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View Full Version : FF is going to rape everyones computer -_-


o_oinker
03-11-2005, 01:43 AM
They have a new bench mark out this makes me sad :( it's not that high intensive but if i get 72fps on this I can't image what ff is gunna do to my computer... -_-

(heres the link: http://downloads.guru3d.com/download.php?det=927)

Resolution: 1280×1024
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 6×
Filtering mode: Anisotropic 8×
Hardware DirectX level: DirectX 9
Heapsize: 512 MB
Score = 71.9 FPS

and I just recently upgraded like 6 months ago spent like 2 grand -_- sigh....

o_etzell
03-11-2005, 01:47 AM
FF is going to do whatever HL2 does to your system.

o_oinker
03-11-2005, 01:50 AM
i used to get 20fps in tfc and 40-50 in cs lolol i the tfc spam would kill your computer I hope FF doesn't do the same but it prolly will anyone played hl2ctf? omg talk about system rape lol..

Jiggles
03-11-2005, 02:53 AM
Well, w/o knowing your system specs I can only make generalizations, but running it at:

Resolution: 1280×1024
Detail: Maximum quality
Antialising mode: 6×
Filtering mode: Anisotropic 8×

And getting:
Score = 71.9 FPS

Really doesn't seem that bad...

o_binarylife
03-11-2005, 03:35 AM
I don't see how it would be different. More action may be going on at once, but that's easily controlled by toning town graphic and sound levels.

Or buying more RAM. I have 512 now and suprisingly, everything runs well at high quality sound. I'm still gonna upgrade...but I'm not in a hurry too.

o_oinker
03-11-2005, 03:54 AM
I just hope i can get a constant 60+ fps -_-

system specs:

Intel 3.0ghz HT 1mb cache (oced to 3.2ghz)
2x 512mb Corsair pc3200
Asus p4c800-e deluxe
Nvidia 6800 ultra
Audigy ZS platnium
2x 160gb sata hdd
1x 80gb ide hdd

Jiggles
03-11-2005, 05:27 AM
I'm sure you could run FF (assuming it will be on par w/ other HL2 Mods, and I don't see why it wouldn't) at over 60 fps. You might have to tone down the settings a tad, but really, I can hardly tell the difference between 6xAA and 2xAA, and the same w/ Anisotropic Filtering.

o_oinker
03-11-2005, 05:30 AM
yea i have been spoiled i can run tfc at 100 fps finally now ff is coming out /cry it's a really horrible circle lmao buy new computer get 100 fps new game have a crap computer 30fps new computer 100fps and soo on WILL IT EVER END!!!

o_anshinritsumai
03-11-2005, 05:56 AM
They have a new bench mark out this makes me sad :( it's not that high intensive but if i get 72fps on this I can't image what ff is gunna do to my computer... -_-

(heres the link: http://downloads.guru3d.com/download.php?det=927)

Resolution: 1280×1024
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 6×
Filtering mode: Anisotropic 8×
Hardware DirectX level: DirectX 9
Heapsize: 512 MB
Score = 71.9 FPS

and I just recently upgraded like 6 months ago spent like 2 grand -_- sigh....

High settings and having 71.9 FPS is really good...

FF team is wanting to get the game to run as smooth as the bare minimum requirements of HL2, which means like DX 8.0 kinda stuff... And if the need arises, lower some settings and you'll be fine.

It's not a big deal unless you're like me with the following or worse;

NVidia GeForce FX 5200 Ultra
512 MB Ram
2.8 GHz Pentium 4

I get like 20-70 FPS in CSS with everything on high. If I turn off AA and AF and lower some settings, I get like 80+ at all times.

It's all based on your settings. Not the game.

o_qbaler
03-11-2005, 06:56 AM
FF actualy shouldnt be as bad as like hl2dm because the maps will not contain so many props and move-able objects which hog down ur speed.

o_dr zauis
03-11-2005, 07:31 AM
Well im sure that prop_statics will be rampant...but other props...not so much....Im sure people will add movable barrels in some spots..People like myself.

o_soulcutter
03-11-2005, 01:52 PM
I don't think it will be so bad. The coast area is really low FPS anyways just because of the massiveness of it.

Resolution: 1280×1024
Demo: Guru3D - demo4
Detail: Maximum quality
Antialising mode: 4×
Filtering mode: Anisotropic 2×
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 86.0 FPS


What does Anisotropic filtering do anyways? And I actually play the game at 1152x862 (or whatever) so I'm not too concerned about FF being unplayable...

o_shaggy
03-11-2005, 03:29 PM
LOL high quality with 1280x1024 I got a whooping 5fps :)

But when i put it on 820X680 or whatever that one is with low quality and took off any cool features i get 58 fps :) I guess FF will look just like TFC FOR ME LOL :)

o_elvis2049
03-11-2005, 04:37 PM
i'l rather play a game with less graphics and good gameplay then play a lowsy online shooter with mindblowing graphics.

o_pizzahut
03-11-2005, 05:13 PM
Resolution: 1280×1024
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 6×
Filtering mode: Anisotropic 8×
Hardware DirectX level: DirectX 9
Heapsize: 512 MB
Score = 71.9 FPS
I get 12.6 fps, though I put hardware dx level to dx8 as I only have a GF4, and set heap to 256 MB as I only have 512 MB RAM in total. CPU is Athlon 2400+.

Mulchman MM
03-11-2005, 05:16 PM
FF is going to do whatever HL2 does to your system.

Pretty much. The latest build is hardly taxing.

o_sithdrummer
03-11-2005, 06:18 PM
As I recall (but I may be mixing up anistropic filtering and anti-aliasing), filtering affects textures, usually the ground is the most noticeable part. Bilinear filtering, for example, has two distinct (although sometimes hard to pick out) sections on your screen, where one is a higher quality than the other. Trilinear has three sections, and anistropic divides in a different fashion, but has the same general effect (but better, of course). It operates on the RL idea that things aren't as clear from far away, so whatever's farther away from the player can be of less quality than something two inches away from the player's feet.

o_oinker
03-11-2005, 07:52 PM
Pretty much. The latest build is hardly taxing.


thats good to know i jsut don't wanna have to upgrade casue i have a feeling ff is going to be like the only game i play for like umm 4-5 years lmao jsut as tfc was for me haha...

o_soulcutter
03-11-2005, 08:28 PM
Ahh. Pretty cool. Thanks Sith.

o_hughj
03-13-2005, 03:15 AM
Bilinear filtering, for example, has two distinct (although sometimes hard to pick out) sections on your screen, where one is a higher quality than the other. Trilinear has three sections, and anistropic divides in a different fashion, but has the same general effect (but better, of course).

Not true. Bilinear will show the different mipmapping levels distinctly. Trilinear appears as a smooth blend. Anisotropic filtering has to do with taking into account pixel elongation due to how the surface is oriented.

o_shaggy
03-15-2005, 05:29 PM
Ok question, first i'm assuming whatever you set the benchmarker on, you will have when playing hl2? I asked this because i tweaked with the options in bench mark and i got this weird effect where i saw little white boxes in the game but i didnt care because i got a good fps. Then i loaded up hl2 to play because well i still havent beat the game LOL. Only to find i now see little white boxes in the game. I then found out some of these boxes showed things like gernades...soo i could see through a wall when someone is tossing a gernade and can watch it fly at me. Now my question is please tell me this wont happen in FF also?

o_alligator
03-15-2005, 06:30 PM
Resolution: 800×600
Demo: Guru3D - demo4
Detail: Maximum quality
Antialising mode: 4×
Filtering mode: Anisotropic 2×
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 77.7 FPS


system specs:
amd xp 2800+ (2.08 Ghz)
512 pc3200
pchips m848a motherboard (shitty)
x800 pro (clocked to xt pe, 16 pipelines)

o_alligator
03-15-2005, 06:31 PM
im buying a new motherboard, buying amd 64 3400+
and 2 GB ram ;o...

o_oinker
03-15-2005, 10:30 PM
all my friends have AMD including the fx-55 and all of them complain about not beeing able to multitask very well. altho they rape me in fps i enjoy opening whatever I want and it never crashing and getting only 20fps less then the fx55. I am sorry the amd64 bit's are to expensive lol my friends fx-55 setup was like 3 grand and we have the same ram and equal mobo's that costed th same amount of money and the same graphics card same sound card etc.. mine was 2 and i get 5707 on 3dmark05 he get 5585 go figure i don't see a big diffrence in my opinion the older amd's owned intel so bad the tables are now turned and Intel is whompin, at least until intel goes 64 bit then microsoft will follow then all the game compaines will then at that point AMD will prolly own but for now i enjoy my intel :D 3.0Eghz that can multitask and not eat shit. lol

o_pyromainiac
03-16-2005, 02:16 AM
Resolution: 800×600
Demo: Guru3D - demo4
Detail: Maximum quality
Antialising mode: 4×
Filtering mode: Anisotropic 2×
Hardware DirectX level: DirectX 9
Heapsize: 128 MB
Score = 77.7 FPS


system specs:
amd xp 2800+ (2.08 Ghz)
512 pc3200
pchips m848a motherboard (shitty)
x800 pro (clocked to xt pe, 16 pipelines)

why would u buy such a nice vid card on for a bad computer? that thing must get bottlenecked so much. i would get like a 9600xt and buy a new mobo and some more ram.

Jiggles
03-16-2005, 02:22 AM
It's not a bad idea if he's looking to incrementally upgrade his system. If you want to buy a full new system, but don't have the money right away, I'd buy the vid card first, since you'll likely net more frames from that than upgrading the rest of the system instead (depending on how fast your old card was, of course).

o_oinker
03-16-2005, 03:10 AM
why would u buy such a nice vid card on for a bad computer? that thing must get bottlenecked so much. i would get like a 9600xt and buy a new mobo and some more ram.

i don't think people relize that your your proccessor and ram and mobo have anythign to do with fps mostly jsut think it's your gfx card. i had to tell ym friend to buy a new mobo and proccesor casue he had a 1.2ghz amd 512 2700 and wanted to get a 6600gt lol... i wa slike umm your 5200 you have now it prolyl bottlenecked haha.

o_balls
03-16-2005, 03:52 AM
Stolen from Rizzo from the F2C forums (who stole it off some finnish forums!):

Make a file called ultimate_fps.cfg in your "C:\Games\Steam\SteamApps\xxxx@xxxxx.xxx\counter-strike source\cstrike" and "cfg" folder.

Open the ultimate_fps.cfg in notepad, and paste the following:

ati_subdiv "0"
ati_npatch "0"

r_shadows 0
mat_bumpmap 0
mat_specular 0
cl_drawshadowtexture "0"
r_avglight"0"

r_decals "0"
r_dispfullradius "2"
r_DispUseStaticMeshes "0"
r_dynamic "0"
r_lightaverage "0"
r_lightinterp "0"
r_modellodscale "0.0"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
r_rainsimulate 0
r_lod 8

fog_enable "0"
fog_enable_water_fog "0"
mat_clipz "0"
mat_fastspecular "1"
mat_bloom "0"
r_rainsplashpercentage "0"
mat_mipmaptextures "1"
r_rainradius "0"
r_decal_cullsize "1"
r_mmx "1"
r_drawtranslucentrenderables 0"
r_drawtranslucentworld "0"
cl_phys_props_enable 0
r_3dnow

fps_max 200
r_decals 0
mp_decals 0
cl_show_bloodspray 0
cl_ejectbrass 0
cl_show_splashes 0
r_eyes 0
r_teeth 0
r_dynamic 0
r_drawlights 0
r_DispUseStaticMeshes 0
muzzleflash_light 0

sv_forcepreload "1"
cl_forcepreload "1"
cl_detaildist 0
lod_TransitionDist 0
mat_fastnobump 1
mat_filterlightmaps 0
r_drawflecks 0
r_drawskybox 0
r_maxdlights 0
r_modellodscale 0
r_occlusion 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
sv_robust_explosions 0
r_waterforceexpensive 0

mat_fastnobump "1"
r_shadowrendertotexture "0"
cl_ragdoll_physics_enable "0"
r_rainalpha 0
r_rainalphapow 0
r_raindensity 0
r_rainlength 0
r_RainProfile 0
r_RainRadius 0
r_RainSideVel 0
r_RainSimulate 0
r_rainspeed 0
cl_show_splashes "0"
cl_ragdoll_collide "0"

r_drawropes 0
r_drawdecals 0

violence_ablood 0
violence_agibs 0
violence_hblood 0
violence_hgibs 0

r_maxdlights 0

cl_radartype 1
cl_radaralpha 255

mat_picmip "1"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_lightaverage "0"
r_lightinterp "0"
gl_clear "1

echo " "
echo "Using Ultimate FPS Tweak 1.1"
echo "Version 1.1"
echo "Made by _Nawi_"
echo "Contact: nawitus@gmail.com"
echo " "

Open up CS:S and type in console: "exec ultimate_fps.cfg"


Dont know how well it works, but it probably works for all HL2 Mods ^

o_balls
03-16-2005, 03:53 AM
revert ati_subdiv
revert ati_npatch

revert r_shadows
revert mat_bumpmap
revert mat_specular
revert cl_drawshadowtexture
revert r_avglight

revert r_decals
revert r_dispfullradius
revert r_DispUseStaticMeshes
revert r_dynamic
revert r_lightaverage
revert r_lightinterp
revert r_modellodscale
revert r_rootlod
revert r_shadowmaxrendered
revert r_shadowrendertotexture
revert r_worldlightmin
revert r_worldlights
revert r_rainsimulate
revert r_lod

revert fog_enable
revert fog_enable_water_fog
revert mat_clipz
revert mat_fastspecular
revert mat_bloom
revert r_rainsplashpercentage
revert mat_mipmaptextures
revert r_rainradius
revert r_decal_cullsize
revert r_mmx
revert r_drawtranslucentrenderables
revert r_drawtranslucentworld
revert cl_phys_props_enable
revert r_3dnow

revert fps_max
revert r_decals
revert mp_decals
revert cl_show_bloodspray
revert cl_ejectbrass
revert cl_show_splashes
revert r_eyes
revert r_teeth
revert r_dynamic
revert r_drawlights
revert r_DispUseStaticMeshes
revert muzzleflash_light

revert sv_forcepreload
revert cl_forcepreload
revert cl_detaildist
revert lod_TransitionDist
revert mat_fastnobump
revert mat_filterlightmaps
revert r_drawflecks
revert r_drawskybox
revert r_maxdlights
revert r_modellodscale
revert r_occlusion
revert r_WaterDrawReflection
revert r_WaterDrawRefraction
revert sv_robust_explosions
revert r_waterforceexpensive

revert mat_fastnobump
revert r_shadowrendertotexture
revert cl_ragdoll_physics_enable
revert r_rainalpha
revert r_rainalphapow
revert r_raindensity
revert r_rainlength
revert r_RainProfile
revert r_RainRadius
revert r_RainSideVel
revert r_RainSimulate
revert r_rainspeed
revert cl_show_splashes
revert cl_ragdoll_collide

revert r_drawropes
revert r_drawdecals

revert violence_ablood
revert violence_agibs
revert violence_hblood
revert violence_hgibs

revert r_maxdlights

revert cl_radartype
revert cl_radaralpha

revert mat_picmip
revert r_rootlod
revert r_shadowmaxrendered
revert r_lightaverage
revert r_lightinterp
revert gl_clear


Cos I was bored ^ script to revert all cvars posted by riz back to their default settings.

^ Thanks Mirage :lol:

Jiggles
03-16-2005, 04:20 AM
Open up CS:S and type in console: "exec ultimate_fps.cfg"


Maybe it should be called "ultimate_ugly.cfg"? :P

o_sobe green
03-16-2005, 05:42 AM
Yea you might want to backup your current config.cfg. It would make more sense to just create a userconfig.cfg, put it all in there. In the config.cfg at the very end type "exec userconfig.cfg".

o_johnnyp
03-16-2005, 06:06 AM
I'd just turn AA off and use 800x600

o_travis dane
03-16-2005, 02:01 PM
Since HL2 is rediculously CPU dependant, and FF should have a bare minimum of props, I doubt system requirements will end up higher than CS:S or HL2:DM.

Not to mention HL2 uses absolutely nothing of your videocards potential (assuming you have the latest generation), I don't think we'll have to worry about FPS here.

Now that I'm mentioning it, I would fancy a bit of a graphics boost in FF, where HL2 lacked. Detailed textures for one.

o_ghost
03-16-2005, 06:55 PM
You can't compare fps on TFC to fps on a source engine game. They use 2 radically different engines. Anything above a steady 30 FPS on the source engine is perfectly fine and more than playable. If you can run a source engine game at the visual settings you want and can still maintain fluid gameplay what's the difference?

o_sobe green
03-16-2005, 10:29 PM
Also if you aren't capable of getting 70fps in HL you definately should be considering why you bought HL2 in the first place.

o_oinker
03-17-2005, 06:46 AM
Maybe it should be called "ultimate_ugly.cfg"?

haha.... *agreed*

yea i think by now everyone should be getting atleast 70fps in hl1 haha

o_oinker
03-17-2005, 07:13 AM
I would also like to point out what that config does to your computer...

Before:
http://www.lamezorz.net/cssgood.JPG

After:
http://www.lamezorz.net/cssbad.JPG

GG ultimate_ugly.cfg lmao....

o_sobe green
03-17-2005, 07:23 AM
lol Purple rain..heh

o_ons
03-17-2005, 07:32 AM
wow... i dont even get 60 fps steady on tfc...

o_dirkpitt
03-17-2005, 12:02 PM
even though it's ugly as sin his fps did almost double

o_soulcutter
03-17-2005, 06:50 PM
Yeah...but it's ugly as sin.

o_ghost
03-17-2005, 11:18 PM
But his FPS was already in the 80's to begin with. What more do you need other than to say "HA! I got over 100 fps in HL2!@!@#!"

o_oinker
03-18-2005, 06:09 AM
it was merly a demonstration of how crappy the config made it look. that config file almsot makes it look like HL1 with a physics engine and water with artifacts in it lol... and spider web rain. i personl;y don't care about my fps i know it's fine but i jsut was demontraint that it does work lol...

o_ghost
03-18-2005, 02:36 PM
I understand why you posted it Oinker. That was directed to the person who said your FPS nearly doubled.

o_dunc
03-19-2005, 02:07 PM
Since you all seem fairly up on the latest and greatest of PC technology and the like (or at least have some good ideas and experience) i thought i might ask this question:

this is my current system:

Intel P4 Northwood(533) 2.4ghz
Gigabye GA-8IPE1000 Pro-G motherboard
512MB DDR PC2700
Radeon 9800Pro 256bit 128MBDDR

I get 20-50 fps in CS:S @ 1024x768, 2xAA, 0xAF, all settings medium (as recommended in game)

What would be the one major area that i could upgrade and see the best return fps-wise? The motherboard will take anything going as long as its not PCI-E or AMD.

thanks very much :)

Duncan

o_travis dane
03-19-2005, 03:35 PM
Since you all seem fairly up on the latest and greatest of PC technology and the like (or at least have some good ideas and experience) i thought i might ask this question:

this is my current system:

Intel P4 Northwood(533) 2.4ghz
Gigabye GA-8IPE1000 Pro-G motherboard
512MB DDR PC2700
Radeon 9800Pro 256bit 128MBDDR

I get 20-50 fps in CS:S @ 1024x768, 2xAA, 0xAF, all settings medium (as recommended in game)

What would be the one major area that i could upgrade and see the best return fps-wise? The motherboard will take anything going as long as its not PCI-E or AMD.

thanks very much :)

Duncan
The processor, afterwhich the memory.

o_bobserversupport
03-19-2005, 03:51 PM
1.) http://www.newegg.com/app/ViewProductDesc.asp?description=19-116-171&depa=0 the bus increase alone makes this a good investment.

2.)While you would see some speed inrease from DDR 400 or better as opposed to the DDR 333 you currently have it would be ashame to throw away perfectly good memory. You would however, see a bigger difference by upgrading to 1GB of DDR 333 then getting 512mb of DDR 400.

3.)If youre not broke yet lol. I would look into maybe an X800XL or a 6800GT.

Jiggles
03-20-2005, 03:43 AM
I get 20-50 fps in CS:S @ 1024x768, 2xAA, 0xAF, all settings medium (as recommended in game)


Hmm, I could be wrong, but that seems rather low FPS for a system of those specs.

o_dunc
03-20-2005, 03:15 PM
yeah i reckon it is an all... i've overclocked the graphics card (it's one of those excalibur iceQ ones with the big heat exhaust on it) to well above the recommended speeds on it... i still reckon i deserve a better game out of it :)

o_travis dane
03-21-2005, 09:10 PM
I get 20-50 fps in CS:S @ 1024x768, 2xAA, 0xAF, all settings medium (as recommended in game)


Hmm, I could be wrong, but that seems rather low FPS for a system of those specs.

Actually no those are reasonably normal results (for the Source engine, mind you). It isn't really relevant wether he's running at 8xAA with everything high, or the opposite, seeing as his CPU is being a major bottleneck here. 2.4 Ghz ain't shabby, but VALVe made a major mistake by putting pointless physics in CS:S, which simply eats CPU cycles.

I'd say Source will be bottlenecked by the fastest of CPU's, up to around an 3800+ at least. Hence me being overly joyed with the announcement of FF NOT having pointless physics used all over the place.

[EDIT]

I by the way am annoyed by VALVe for overly hyping up their physics in HL2, CS:S and HL2:DM, while they in fact don't contribute all that much to the gameplay.