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  1. Flags and respawns. (0 replies)
  2. (Released) Ghosts 2015! WoOoOOOoo (2 replies)
  3. (Released) base_payload_2015 (0 replies)
  4. (Request) Lua request. (4 replies)
  5. (Request) help with a hide and seek lua function (2 replies)
  6. (Request) Speed boost lua (4 replies)
  7. (Released) Game Rules (29 replies)
  8. (Request) Class Limiter (6 replies)
  9. (Request) please help (4 replies)
  10. SP Race (1 replies)
  11. minigolf lua (0 replies)
  12. Grenade resup on capture - AvD (0 replies)
  13. 4 team Last Man Standing LUA (6 replies)
  14. Does the FF Lua script support read/write? (2 replies)
  15. LUA server "plugins" (4 replies)
  16. (Request) Help with 'On Player Death' trigger sound (10 replies)
  17. (Beta) FF Gun Game (5 replies)
  18. Toggle trigger_ff_clip? (10 replies)
  19. (Request) K_Thegame LUA (0 replies)
  20. need to remove grenades on spawn (0 replies)
  21. (Request) Updated LUA for Dustbowl (2 replies)
  22. Endless clip (2 replies)
  23. (Request) Adding concs to asti (5 replies)
  24. Altering functions without overwriting them (0 replies)
  25. Gonna need lots of lua help (4 replies)
  26. (Request) concmap (1 replies)
  27. Notepad++ Auto-complete for FF Lua (2 replies)
  28. Return Gren2 after it expires (2 replies)
  29. Sniper lua (1 replies)
  30. (Request) conc_map LUA... (1 replies)
  31. Weird Precaching and Static (1 replies)
  32. Quad Lua (9 replies)
  33. Display messages (2 replies)
  34. SQUEEEEEEEEEK (5 replies)
  35. Conc_Fatal (16 replies)
  36. Making players not suicide when changing class? (5 replies)
  37. (Request) Removing concs (13 replies)
  38. (Request) Jump Pad Triggers (1 replies)
  39. LUA help. (2 replies)
  40. Teamspawns won't work. (3 replies)
  41. Question about player_ondamage() (2 replies)
  42. (Request) Class spawn. (2 replies)
  43. (Released) FF 2.4 Fixed Luas (3 replies)
  44. (Request) ff_phantom_classic_b2 (0 replies)
  45. (Request) How put gren into the bag? (11 replies)
  46. (Request) Flagrun LUA (24 replies)
  47. (Request) Team based push trigger (9 replies)
  48. (Request) info_player_start = info_ff_teamspawn for HL2DM maps (2 replies)
  49. (Request) Scrummage (0 replies)
  50. Simply changing skins, or remembering the last team you were on. (12 replies)
  51. deathmatch (ffa) is it possible? (6 replies)
  52. (Request) Partial server style (9 replies)
  53. Kill lasers a-la Aardvark (3 replies)
  54. No self damage from rockets (2 replies)
  55. (Request) Lua ffix (5 replies)
  56. (Request) Lua for soccer map (4 replies)
  57. (Request) Rocketspeed in .LUA (18 replies)
  58. New .LUA help. (1 replies)
  59. Lua documentation on wiki (3 replies)
  60. All the help I can get?! (62 replies)
  61. (Request) For Haste (4 replies)
  62. More callbacks than listed? (3 replies)
  63. Logging custom message on entity touch (11 replies)
  64. Remove Weapon and Switch Teams (15 replies)
  65. Custom Capture Point sound/message broke (5 replies)
  66. How do you extinguish an ENV_FIRE? (3 replies)
  67. (Request) A few more questions. (1 replies)
  68. conc effect (2 replies)
  69. Lua for new gamemode (7 replies)
  70. Is this possible? (1 replies)
  71. Flag Specific Trigger (14 replies)
  72. Deleting an info_ff_script? (4 replies)
  73. Split Team CTF. (9 replies)
  74. Few Questions (2 replies)
  75. murderball location lua stuff (0 replies)
  76. Escape Lua (1 replies)
  77. FF LUA documentation (5 replies)
  78. Headshot reward lua? (1 replies)
  79. attempt to compare nil with number (1 replies)
  80. .Lua not working? (7 replies)
  81. New gametype help? (0 replies)
  82. [REQ]AvD Stopwatch (5 replies)
  83. Spawn delay (2 replies)
  84. Score via lua (3 replies)
  85. Custom Class Creation (9 replies)
  86. team specific triggers. (6 replies)
  87. Flagrun & Murderball combined (2 replies)
  88. Ball Carrier and Allies (19 replies)
  89. Is this possible? Capturing a thrown flag (5 replies)
  90. AddSchedule() help (3 replies)
  91. need more help (2 replies)
  92. Concept and Example Lua's (12 replies)
  93. Need help with lua. (6 replies)
  94. Is this possible in lua? (8 replies)
  95. help? (2 replies)
  96. Need lua to disallow the conc explosion (15 replies)
  97. ff_cacti lua help (1 replies)
  98. I need a whole complete lua script... (4 replies)
  99. What is the code for shotty ammo? (2 replies)
  100. Last man standing! (10 replies)
  101. Proposition for a New Lua Function (13 replies)
  102. Avanti LUA (1 replies)
  103. Flag Return Noise on Base_id.lua (3 replies)
  104. Need help with my .lua (15 replies)
  105. Force players to stay in a certain place in pm (2 replies)
  106. I Need a LUA partner for my map. (2 replies)
  107. force spectate by steam id? (27 replies)
  108. Rock2 gas effect.... (18 replies)
  109. Doors. (5 replies)
  110. setting up avanti style maps. (1 replies)
  111. How does a Capture Flag trigger Outputs? (9 replies)
  112. Help LUA CTF 4Team w/ Allied Teams (1 replies)
  113. Team points activation (1 replies)
  114. Return flag instantly (2 replies)
  115. Requesting LUA Coder for Arena Map (8 replies)
  116. Disable "jump pad" via LUA (16 replies)
  117. Lua Requests (Lua Assistance Division) (112 replies)
  118. Lua Assistance Division (5 replies)
  119. Need lua help on ff_raider (2 replies)
  120. quad and invul (22 replies)
  121. Need LUA help for ff_fatties (3 replies)
  122. Stopping/Freezing a player (10 replies)
  123. Using Custom Lua Scripts (9 replies)
  124. Creating a one-way 'laser' system. (0 replies)
  125. How too.. (5 replies)
  126. Player spawns and starts. (2 replies)
  127. The Cove (0 replies)
  128. What was lua based on? (2 replies)
  129. dmg command (4 replies)
  130. ? cany anyone tell me how (3 replies)
  131. Flag carrier disconnect: server crash (fixed!) (0 replies)
  132. what iam i doing wrong? (7 replies)
  133. Modifying the CZ2 lua (4 replies)
  134. Lua Help! (conc maps) (2 replies)
  135. Custom Sound In Map? (5 replies)
  136. LUA and IDE Debugger (3 replies)
  137. EXAMPLE: Warpath-style map (1 replies)
  138. flagrun like lua (5 replies)
  139. Class-Specific Spawns (7 replies)
  140. Attn: Mappers / Lua scripters (16 replies)
  141. Lua Callbacks (6 replies)
  142. [REQUEST]: Can Lua coders and Mappers pair up? (56 replies)
  143. Official Conc Lua Script - (Updated 9-16-2007) (35 replies)