Fortress Forever

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FF_Team 12-16-2014 03:42 PM

squeek502 commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
There's a very low speed cap while cloaked (220) that makes sharking difficult/impossible/useless.
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FF_Team 12-16-2014 09:51 PM

the-cake commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
Thank you for empathizing with my grandpa rant squeek. :p

Medic is actually the class I use SG with the most. You have to execute your run within a pretty tight time frame so you don't really have any opportunity to reload. 90% of the time it's getting the last couple shots on the demo or...
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FF_Team 12-16-2014 10:11 PM

Xylemon commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
@DarthMan As much as I would love tele's in FF, I'm sure they'll never get added (even if completely optional to enable). You'd have better luck requesting that in a separate issue though, talking about it here won't do any good seeing as this is related to the Single Shotty.
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FF_Team 12-19-2014 10:26 AM

mikeparker unassigned issue fortressforever/fortressforever#12 ('Damage indicator flashes duration / intensity should be somewhat related to how much damage you took')

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FF_Team 12-20-2014 04:38 AM

squeek502 created repository fortressforever/tfc-reference-data

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FF_Team 12-20-2014 04:39 AM

squeek502 created fortressforever/tfc-reference-data:master at 9ee6ef (+1 new commit)

  • 9ee6ef squeek502: 'Initial commit'

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FF_Team 12-20-2014 04:47 AM

squeek502 pushed 1 commit to fortressforever/tfc-reference-data:master

  • b5bc94 squeek502: 'Fix RPG readme image not working. * SVG wasn't working, so try PNG instead I guess'

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FF_Team 12-20-2014 04:54 AM

squeek502 pushed 1 commit to fortressforever/tfc-reference-data:master

  • 691545 squeek502: 'Add summary of frag gren hand-held pushforce data'

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FF_Team 12-20-2014 05:07 AM

squeek502 pushed 1 commit to fortressforever/tfc-reference-data:master

  • fb2588 squeek502: 'Add a super basic readme to the plugins directory. * Should probably explain what each plugin does...'

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FF_Team 12-20-2014 05:19 AM

squeek502 commented on issue fortressforever/fortressforever#98 ('Investigate self-damage in TFC'):
Did a lot more investigation and [created a repository for TFC data](https://github.com/fortressforever/tfc-reference-data/).

Two things:
* [Explosion damage in TFC is not consistent](https://github.com/fortressforever/tfc-reference-data/tree/master/weapons/rpg); it has a range, even when the...
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FF_Team 12-20-2014 05:42 AM

squeek502 commented on issue fortressforever/fortressforever#98 ('Investigate self-damage in TFC'):
Frag grenade damage at the origin of a crouched enemy does a consistent 162 damage. Frag grenade self-damage at your origin (while crouched) seems to range between 119-121.

That's ~75% damage.

I ain't know what's going on.
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FF_Team 12-22-2014 03:22 AM

squeek502 synchronized pull request fortressforever/fortressforever#96 ('Rampslide sparks (take 2)')

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FF_Team 12-22-2014 03:22 AM

squeek502 pushed 1 commit to fortressforever/fortressforever:features/ramp-sliding-sparks

  • ace4f7 squeek502: 'Material-based rampslide effects + cvars. * Sparks while sliding on metal, dust for everything...'

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FF_Team 12-22-2014 08:42 AM

alaswell created fortressforever/fortressforever-scripts:features/id-defenders-objective at 114e18 (+1 new commit)

  • 114e18 alaswell: 'Removed DEFENDERS_OBJECTIVE_ONFLAG and DEFENDERS_OBJECTIVE_ONCARRIER. and all associated...'

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FF_Team 12-22-2014 08:49 AM

alaswell created fortressforever/fortressforever-scripts:features/avd-defenders-objective at 5b669b (+1 new commit)

  • 5b669b alaswell: 'Added DEFENDERS_OBJECTIVE_ENTITY to base_ad.lua. - defenders objective should point to cap always...'

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FF_Team 12-22-2014 09:05 AM

alaswell opened pull request fortressforever/fortressforever-scripts#13 ('Added DEFENDERS_OBJECTIVE_ENTITY to base_ad.lua')

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FF_Team 12-22-2014 09:09 AM

alaswell opened pull request fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID')

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FF_Team 12-22-2014 09:16 AM

alaswell commented on issue fortressforever/fortressforever#58 ('Turn AvD objective icon off when flag is carried (for defenders, at least)'):
So the two changes above will fix this for the base_id and base_ad files, it forces the defender's to always point at the current cap and never to the flag. This will fix most of the maps.

However, there are still a couple maps (Palermo/Cornfield) that are currently using the base_id_new file,...
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FF_Team 12-22-2014 09:22 AM

alaswell commented on issue fortressforever/fortressforever#58 ('Turn AvD objective icon off when flag is carried (for defenders, at least)'):
I was thinking that it might be good/better if the flag became the defender's icon if/when it is dropped or tossed. That would kinda help balance the where the heck is the flag problem that this "fix" creates. But I see that being kinda annoying too, and if it changes too much then it's going to...
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FF_Team 12-22-2014 09:30 AM

alaswell commented on issue fortressforever/fortressforever#60 ('Investigate AvD round timing issues'):
I think that we should revert those maps back to base_id and potentially come back to the round concept if we can nail it down better in the future.
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