Fortress Forever

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-   -   (Beta) ff_rock2_qnd [Updated 22th Jan/Beta8 release] (https://forums.fortress-forever.com/showthread.php?t=20496)

Pon 08-29-2009 01:35 AM

Quote:

Originally Posted by Bridget (Post 448396)
Congratulations on becoming the savior of FF.

I couldn't have done it without.... myself. ;)

PartialSchism 08-29-2009 01:35 AM

Yea, uploaded the old one first then I learned how to read... :mrgreen:

Pon 08-29-2009 01:36 AM

:D

Ricey 08-29-2009 02:13 AM

[OT]The Game just told me that both red and blue front doors weren't working properly, they would open half way and then stop.

Pon 08-29-2009 02:20 AM

Hmm, not seen that happen on other servers, possibly it might be some sort of interference from a plugin?

I have seen the prematch plugin (i think, forget exactly:() produce some odd effects on maps that work fine otherwise, but I dunno if thats still a potential problem anymore.

Ricey 08-29-2009 02:22 AM

It wasn;t during prematch, so. I also don't know what plugins scuzzy is running besides scuzztools. I dont see how that plugin would effect the door.

Pon 08-29-2009 02:28 AM

Quote:

Originally Posted by Ricey (Post 448409)
It wasn;t during prematch, so. I also don't know what plugins scuzzy is running besides scuzztools. I dont see how that plugin would effect the door.

Yeah, I guess so. But then I dont see why it would only happen on the OT server...

Bah :(

Scuzzy 08-29-2009 05:16 PM

I did download from Ricey's link in a PM. ;) Issue with LUA maybe?

People said it was working fine, maybe it just started to happen mid-way through the map?

Scuzzy 08-29-2009 05:41 PM

Just played it for a while and it was fine, everyone said that every time they've played it's been fine.

Two things they mentioned, they'd like the search lights back and something about a grenade pack that was missing outside the spawns... not sure where/what that one was.

Scuzzy

Ricey 08-29-2009 06:20 PM

Quote:

Originally Posted by Scuzzy (Post 448449)
Just played it for a while and it was fine, everyone said that every time they've played it's been fine.

Two things they mentioned, they'd like the search lights back and something about a grenade pack that was missing outside the spawns... not sure where/what that one was.

Scuzzy


b2 should have searchlights if pon ISNT SLACKING!!! b3, i'll have the signage to him.

Pon 08-29-2009 06:29 PM

Quote:

Originally Posted by Scuzzy (Post 448448)
I did download from Ricey's link in a PM. ;) Issue with LUA maybe?

People said it was working fine, maybe it just started to happen mid-way through the map?

It can't have been an Lua issue, the door in question is a basic touch activated func_door - not tied to Lua in any way in b1 (though it is now in b2, activation triggers so it opens before you touch).


Quote:

Originally Posted by Scuzzy (Post 448449)
Just played it for a while and it was fine, everyone said that every time they've played it's been fine.

Two things they mentioned, they'd like the search lights back and something about a grenade pack that was missing outside the spawns... not sure where/what that one was.

Scuzzy

b1 was a general mechanics test and little more. As ricey said, b2 does have searchlights, and they're working perfectly :)

Not sure about the grenade pack. As far as I recall, there was only one per team (in the spawn on the side of the base with the key), and that's in.

Scuzzy 08-29-2009 06:34 PM

Quote:

Originally Posted by Pon (Post 448454)
It can't have been an Lua issue, the door in question is a basic touch activated func_door - not tied to Lua in any way in b1 (though it is now in b2, activation triggers so it opens before you touch).

Yeah, couldn't be LUA if they are standard. I got nothing my man, I did tell everyone that if it happens again they are to all swear so we know the time of the occurance and I can check the logs for any plugin/server issues. As soon as I said that the entire server began to laugh about what a mess that'll be. :)

Scuzzy

Quote:

Originally Posted by Pon (Post 448454)
b1 was a general mechanics test and little more. As ricey said, b2 does have searchlights, and they're working perfectly :)

Not sure about the grenade pack. As far as I recall, there was only one per team (in the spawn on the side of the base with the key), and that's in.

Concur on the packs, I couldn't think of where he was thinking... I told him to post here.

Scuzzy

Pon 08-29-2009 06:43 PM

Quote:

Originally Posted by Scuzzy (Post 448455)
... I did tell everyone that if it happens again they are to all swear so we know the time of the occurance and I can check the logs for any plugin/server issues. As soon as I said that the entire server began to laugh about what a mess that'll be. :)

Gotta be there for that happening :)

Ricey 08-29-2009 07:40 PM

Quote:

Originally Posted by Pon (Post 448454)
It can't have been an Lua issue, the door in question is a basic touch activated func_door - not tied to Lua in any way in b1 (though it is now in b2, activation triggers so it opens before you touch).




b1 was a general mechanics test and little more. As ricey said, b2 does have searchlights, and they're working perfectly :)

Not sure about the grenade pack. As far as I recall, there was only one per team (in the spawn on the side of the base with the key), and that's in.

SLACKER!!!!

Pon 08-29-2009 08:30 PM

Beta 2 released!

Info in original post.

Bridget 08-29-2009 08:43 PM

OBJECTIVE ICONS PLZ

zE 08-29-2009 08:58 PM

nice, now water isnt transparent so u can lame around in water as ng or spy :D

Scuzzy 08-29-2009 09:23 PM

updated on [o-t].

Pon 08-30-2009 12:15 AM

Quote:

Originally Posted by Bridget (Post 448469)
OBJECTIVE ICONS PLZ

Beta 3. Maybe. :)

Ricey 08-30-2009 12:27 AM

Quote:

Originally Posted by Pon (Post 448481)
Beta 3. Maybe. :)



get on steam before i start watching Ghost In The Shell!


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