_3.jpg
The props inside the walls in the centre of this, what look to be air conditioning vents look very out of place in your map, it would be worth considering alternatives possibly some brushwork.

Also still on the same image the spotlights are probably a bad idea from the point of view of blinding the players or at least obscuring their vision. What might work instead is if you interrupted and set into the wall, sloping brushes with up-lighting.


All times are GMT. The time now is 07:40 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.