KubeDawg
07-06-2011, 10:12 PM
I recently started a new server through NFo and am having some problems and was wondering if anyone had any advice or thoughts about some of my settings.
First off, I only have Metamod/SM installed, no custom plugins and I'm using some of the plugins that are initially in the disabled folder such as rtv, random mapcycle, etc.
So far, when the server gets to about 8-10 people, it starts lagging on pretty much any map so I'm wondering if I have the right server cfg or not.
Also, maps like dropdown and rock2_qnd_b6 do not work if I don't already have the map. I test the maps on my server by moving them to a backup folder on my PC, ensuring both my game server host and web host have the files(res, lua, bsp, txt) and when I try to join my server, I get the "Missing map .bsp files" error even though I have the files in the right locations.
I've verified the fast downloads link is correct because I've downloaded other custom maps from my server today quickly.
Any idea what could be causing this?
Here's my server.cfg for reference:
// Name Of Server
hostname "I can't believe it's not TFC! - Dallas, TX - Newbie Friendly"
// ff specific cvars
mp_prematch 0
mp_forcerespawn 0
// General HL Cvars
sv_contact ""
decalfrequency 60
mp_decals 100
mp_falldamage 1
sv_cheats 0
sv_maxrate 30000
sv_minrate 15000
sv_gravity 800
sv_allowdownload 1
sv_allowupload 1
mp_timelimit 20
sv_alltalk 1
sv_voiceenable 1
mp_allowspectators 1
sv_spectatorchat 1
sv_voicecodec vaudio_speex
sv_specaccelerate 5
sv_specspeed 2
mp_footsteps 1
sv_rcon_maxfailures 3
// Rcon Stuff
rcon_password "O_o"
// Make sure the right people are banned
exec banned.cfg
writeid
//files
mapcyclefile mapcycle.txt
// disable lag compensation
sv_unlag 1
heartbeat
// important settings inserted by NFo
sv_stats 0
sv_region 0
fps_max 0
net_queued_packet_thread 1
sv_maxupdaterate 100
sv_minupdaterate 66
sv_maxcmdrate 100
sv_mincmdrate 66
sv_max_queries_sec 3
sv_max_queries_sec_global 150
sv_downloadurl "http://www.kubedawg.com/FF/"
net_maxfilesize 64
sv_password ""
log 1
tv_enable 0
My server is 66 tic, which is why I set similar values for the max/min rates. But TBH, I have no idea what they should be set to or why.
net_maxfilesize 64 - Does this make sure the biggest map files are accepted for download?
Should my min/max rates be higher?
Since my server is located in Texas, should I set sv_region to 1 or keep it at 0?
sv_unlag 1 - What does this do and what will happen if I turn it off?
I've found on a Garry's mod wiki these need to be turned off:
sv_allowdownload 1
sv_allowupload 1
but I don't see how that could be true.
First off, I only have Metamod/SM installed, no custom plugins and I'm using some of the plugins that are initially in the disabled folder such as rtv, random mapcycle, etc.
So far, when the server gets to about 8-10 people, it starts lagging on pretty much any map so I'm wondering if I have the right server cfg or not.
Also, maps like dropdown and rock2_qnd_b6 do not work if I don't already have the map. I test the maps on my server by moving them to a backup folder on my PC, ensuring both my game server host and web host have the files(res, lua, bsp, txt) and when I try to join my server, I get the "Missing map .bsp files" error even though I have the files in the right locations.
I've verified the fast downloads link is correct because I've downloaded other custom maps from my server today quickly.
Any idea what could be causing this?
Here's my server.cfg for reference:
// Name Of Server
hostname "I can't believe it's not TFC! - Dallas, TX - Newbie Friendly"
// ff specific cvars
mp_prematch 0
mp_forcerespawn 0
// General HL Cvars
sv_contact ""
decalfrequency 60
mp_decals 100
mp_falldamage 1
sv_cheats 0
sv_maxrate 30000
sv_minrate 15000
sv_gravity 800
sv_allowdownload 1
sv_allowupload 1
mp_timelimit 20
sv_alltalk 1
sv_voiceenable 1
mp_allowspectators 1
sv_spectatorchat 1
sv_voicecodec vaudio_speex
sv_specaccelerate 5
sv_specspeed 2
mp_footsteps 1
sv_rcon_maxfailures 3
// Rcon Stuff
rcon_password "O_o"
// Make sure the right people are banned
exec banned.cfg
writeid
//files
mapcyclefile mapcycle.txt
// disable lag compensation
sv_unlag 1
heartbeat
// important settings inserted by NFo
sv_stats 0
sv_region 0
fps_max 0
net_queued_packet_thread 1
sv_maxupdaterate 100
sv_minupdaterate 66
sv_maxcmdrate 100
sv_mincmdrate 66
sv_max_queries_sec 3
sv_max_queries_sec_global 150
sv_downloadurl "http://www.kubedawg.com/FF/"
net_maxfilesize 64
sv_password ""
log 1
tv_enable 0
My server is 66 tic, which is why I set similar values for the max/min rates. But TBH, I have no idea what they should be set to or why.
net_maxfilesize 64 - Does this make sure the biggest map files are accepted for download?
Should my min/max rates be higher?
Since my server is located in Texas, should I set sv_region to 1 or keep it at 0?
sv_unlag 1 - What does this do and what will happen if I turn it off?
I've found on a Garry's mod wiki these need to be turned off:
sv_allowdownload 1
sv_allowupload 1
but I don't see how that could be true.