What I mean is, what I should to do detail the base further. I mean the texturing is good, but it still feels like just a shell to me, I want to make a lighting / model theme that increases the feel of the map. I want to use the team flag models, light models, etc. Aside from that, I need to get VIS working properly. IDK.
I normally use walls 16 units thick, just gives me more room to play with. im not mapping god, but I think I did a good job on my map.
Yeah I just did the same with my map... remade the entire base, i cut out a ton of brush faces, in the old build, a compile would yield 19% used for just the one base, ive been able to cut that down to 9%. hopefully VIS, will be better too. Optimizing it wasnt too difficult, im just now trying to maximize the detail, but just dont know what I should do with the map.