Progress? What's Progress?
Sorry we didn't release Fortress Forever in 2006... but we won't let you down in 2007!
What can I say? Lately we've been busy with things that aren't Fortress Forever. We're still working on it and I'm optimistic that we'll get back into the swing of things now that the holidays are over. Between now and the mysterious FF release date, we'll try to give you more updates to show folks what FF is all about. For starters, here are some screen shots that Mervaka (one of the FF beta testers) snapped for us. His spam-happy fingers took nearly 400 snapshots in less than half an hour, but he was kind enough to sift through and collect some of his best for you all to see: http://www.fortress-forever.com/medi...tdown20049.jpg http://www.fortress-forever.com/medi...4_well0020.jpg http://www.fortress-forever.com/medi...04_cz20007.jpg http://www.fortress-forever.com/medi...tdown20072.jpg (many additional in-game snapshots appear on our media page) Recently BritishTang, our Sound Guy Extraordinaire, buckled under pressure and released an in game audio clip he recorded. If you're interested, check it out by clicking on one of the Sound Mirrors below: Sound Mirror 1 | Sound Mirror 2 | Sound Mirror 3 Jiggles has been a Fortress Forever beta tester for a while now, and he just recently joined the dev. team to put his coding skills to work. Thank him dearly, for he took the initiative to put together a "rough" Fortress Forever game play footage video. It's not polished (compared to MrBeefy's FF Dustbowl Valley video), but it does the job! Stream the video on Youtube or download and watch it from one of the mirrors below: Video download links: Mirror 1 | Mirror 2 | Mirror 3 Hope you enjoy what you see so far! |
*attacks Heavy screenshot with Photoshop* <_< Looking sweet!
aw, you can see him in the video anyway! :P I like the cloak&corpse bit a bunch, quite a clever route to take. |
kick ass
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YESSSSS! Thank you thank you thank you.
Questions!...when the spy cloaks...does the model "die"? Or is that just one of the things that needs to be fixed? Is the double jump for every class? Can the engi build something that will make a rogue SG attack it instead of other sg's? I noticed the two sg's, once they had killed the players, started attacking a pole or something? (..or...what was that?) p.s. love the gib and that the knife doesn't give away discuise :D |
coool
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jesus amazing thats so cool thank you soooo much
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there's a silent cloak or a cloak. One requires you to stand still to do right now, presumably this is something you'd do in silence out of sight, the regular cloak 'fakes' a death and can be done on the move...The death sound in there isn't as obnoxious anymore as the one that plays in the vid at least. As you move faster you become more visible, slow down and you become less visible. You're restricted to a walking speed pretty much. For taking a dudes disguise that only happens if you kill them w/ a perfect backstab. and one of the reasons we're so tenative to show a vid and such is we are waiting for new animations to be dropped in, which should correct a bunch of the posture and movement oddities (feet not moving fast enough etc) with the models. |
Holy moly!
I have never used that word in my life. Huh huh huh! As in thrusting my hips. The movement is so smooth. |
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is the sniper rifle model perminant
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oh fucks yes
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I love you Fortress-Forever devs!!
Thbat movie was awesome!!!! |
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Secks.
I am gonna look over all of this now. The HW look very familiar but I can not quite pin it... looks... bah, it is right on the tip of my tongue! The design just looks similar to something I have seen before. Anyone else get that feeling? \= Edit: First page woo! Also: I like how the capture points in cz2 are bright spotlights aiming upwards into the sky. I personally am not terribly fond of cz2 and one of the reasons is because I have a hard time finding the capture points. Is this feature unique to cz2 or will it be applied to all maps with capture points? Edit #2: ROFL @ infected Scout! "I'm infected help m-" *trip* *THUD* *sliiiiiiide* Are the sounds final? They seem a little... lifeless to me. The game does not seem to have the same "soul" as the predecessor did. I have a great dislike for the AC's sound. That familiar whine was something to be feared and the current sounds just appear unimpressive and not very intimidating. It should sound more like a Harley but it sounds like a Power Wheels. |
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Looks great! The part where someone yells "Oh hell, I'm infected" or something and then dies was hilarious.
Note You should probably take down that video and add some background music before some other mod team steals your sounds. They are crystal clear in that. Or you will have the same thing happen when you had sounds on the media page. |
Godamn you Lost, you being a beta tester and all.
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The problem with showing videos of an incomplete game is you get dumb arse questions. :mrgreen:
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So tracers for snipers work once you seem em right?
Can you get rid of the tracer if you don't want to trace the last person you saw? I'm confused, explain how tracer will work for the sniper? |
The video made me shit myself.
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I don't know if I like the tracers that much.
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Who cares! Jesus christ , i think i'm going to cry , RELEASE THE DAMN THING!
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I noticed the pipes come from the side of the screen
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The video shows several bugs, I notice 4 of em. Mostly missing animation, so now we know why they didn't release FF before 06. :D
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Beta testing FF is probably better than having an harem of hot chicks.
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Amazingness that hopefully shuts alot of people up.
I just got back after dealing with the airport and a long plane ride, and what an awesome and wicked thing to come home to. Spy is amazingly effective, HW looks fanfuckingtastic, pipes are explode-y, and Sniper will most certainly become an amazing defensive benefit even in clan play, being able to track a scout as it attempts to move through the base. Awesome work guys, keep it going, I've basically developed a priapism as of now anyhow |
Nice update. Took a little longer then "10 minutes" to post and put that all together huh, it was worth waiting for. I have to say I am very impressed and loved the audio file and the in game footage. I wish you and the entire FF team the best of luck and a hearty GG.
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The media page may or may not need a "Videos" section. Nudge.
In other news, amazing work. I am appeased. |
Crikey, that video is ace!
I'd say in some ways its better than the db video as you get to see everything happening at under 100mph :) Everything looks great, i like the snipe wall hax :o Just keep it going! edit - Mulch dm looks awesome :D edit 2 - The spy tranq effect looks great too! (http://www.fortress-forever.com/?a=m...70104_well0023) |
wow
wow fucking wow this is why i dont bitch for updates. because when they finally come out, the ensuing ejaculation is SOOOOO worth it. and it even tastes good. thank you ff dev team. |
Got to love those sabotaged SGs :D
Nice to see the sniper "tracking" in use also and... cloaking!!!! Good call Nice update, guys |
The game looks great, can't wait to try it out for myself.
comon guys, it's almost done, keep it up! |
do you think the code for the tracer will be exploited somehow? i can see it being a strong possibility
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its probably just me, but i hate the dbl jump and the boxes for snipers. there goes 2fortsniper pubs and such. dbl jump, uh, sd2 ramp without a conc? whats goin on?
other than those 2, its great! |
I doubt you hate it.
You are just scare how it's going to work. |
i have another question, are the medic taunts, automatic based on health, or armor level? and as far as when ur infected, does it automaticly say that stuff too or no?
as far as the HW guy, does the gun overheat? as i noticed a bar increasing as the HW fied the gun, also, when the other HW was jmping the animation mad ethe gun go out to the side but yet he was still firing. i think the double jumping will be excellent, and will make for interesting skill maps. |
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