Mannekino
09-16-2007, 12:38 AM
Hi,
Couple of questions regarding Fortress Forever.
After I start a server (Windows based) I get a lot of error messages with regard to certain "Materials" that cannot be found. Is this normal behavior or did I do something wrong? I did an "hl2mp" install from HLDSUpdateTool and put "FortressForever" in the root folder. Made a "server.cfg" and put in the in "/cfg" folder. For example (the list is about three times as long, I've cut a few error messages that looked the same):
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_516_-895_-7" : proxy "TextureScroll" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_516_-895_-7" : proxy "WaterLOD" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "AnimatedTexture" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "TextureScroll" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "WaterLOD" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-2432_592_64" : proxy "AnimatedTexture" not found!
Error: Material "ff_well/ff_green_water_beneath" : proxy "AnimatedTexture" not found!
Error: Material "ff_well/ff_green_water_beneath" : proxy "TextureScroll" not found!
Error: Material "ff_well/ff_green_water_beneath" : proxy "WaterLOD" not found!
L 09/16/2007 - 02:14:46: Started map "ff_well" (CRC "1484920019")
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Error: Material "effects/bluelaser1" : proxy "TextureScroll" not found!
Error: Material "effects/bluelaser1" : proxy "Sine" not found!
Error: Material "models/weapons/rpg/v_rpg_hud" : proxy "TextureScroll" not found!
Error: Material "models/weapons/rpg/v_rpg_hud" : proxy "CurrentAmmo" not found!
Error: Material "models/weapons/railgun/v_railgun_glass" : proxy "TextureScroll" not found!
Error: Material "models/weapons/railgun/v_railgun_glass" : proxy "TextureScroll" not found!
Error: Material "models/weapons/flamethrower/v_flamethrower_gauge" : proxy "CurrentAmmo" not found!
Error: Material "models/weapons/flamethrower/v_flamethrower_gauge" : proxy "TextureTransform" not found!
Error: Material "models/weapons/assaultcannon/v_assaultcannon" : proxy "CurrentCharge" not found!
Error: Material "models/weapons/assaultcannon/v_assaultcannon" : proxy "Multiply" not found!
Error: Material "models/grenades/napalm/napalmgoo" : proxy "AnimatedTexture" not found!
Error: Material "models/grenades/napalm/napalmgoo" : proxy "AnimatedTexture" not found!
Error: Material "models/grenades/napalm/napalmgoo" : proxy "TextureScroll" not found!
SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
Error: Material "models/buildable/sg/sg_fx_blue" : proxy "TextureScroll" not found!
Error: Material "models/buildable/sg/sg_fx_green" : proxy "Equals" not found!
player/demoman/demoman.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
Error: Material "models/shadertest/envball_3" : proxy "AnimatedTexture" not found!
player/medic/medic.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
player/hwguy/hwguy.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
player/pyro/pyro.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
Error: Material "models/player/engineer/engineer_acc_blue" : proxy "FF_PlayerVelocityProxy" not found!
Error: Material "models/player/engineer/engineer_acc_blue" : proxy "Sine" not found!
Error: Material "models/player/engineer/engineer_acc_blue" : proxy "Add" not found!
Error: Material "models/player/engineer/engineer_acc_green" : proxy "Sine" not found!
Error: Material "models/player/engineer/engineer_acc_green" : proxy "Add" not found!
Error: Material "models/error/new light1" : proxy "Sine" not found!
SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
Error: Material "models/buildable/detpack/detpack" : proxy "AnimatedTexture" not found!
Error: Material "models/buildable/detpack/detpack" : proxy "AnimatedTexture" not found!
Error: Material "models/buildable/detpack/detpack" : proxy "TextureScroll" not found!
Error: Material "models/flag/flag_yellow" : proxy "Add" not found!
Error: Material "models/flag/flag_green" : proxy "EntitySpeed" not found!
Error: Material "models/flag/flag_green" : proxy "Sine" not found!
Error: Material "models/flag/flag_green" : proxy "Add" not found!
What's up with the following piece of code?
-------------- Omni-bot Init ----------------
Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
Omni-bot Loading: Looking for omni-bot\omnibot_ff.dll,
Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
Omni-bot Loading: Looking for .\omni-bot\omnibot_ff.dll,
Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
Omni-bot Loading: Looking for omnibot_ff.dll,
---------------------------------------------
What about the different types of game modes? Is "Capture The Flag" (CTF) the only and default option at this time? If not, how to you select other modes?
Does anyone have a list of the most important server variables? Things that we server administrators must set to a specific value for correct operation. Also, the same question but then related to game play variables. I saw the following variables in a logfile: mp_prematch, coop and deathmatch. Looks kinda important to me. A list of such important variables would be greatly appreciated.
It's been a while since I've played Team Fortress Classic. I don't know what the most popular maps are. I'm planning to run two servers, each with a two map map cycle. What do you guys expect the four most popular maps to be?
I've set the tickrate to 33 as recommended. But is it okay to have a server framerate of let's say ~ 512 FPS?
So far I've compiled the following server configuration. It's pretty basic and I've used the template of our public Counter-Strike: Source servers. Comments or suggestions are appreciated. Perhaps this will also help some other people getting started.
// Description : Clanhost.nl Fortress Forever Server Configuration
// Intended use : Public Game servers
// Location : File goes into your "<srcds_install>/FortressForever/cfg" directory.
// Server name
hostname "[NL] Clanhost.nl - Fortress Forever #1"
// Passwords
rcon_password ""
sv_password ""
// Server cvars
sv_allowdownload 1
sv_cheats 0
sv_lan 0
sv_logbans 1
sv_logfile 1
sv_maxrate 20000
sv_maxupdaterate 80
sv_maxcmdrate 80
sv_minrate 8000
sv_minupdaterate 20
sv_mincmdrate 20
sv_maxunlag 0.5
sv_pausable 0
sv_secure 1
sv_unlag 1
sv_voicecodec vaudio_miles
sv_voiceenable 1
sv_region 3
sv_contact "hans@clanhost.nl"
// Fortress Forever
cr_scout 0
cr_sniper 0
cr_soldier 0
cr_demoman 0
cr_medic 0
cr_hwguy 0
cr_pyro 0
cr_spy 0
cr_engineer 0
// Multiplayer cvars
mp_allowspectators 2
mp_autoteambalance 1
mp_friendlyfire 0
mp_limitteams 2
mp_logdetail 3
mp_timelimit 30
// Other
log on
Looking forward to your answers.
Kind regards,
Hans Vos (Mannekino)
Couple of questions regarding Fortress Forever.
After I start a server (Windows based) I get a lot of error messages with regard to certain "Materials" that cannot be found. Is this normal behavior or did I do something wrong? I did an "hl2mp" install from HLDSUpdateTool and put "FortressForever" in the root folder. Made a "server.cfg" and put in the in "/cfg" folder. For example (the list is about three times as long, I've cut a few error messages that looked the same):
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_516_-895_-7" : proxy "TextureScroll" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_516_-895_-7" : proxy "WaterLOD" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "AnimatedTexture" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "TextureScroll" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "WaterLOD" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-2432_592_64" : proxy "AnimatedTexture" not found!
Error: Material "ff_well/ff_green_water_beneath" : proxy "AnimatedTexture" not found!
Error: Material "ff_well/ff_green_water_beneath" : proxy "TextureScroll" not found!
Error: Material "ff_well/ff_green_water_beneath" : proxy "WaterLOD" not found!
L 09/16/2007 - 02:14:46: Started map "ff_well" (CRC "1484920019")
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Error: Material "effects/bluelaser1" : proxy "TextureScroll" not found!
Error: Material "effects/bluelaser1" : proxy "Sine" not found!
Error: Material "models/weapons/rpg/v_rpg_hud" : proxy "TextureScroll" not found!
Error: Material "models/weapons/rpg/v_rpg_hud" : proxy "CurrentAmmo" not found!
Error: Material "models/weapons/railgun/v_railgun_glass" : proxy "TextureScroll" not found!
Error: Material "models/weapons/railgun/v_railgun_glass" : proxy "TextureScroll" not found!
Error: Material "models/weapons/flamethrower/v_flamethrower_gauge" : proxy "CurrentAmmo" not found!
Error: Material "models/weapons/flamethrower/v_flamethrower_gauge" : proxy "TextureTransform" not found!
Error: Material "models/weapons/assaultcannon/v_assaultcannon" : proxy "CurrentCharge" not found!
Error: Material "models/weapons/assaultcannon/v_assaultcannon" : proxy "Multiply" not found!
Error: Material "models/grenades/napalm/napalmgoo" : proxy "AnimatedTexture" not found!
Error: Material "models/grenades/napalm/napalmgoo" : proxy "AnimatedTexture" not found!
Error: Material "models/grenades/napalm/napalmgoo" : proxy "TextureScroll" not found!
SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
Error: Material "models/buildable/sg/sg_fx_blue" : proxy "TextureScroll" not found!
Error: Material "models/buildable/sg/sg_fx_green" : proxy "Equals" not found!
player/demoman/demoman.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
Error: Material "models/shadertest/envball_3" : proxy "AnimatedTexture" not found!
player/medic/medic.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
player/hwguy/hwguy.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
player/pyro/pyro.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
Error: Material "models/player/engineer/engineer_acc_blue" : proxy "FF_PlayerVelocityProxy" not found!
Error: Material "models/player/engineer/engineer_acc_blue" : proxy "Sine" not found!
Error: Material "models/player/engineer/engineer_acc_blue" : proxy "Add" not found!
Error: Material "models/player/engineer/engineer_acc_green" : proxy "Sine" not found!
Error: Material "models/player/engineer/engineer_acc_green" : proxy "Add" not found!
Error: Material "models/error/new light1" : proxy "Sine" not found!
SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
Error: Material "models/buildable/detpack/detpack" : proxy "AnimatedTexture" not found!
Error: Material "models/buildable/detpack/detpack" : proxy "AnimatedTexture" not found!
Error: Material "models/buildable/detpack/detpack" : proxy "TextureScroll" not found!
Error: Material "models/flag/flag_yellow" : proxy "Add" not found!
Error: Material "models/flag/flag_green" : proxy "EntitySpeed" not found!
Error: Material "models/flag/flag_green" : proxy "Sine" not found!
Error: Material "models/flag/flag_green" : proxy "Add" not found!
What's up with the following piece of code?
-------------- Omni-bot Init ----------------
Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
Omni-bot Loading: Looking for omni-bot\omnibot_ff.dll,
Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
Omni-bot Loading: Looking for .\omni-bot\omnibot_ff.dll,
Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
Omni-bot Loading: Looking for omnibot_ff.dll,
---------------------------------------------
What about the different types of game modes? Is "Capture The Flag" (CTF) the only and default option at this time? If not, how to you select other modes?
Does anyone have a list of the most important server variables? Things that we server administrators must set to a specific value for correct operation. Also, the same question but then related to game play variables. I saw the following variables in a logfile: mp_prematch, coop and deathmatch. Looks kinda important to me. A list of such important variables would be greatly appreciated.
It's been a while since I've played Team Fortress Classic. I don't know what the most popular maps are. I'm planning to run two servers, each with a two map map cycle. What do you guys expect the four most popular maps to be?
I've set the tickrate to 33 as recommended. But is it okay to have a server framerate of let's say ~ 512 FPS?
So far I've compiled the following server configuration. It's pretty basic and I've used the template of our public Counter-Strike: Source servers. Comments or suggestions are appreciated. Perhaps this will also help some other people getting started.
// Description : Clanhost.nl Fortress Forever Server Configuration
// Intended use : Public Game servers
// Location : File goes into your "<srcds_install>/FortressForever/cfg" directory.
// Server name
hostname "[NL] Clanhost.nl - Fortress Forever #1"
// Passwords
rcon_password ""
sv_password ""
// Server cvars
sv_allowdownload 1
sv_cheats 0
sv_lan 0
sv_logbans 1
sv_logfile 1
sv_maxrate 20000
sv_maxupdaterate 80
sv_maxcmdrate 80
sv_minrate 8000
sv_minupdaterate 20
sv_mincmdrate 20
sv_maxunlag 0.5
sv_pausable 0
sv_secure 1
sv_unlag 1
sv_voicecodec vaudio_miles
sv_voiceenable 1
sv_region 3
sv_contact "hans@clanhost.nl"
// Fortress Forever
cr_scout 0
cr_sniper 0
cr_soldier 0
cr_demoman 0
cr_medic 0
cr_hwguy 0
cr_pyro 0
cr_spy 0
cr_engineer 0
// Multiplayer cvars
mp_allowspectators 2
mp_autoteambalance 1
mp_friendlyfire 0
mp_limitteams 2
mp_logdetail 3
mp_timelimit 30
// Other
log on
Looking forward to your answers.
Kind regards,
Hans Vos (Mannekino)