![]() |
|
|||||||
| View Poll Results: What theme would look best to you? | |||
| Snowy, slightly foggy(FF_Dropdown style) |
|
24 | 40.00% |
| Night but nicely light(CZ2 style) |
|
21 | 35.00% |
| Day (SD2 style) |
|
15 | 25.00% |
| Voters: 60. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
[RELEASED]FF_Redgiant
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- Last edited by GambiT; 11-28-2007 at 03:23 AM. |
|
|
|
|
|
#2 |
|
Join Date: Jul 2007
Posts Rated Helpful 0 Times
|
I think night
GREAT idea for a FF map btw.. loved playing it in UT |
|
|
|
|
|
#3 |
|
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
|
snow theme at night with teamcolloured lights that light up the walls all over the place
|
|
|
|
|
|
#4 |
|
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
I've started to find that there's a strong correlation between visibility and enjoyment level in regards to the maps. :P If it must be at night, please make the bases well-lit to make it easy to distinguish classes and teams.
|
|
|
|
|
|
#5 |
|
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
thanks for doin' this map. i know i said i would, but due to unforeseen consequences, my free time has withered.
|
|
|
|
|
|
#6 |
|
Joystick Junkie
D&A Member
|
Aww, you were doing great too.
Anyway, I don't ever remember Redgiant being in UT, I only remember it in TFC...
__________________
I like chocolate milk. |
|
|
|
|
|
#7 |
|
the pumps dont work
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
snowey would be kind of cool, instead of outside walls, you could have frozen snow with platforms "built in"
|
|
|
|
|
|
#8 |
|
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
GambiT showed me a few screenshots of redgiant and it is looking positively ace!
So do not worry about it guys, it is coming along nicely. I know because I am always interrupting his work. dX
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
|
|
|
|
#9 |
|
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
SS's in first post
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
|
|
|
|
#10 |
|
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
|
The lighting makes everything look flat
|
|
|
|
|
|
#11 |
|
UGC FF Head Admin
Wiki Team
Fortress Forever Staff |
looking great...definitely needs to be fine tuned, but it looks sweet!
__________________
FF Community Map Pack(s): 1 / 2
Click here for all your Fortress Forever downloading needs! (Released) conc_school | (Beta) ff_alchimy_b1 | (Beta) ff_mulch_faf_b1 | (Beta) ff_hellion_classic_b3 | Texture Pack |
|
|
|
|
|
#12 |
|
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
wow thats a lot of work to come out of the blue like that... congrats and keep up the good work
|
|
|
|
|
|
#13 | |
|
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
|
|
|
|
|
#14 |
|
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
i dont think anybody noticed and i forgot to mention. if you look at the 3rd SS all the way to the left you'll see a door. i'm planning on having a ladder going up to the top floor/balcony or whatever. it will be like the ladder on well going up to the top of the base only instead of walls it'll be like part of the mountains i plan on having surrounding the map. i am only doing this on the side you spawn from.
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
|
|
|
|
#15 |
|
UGC FF Head Admin
Wiki Team
Fortress Forever Staff |
lmao ihmhi that comic was great!
__________________
FF Community Map Pack(s): 1 / 2
Click here for all your Fortress Forever downloading needs! (Released) conc_school | (Beta) ff_alchimy_b1 | (Beta) ff_mulch_faf_b1 | (Beta) ff_hellion_classic_b3 | Texture Pack |
|
|
|
|
|
#16 |
|
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
|
On another note: it is possible to overdose on curves.
|
|
|
|
|
|
#17 |
|
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
its ok player i will make another version JUST for you that will be blocky as hell.
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
|
|
|
|
#18 |
|
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
what are the sides of the yards looking like right now?
|
|
|
|
|
|
#19 |
|
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
sorry didnt realize i didnt take SS's of that. i've yet to really mess with the sides, im still debating on how i want to do it. i'm thinking maybe have the wall cutting in the mountain side are something. here is a SS from a few compiles ago that shows a little more of the sides than the previous SS's. i'll take one or two tonight when i get home.
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
|
|
|
|
#20 | |
|
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
|
Quote:
I just think there are too many curves, it has destroyed much of the flow of the map and in some parts it looks really awkward. Pictures 15 and 16 are, I believe, a good example of this. |
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|