PDA

View Full Version : [REQUEST] TF2 player models


MatiZ
12-21-2008, 12:14 PM
Well, i love the look of TF2 player models, so can somebody convert them to FF?

Nelson340
12-21-2008, 02:53 PM
Be prepared for bashing. Also, TF2's models are only compatible with the Orange Box version of Source.

EquilibriuM
12-21-2008, 03:30 PM
Ok that's it dude seriously you love tf2 so much go play it. Not bashing but come on man get real.

glass
12-21-2008, 03:50 PM
Pfft, grow up. Didn't see this kind of reaction when someone requested TFC player models.

MatiZ
12-21-2008, 04:20 PM
Ok that's it dude seriously you love tf2 so much go play it. Not bashing but come on man get real.
I like the look of it's models, but FF is better. Can't you change texture size for every model?

BlackHoleSon
12-21-2008, 05:39 PM
Alright, a few things to say.


Possible? It would take (me) at least many hours to convert the models and properly assign the animations, time i am not likely to have.

Also, they would not look the same. Fortress forever is on the HL2:EP1 engine. TF2 is on the HL2:EP2 engine, which has support for a lot more shaders.

Not only that, but the possibility of running into consistency errors is likely - this means that the model you are using does not fit into the hitboxes, and will not allow you to play on servers.

So this sort of work is near beyond me.

KubeDawg
12-21-2008, 06:40 PM
Or, you could wait patiently for FF OB to come out then try at that time to request TF2 models.

Hirohito
12-21-2008, 10:39 PM
There's no way that would work. Each TF2 has its own skeleton, and they're not compatable with the FF skeleton.

However, I would like to someone to convert the TF2 Heavy in his T-pose to the FF Civilian. TF2 players should get the joke.

Desyphur
12-24-2008, 04:17 AM
There's no way that would work. Each TF2 has its own skeleton, and they're not compatable with the FF skeleton.

However, I would like to someone to convert the TF2 Heavy in his T-pose to the FF Civilian. TF2 players should get the joke.

Civilian Heavy *nod*