09-05-2006, 04:36 PM | #1 |
Join Date: Sep 2006
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Hunted Flow
Is there any theory or gameflow articles for the Hunted game type? Maybe someone can explain to me what makes a good Hunted map. I don't really know where to begin with planning such a map.
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09-05-2006, 07:02 PM | #2 |
Join Date: Jan 2005
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You need:
-two or three routes for the civ to take at all times. The routes can cross, but you don't really want to force him through a single chokepoint too often. -Lots of sniping spots that are protected, but that the bodyguards can attack to supress the sniper. For balance, make the better sniping spots more vulnerable to attack. -The assassins should have their own territory which they can use to quickly traverse the level and get to a good ambush spot. In Hunted, this was the rooftops. It's mostly safe, but the bodyguards can sometimes invade this space to kill the snipers. -Once in a while, provide an enclosed space for the hunted to hide while the bodyguards regroup. But never let him be completely safe. |
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09-05-2006, 07:11 PM | #3 |
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Thanks that helps alot
What about bodyguard classes? Is it ok to replace one of them with say the pyro or demoman or is Medic, Soldier, Heavy a must? |
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09-05-2006, 08:10 PM | #4 |
Join Date: May 2005
Location: Changes every few months
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I suppose he can be whatever class you want - It might be interesting to make the Hunted be a Demoman you have to escort to blow a bridge or something. Give it a whirl.
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09-05-2006, 08:17 PM | #5 |
Join Date: Sep 2006
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I meant the bodyguards not the Civ, but now that you mention it that's a pretty good idea!
/me steals |
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09-05-2006, 08:46 PM | #6 |
Join Date: Dec 2005
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look at betrayed, it was a good hunted map, one of best looking hl1 maps too
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09-05-2006, 09:40 PM | #7 | |
Retired FF Staff
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Quote:
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09-05-2006, 11:36 PM | #8 | |
Join Date: Dec 2005
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Yeah but it was made pre-iraq invasion, there will presumably more interest in it in todays world judging by the amount of these style games you see these days.
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09-06-2006, 03:36 AM | #9 |
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Join Date: Jan 2005
Location: CowTown
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My friends and I played Betrayed quite a bit a while ago. Usually we annoyed the heck out of the assassins when we conced the Hunted to victory
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09-06-2006, 12:38 PM | #10 |
Fear teh crowbar.
Retired FF Staff
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It was usually too damned big for the casual player to download through the server. Now that we can put up our own dedicated map server through our personal hosting, it'll be a lot easier to spread around the custom maps.
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09-06-2006, 05:10 PM | #11 |
Useless
Retired FF Staff
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RAWR HUNTED!
Okay, some good things to have: Multiple exits in each area. Plenty of areas for backtracking. Clearly-defined areas. (Hunted has Main Road, Building One, Building One Roof, Alley, Ruins, Ruins Roof, Storage Area 3, Storage Area 3 Top, Yard/Field, Ruins Exit, Warehouse, Towers, Sewers, Resupply, etc...) Assassin-only routes/doors. (Hunted: top floor of Building One, Ruins top floor, Sewers) A mix of open/closed areas. Alternate routes that require assistance to get through. (Hunted: Vent up to Storage Area 3) A starting area the Assassins can't enter. An easily-guarded final exit. Typical classes... Assassins: Snipers (duh), sometimes a Demoman (1) or a Spy (1). Bodyguards: Soldiers, Medics, HWGuys, Pyros (sometimes), Demomen (sometimes), Snipers (sometimes).
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09-06-2006, 09:49 PM | #12 |
Join Date: Mar 2005
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a spy assassin? that'd be very mean
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09-06-2006, 10:25 PM | #13 | |
Join Date: Mar 2005
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Quote:
"Bill, is that you at B Roof?" "No." "Oh shi-" Assassins Score! |
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09-07-2006, 12:41 AM | #14 |
Join Date: Jan 2005
Location: California
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keep soldiers outta high places where they dont belong..
unlike hunted where they can jump on the damn roof :/ |
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09-07-2006, 02:47 AM | #15 |
Join Date: Dec 2004
Location: Melbourne
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A 1 spy assassin map would be pretty awesome, like The Hidden almost.
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09-07-2006, 03:50 AM | #16 |
Useless
Retired FF Staff
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It's been done. ejg2_hunted I think. Only 1 Spy was allowed, but with good comms it's pretty easy to get around. Unless he spams pills.
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09-07-2006, 01:05 PM | #18 | |
Join Date: Sep 2006
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Quote:
When I play hunted I always RJ to the roof, cross over to the ruins and use the back entrance to the exit zone Thanks for the advice guys. |
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09-07-2006, 01:23 PM | #19 |
Fear teh crowbar.
Retired FF Staff
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If you take out soldiers and make it a tight, close quartered map, that would make it pretty even on both sides. The soldiers are a necessity on hunted, otherwise all 5 of the snipers would be on the roof of the first building, sniping everyone that came out since no one could get up there. Unless, of course, there are concs on hunted. Its been forever since I've bothered playing it and I have no idea.
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09-07-2006, 02:42 PM | #20 |
Join Date: Sep 2006
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I've seen medics conc to the first roof a couple of times but I'm not sure how effective they are up there :S
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