o_flare
04-11-2005, 11:31 PM
king of the hill:
one base. two or four teams, depending on whether you want it to be league or pub play. teams respawn outside of the base at "camps" and rush toward the center base, trying to reach a button/flag/ball/whatever. once the first team reaches it, they gain control of the base and now respawns inside the base and it becomes attack/defend. assault team tries to recapture the button/flag/ball/whatever. defending team gets a point every 10 seconds or so, but if they can hold onto the base for a certain amount of time, map resets and they get 25 points. basically an inverted murderball.
edit - actually, i would further make it more like rock2 in that there's a key and a gas release. so first there'll be a hectic battle where both teams fight for the key, but as soon as someone releases the gas, they have control of the base. getting the key and getting to the gas chamber shouldn't be nearly as difficult as rock2 considering it would be attack/defend at that point.
nuclear (not the old tfc version):
basically, your usual two bases, offenses and defenses, but offense requires at least one demoman. because the objective is not to capture the flag but to plant a det in the nuclear core of the enemy's base. core should be ridiculously hard to get to (ie. totalwar), since you're not required to make an "escape" out of the base. might actually see some scouts on defense just to hide and defuse the det lol.
one base. two or four teams, depending on whether you want it to be league or pub play. teams respawn outside of the base at "camps" and rush toward the center base, trying to reach a button/flag/ball/whatever. once the first team reaches it, they gain control of the base and now respawns inside the base and it becomes attack/defend. assault team tries to recapture the button/flag/ball/whatever. defending team gets a point every 10 seconds or so, but if they can hold onto the base for a certain amount of time, map resets and they get 25 points. basically an inverted murderball.
edit - actually, i would further make it more like rock2 in that there's a key and a gas release. so first there'll be a hectic battle where both teams fight for the key, but as soon as someone releases the gas, they have control of the base. getting the key and getting to the gas chamber shouldn't be nearly as difficult as rock2 considering it would be attack/defend at that point.
nuclear (not the old tfc version):
basically, your usual two bases, offenses and defenses, but offense requires at least one demoman. because the objective is not to capture the flag but to plant a det in the nuclear core of the enemy's base. core should be ridiculously hard to get to (ie. totalwar), since you're not required to make an "escape" out of the base. might actually see some scouts on defense just to hide and defuse the det lol.