Fortress Forever basic binds/commands
Here's some help and info for those new to the game or simply needing some help:
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CLASS Slot1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 fov - no longer exists. Use default_fov instead. If you can't get to the console, go into Options - Keyboard - Advanced, and tick the "Enable Developer Console" option. Use the ` key to bring down the console. General commands cl_ragdoll_deathview 0/1 - When you die, your view follows your body. For instance, if your head gets blown across the map, your view is too. hud_fastswitch 0/1/2 - Quick weapon changing [can also be set via "Options - Keyboard - Advanced - Fast weapon switch] (1 = keyboard & mouse, 2 = keyboard only) dropitems - Throws the flag/item being carried discard - Drops unneeded ammo packs saveme - Call for Medic (to heal your health) engyme - Call for Engineer (to repair your armor) +medengymenu - Medic/Engy radial menu primeone - Primes one of your primary grenades. primetwo - Prime one of your secondary grenades. throwgren - Throw a primed grenade. toggleone - Primes and throws primary grenade on subsequent touches toggletwo - Primes and throws secondary grenade on subsequent touches +gren1 - Primes primary grenade -gren1 - Throws primary grenade +gren2 - Primes secondary grenade -gren2 - Throws secondary grenade cl_spawnslot slot number - Weapon slot to spawn with cl_classautokill - Die as soon as you change classes cl_grenadetimer - Timer file to use [can also be set via "Crosshairs / Timers - Timers"] cl_autoreload 0 or 1 - Automatic weapon reload changeteam - Brings up the screen to select teams changeclass - Brings up the class change screen class X - Change class : Takes effect upon next death team X - Change team : Takes effect upon next death %a - Shows your Armour %h - Shows your Health %l - Shows your Location %c - Shows your Class hud_centerid 0 or 1 - Sets player info in centre of screen net_graphpos X - Change position of net_graph info (1 is bottom right, 2 is bottom centre, 3 is bottom left) cl_hints 0 or 1 - Toggles Hints Class specific commands ******** Demoman ******** The Detpack weapon is in "slot6" "detpipe" is now gone. You must use "+attack2" to det pipes. detpack time - Sets detpack timer for specified amount of time. ******* Engineer ******* Dispenser is now "slot4" Sentry Gun is now "slot5" dispenser - To build Dispenser sentrygun - To build Sentry Gun dismantlesentry - To dismantle Sentry Gun aimsentry - Aims Sentry Gun in direction crosshairs are pointing. detdismantlesentry - Dismantles or detonate Sentry Gun depending on distance detsentry - To detonate Sentry Gun dismantledispenser - To dismantle Dispenser detdispenser - Detonates the Dispenser The above commands can all be accessed via the Engineer's "Radial Menu": +attack2 ***** Scout ***** "radar" or "+attack2" - Scout radar: Provides a snapshot of the position of enemy and friendly players. ***** Medic ***** Medkit is in "slot1", and "+attack2" can also be used ***** Sniper ***** "+attack2" - Zoom the sniper rifle *** Spy *** disguise team class - Spy disguise : [team can be color, enemy or friendly] eg: bind "x" "disguise enemy soldier" cloak - Cloak - (replaces feign) scloak - Silent Cloak - (replaces sfeign) [You cannot run and jump/bunnyhop whilst cloaked] sentrysabotage - Places sabotage unit on Sentry Gun dispensersabotage - Places sabotage unit on Dispenser The above commands can be accessed via the Spy's Radial Menu using "+attack2" *** Available Binds *** note - props to Aftershock for this. Original page (better formatted): http://www.csnation.net/view.php/csi...indlisting.csn Code:
bind listing |
Nice! being able to have the SG aim towards where your crosshair is awesome!
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Thanks, nice to have some commands for FF without having to use the horrible source GUI.
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How do I get a bind to work with commands that have spaces in them? I was trying to do bind [ disguise enemy soldier
but it gave me binding instructions, because it had spaces in it.. Thanks for help |
bind [ "disguise enemy soldier"
or disguise "enemy soldier" (not sure, can't check) |
Nice work Goovyf. That is 1000% more readable than the stuff I threw together in the beta forums. You just saved a lot of people some work and confusion.
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Class Bind Tutorial
I know how to set binds in console but how do you set player specific binds? Edit the scripts, right? I'd love a tutorial.
I also noticed the console is hard bound to tilde. Can this be moved? |
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demoman.cfg engineer.cfg hunted.cfg hwguy.cfg medic.cfg pyro.cfg scout.cfg sniper.cfg soldier.cfg spy.cfg Some ppl just throw all binds and aliases into autoexec.cfg. That works fine for most players. If you want to make your life more difficult, Flamewave had a rather funky system of configs and learned to do this from his website. You have to create 3 new files, binds.cfg, settings.cfg and classdefault.cfg binds.cfg - contains all non-specific binds settings.cfg - contains all settings classdefault.cfg - contains all aliases (almost all) Nothing is in autoexec.cfg. Each class config only contains class specific binds aliases and nothing else. They start with: Code:
unbindall binds.cfg - has all general use binds classdefault.cfg - contains all non-specific aliases The last line in binds.cfg executes the settings.cfg file. Code:
exec settings.cfg Here are the ones I'm using for some aliasing examples: http://www.4estgimp.com/HL2/FF/cfg.rar *spy.cfg is NOT finished yet* and could cause issues. |
Where do these cfg files go? Can I just copy my tfc cfg files and alter a few binds?
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Steam\steamapps\SourceMods\FortressForever\cfg
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how bout some fps commands!? ;)
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How do u make it where u don't die when u switch classes?
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does cl_autoreload 1 delay weapons like it does for autoreload scripts in tfc?
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hay, wonder if anyone could help with my script
in my old tfc script i used this Bind "1" "scout" Bind "2" "sniper" Bind "3" "soldier" Bind "4" "demoman" Bind "5" "medic" Bind "6" "hwguy" Bind "7" "pyro" Bind "8" "spy" Bind "9" "engineer" Bind "0" "changeteam" to change between players so the next time you died you'd swap to that class. so what are the new commands to select a class? to fix ive tried bind x "changeclass;wait;slot3" but that doesnt work as when you are on the change class menu it doesnt recognize slot1-0 as a selection, only the physical press of 1-0 |
try simply bind "1" "class scout"
In console it should say you'll respawn as scout after next death (or similar) |
Spy Disguise Bind
For spy can someone tell me how to bind disguise enemy soldier to "x" please?
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Looks like I'll be spending most of tonight creating cfg's for my classes then.
Thanks for the heads-up. This should be a useful reference - but most of the commands are the same as they were in TFC, so it should jog my memory a little.. |
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many thanks lol, feel dumb now ;D |
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I have a question, actually. I'm at work so I cannot check this at the moment but:
Is there a console command to display your Health & Armour like in TFC? It was %h and %a - can I assume it's the same? Also, is there a 'location' bind as well? For instance, "I have the flag with %h|%a at <map location>" - I noticed in the bottom left it displays the map locations, e.g. flag room etc, so I would assume there is a command for this? Annnnd, if you want to bind F11 say, to load a cfg is it "bind "f11" exec "configname.cfg" ? |
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%c also shows your class Binding keys to exec cfgs is correct as your post. [Edit: 1st post updated] |
"cl_ragdoll_deathview" "1"
// For a violent death view The best command evar! |
Just as I thought. Thanks.
Another question (the last one, I promise!) - If I were to seperate commands, do you still use the semi-colon ';' character? For instance: Bind "Z" "saveme"; say_team "I need A Medic!" - just accompanies text with the sound. |
No need for the extra quote marks :)
bind "x" "engyme; say_team in need of Engy for armour! Armour: %a" |
bah im dumb see post above
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heh, lets try this out:
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alias spy1 "disguise enemy soldier; alias spyrotate spy2" Obviously, taking out sniper is often a good idea. And you can mix it up as you see fit. now here is my question. Is there a way to implement randomness into something? an example in psudocode: Code:
alias spy1 "disguise enemy soldier; alias spyrotate spyRandInt[1-8]" (if this is not doable I will probably just make a nice random generation for my self and make the list longer) |
can any1 tell me how to do a 1 key alias for build/det dispencer and build/dismantle/det sg pls
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alias buildsent "sentrygun; wait; bind x detsent" |
A few questions about configs :p
Whats the command to set model detail to low? As when I change it in options next time I load FF it defaults to High. Also what gives better fps trilinear or blininear? And whats the command for that? As that also defaults to Antisomeat 2X On a side note does anyone have or plan to make a high fps config for those of us with shit PCs? Does the wait; command still work the same as it did in tfc? (So I can remove/edit/add old tfc binds) Is dropitems still the command to throw the flag? Is messagemode record and stop record still the commands for demo recording? And finally not a config question but which ATI drivers would anyone recommended for a Radeon 9700Pro to get the best performance for FF??? Thanks! :) |
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Something like this =D |
Just now saw that it released, hate when i miss the exact momment when something releases.
Right now at work so havent been able to try it, but i do have time to convert some of my person cfgs that ive made from tfc, lot are transposed but then some i know i need to just update the commands. Quick question Is there going to be maps that will support up to 3+ teams, "other than hunted". Reason why i ask is i got a huge file for my spy cfgs for quick access to any team disguise and was wondering how that will be handled in the script will it be something like this: "disguise green demoman" or will be be something different. Sorry if this has been answered else where, trying to get caught up on all the features etc :D. |
yus.
one of the devs said that it works as such: Disguise enemy/friendly/colour Class enemy apparently borks on maps with more then red/blue, so you have to use the colour. |
Thank you for confirming that for me ^_^
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Is there any vox cmds, using the "speak"command from TFC that can be used?
Just curious, the spy disguise cycler i use for TFC "speaks" a word related to that class when i select it, so i know which one i have qued up, then i have another button i press that wil actully switch to that disguise speaking a differnt word letting me know its set. for example; when i cycle through, when it selects, scout, it speaks lieutenant, guard for sniper, soldier for soldier, atomic for demo. when i actuly set the guise the other button will speak the word "armed". I'm in the process of converting my current config over and that basicly the last piece of info i'm trying to find out for the vox. |
Yes, just put the correct path to the vox in your config. There are 3 different vox sets, so you have to add the right directory in the speak config lines. There's a post from mervaka on how exactly it should look somewhere.. If you just look in the game directory where the vox is, you should be able to figure it out. Otherwise search by posts he's made. =D
*edit bah did it myself :P* http://www.fortress-forever.com/foru...90&postcount=3 |
sweet! thats for the fast replay. i'll look into as asap.
PS- LOVE THE GAME! i woulda posted th love for it and the question yesterday but i was to busy playing! Excellent piece of work you guys pulled off! cheers! Edit- Love the fact that there is class specific "speak" words. works so much better. |
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