Script that treats MWheelDown/Up as regular keypress
I can't seem to adjust the sensitivity on my mousewheel properly, so when i try to cycle through the weapons inventory i usually miss the weapons i want to select..(mwheel bound to next/prev inventory).
Would there be a way to bind mwheeldown/up as a regular keyboard key.. so no matter how long i use the mwheel, it'd just change to the next item in inventory? |
The thing is that it already is a regular keypress, it just hits a lot if you keep scrolling.
You could only bind 1 weapon per up/down. Like mwheelup goes to slot 3 and down goes to 2 so that no matter how many times you hit each it would just keep selected 2 or 3. Unfortunately, what you want is already implemented, you just hit it too much. You could maybe alias each direction to go to next/prevslot and then rebind itself to do nothing then rebind again to do next/prevslot so that every inbetween click does nothing incase you hit it too much. BTW do you use quickswitch? |
What if you did something like
Code:
alias "downonce" "invprev; unbind mwheeldown" |
I was thinking more like:
Code:
alias switcher "+attack;wait;wait;wait;wait;wait;-attack;bind mwheelup switchup;bind mwheeldown switchdown;bind mouse1 +attack" |
Wow guys, thanks for jumping to my rescue.. the bind/unbind/bind/unbind might be a solution to get rid of the jittery weapon selection.. my mousewheel just seems a little erratic / unpredictable, so i'll have to test that solution.
fastweaponswitch is "1", like it should be :D |
Code:
alias "downonce" "invprev; unbind mwheeldown; bind mwheelup uponce" |
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