Better snipper rifle?
New one:
http://www.trepid.net/ff/images/sniper_model_done.jpg New one skinned: http://www.trepid.net/ff/images/ingamesniper1.jpg Old one: http://www.fortress-forever.com/medi...fle_render.jpg I personally like the old one.. Mod ninja edited my post. |
I didnt like the old one and thats why it was redone. I honestly didnt know how i was going to texture that and make it look elegant rather than bulky and toyish.
It was too flat and boxy, and generally uninteresting in the view perspective. Im sorry to hear that you prefered the old one though, but i guess you cant please everyone. Edit: just to make it clear, im not the one who edited your post haha :P i dont see why someone did either. |
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Wow...haha, I bet nobody gets confused by that. Why would anybody ever say forum polls are useless? The new sniper rifle destroys the old one. |
The new one kicks so much ass - I put in the in game picture because, well, it kicks ass.
I also took the liberty of fixing your poll to put the poll options in the same order as the images :) |
Doin good Decs.
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It depends what kind of feel you're looking for.
I like toon models better than realistic ones so I voted for the old one. But the whole mod has gone in a more realistic direction so obviously the new one fits in alot better with the other models. I wonder if someone's gonna make a toon pack for FF. The one for TFC was amazing, but I guess it's alot more work to do the same stuff in FF. |
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Personally I think the new sniper looks alot like one of the auto-snipers on Counter-Strike.
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i like the new one but the in game shot seems like you see too much of the weapon compared to other weapon models and the arm/hand is funky looking... i can't quite put my finger on why but it just doesn't look right. maybe it is that you seem to much of the arm and the weapon... pull it back some maybe? dunno. i know you said you're working on it. anyway, my vote - first one (new one).
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Yeah the old one is too boxy to look good as a view model.
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Personally, i do like both... the new one i looked at and didn't like at first, but then i took some time to examine it, and decided i really did like it... i wouldn't ever let my "first sight" opinion settle, without giving it a second glance...
the old one imo, is to cartoonish, and boxy, as stated before, it would be hard to texture and get a good feel with the rest of the textures of the char, weapons and even levels in the new FF template... it however would be an excelent sniper rifle in TF2 if it were skinned properly... ...or even a possible Cartoon pack for FF? |
Decs, I love you :D, but I have a question...what will it look like with the ar clip on it?
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Glad to hear that :)
Edit: And i now realized you said "I love you" and not "I love it". Well, you aiint getting into my knickers, im telling you that right now. While im planing to base parts of the AR on the SR to save time among other things, i will be redoing alot of it for the AR. Obviously the scope will be removed, the tank thing will also go, the forearm/barrel area will be remodeled, im not sure if the attachment rail will stay and the tube thingy will also be removed i think. I will prolly do a paintover on an side ortographic render of the sr and take it from there :) I'll be sure to make a devjournal of the progress when im done with it. |
When side by side, the old one looks too compact to be a good sniper rifle. New ftw.
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I never liked the old One
New One Kicks ass, Good Job Decs :D |
New one looks great... old one looks more TF2ish. I thought it would have been a bit hard to fit into the game.
Questions: the sniper rifle works the same way as it does in TFC, right? 75 rounds and you can fire them one by one? So where are all those bullets stored? Or is the rifle a bolt action or something like that and we can just not see the bolt? |
Lets say that it generates its own projectiles and by charging it you're building pressure to increase the power of the projectile. :)
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sniping right now makes me get a big stupid grin, due to this and BT's new sounds...its awesome. I really want a pull map cause its too fun
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I have an idea... how about you make little square clays... black and white... they would sorta look like this: http://www.wfc-clan.de/icons/Steam.png Just imagine one of those babies flying through the air. I even have a good idea for the name of the map: ff_FUBARedupdatetherapy Okay, a bit wordy, but still... |
Don't know if anyone else noticed but I loved the reflection in the scope of whats behind the sniper.
Well I assume its reflecting the world as it has a different reflection in both in game screen shots. very nice touch - thats what I call attention to detail. |
The vote is a bit nonsense because we have an in game screenie in the first post of the new model but none of the old one. A fair judgment isn't possible. But I'd like to say that the new model looks great in game. reminds me a bit of Stalker^^ It fit's pretty well. Good work decs!
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By the way decs, I really liked your tutorial on the sniper rifle so please make more!!! :mrgreen:
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Am I the only one who thinks the scope looks tremendously huge on the in-game shot?
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new by far but the max screeny puts the in game to shame :(
not a fan of the blue/purple lens and it seems too round? unless they're actually that round irl and maybe give the scope that diagonal cut at the end like the old model so it won't look so big in first person |
oooo, its finally committed to the beta SVN! yay
now, where's that 2fort? |
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The new one of course, It looks more realistic than the previous.
Impressive. |
I prefer the new one although it looks very long like fov 120 or something.
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As far as size and proportion goes on that the main shape of the scope was modeled directly from a real life scope attached to a rifle and the rest of the model was then adjusted to have the same proportions, so the scope isnt too big for the rifle or whatnot.
Personally i think it would look weak if it was any smaller ingame. As far as the roundness goes, im not sure what you're refering to? A scope of that type is cylindrical in its shape so how could it be too round? :P Unless you're refering to the spherical nature of the lense. Oh yeah and the max screen.. you can blame the source engine for not supporting coloured specularity :P Wasnt any fancy trick to it other then a coloured specularity map and two normal omni lights with a mulitplier of 1 placed rather randomly. Edit: Oh yeah and thanks for the comments, positive or negative. Im also glad you liked the journal Don :) I will prolly do something similar for the autorifle that im currently working on. |
Are there any models missing ingame now?
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We need ff_skeeball!
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Wei ^^
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I like the new one. It's definatly > the old one.
(first post wewt!) |
new one for sure!
i just had at look at it ingame, and there will need to be some sort of animation for zooming in and out, because now that it has a scope, it looks wierd zooming past it to zoom in! |
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the old one looks nice but it looks a bit too much like a toy, so i'd go for the new one!
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