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Old 01-24-2008, 08:37 AM   #1
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New TF2 Features..

Unlockable Weapons!
http://www.computerandvideogames.com....php?id=180237

Last edited by Suite307; 01-24-2008 at 11:18 AM.
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Old 01-24-2008, 04:42 PM   #2
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Quote:
PC Gamer explains, "One team must escort a small mining cart through a series of Dustbowl-like map segments. The cart moves faster the more Blue players are near it, but stops entirely if even one Red player is in range. Blue have to escort the cart all the way to Red's headquarters within a certain time limit".
You have GOT to be kidding me...
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Old 01-24-2008, 06:20 PM   #3
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Double the health? That sounds a bit much, especially for an HW. No uber doesn't balance that out as the strategy would be to buff everyone up with one medic and then have another with uber.

Maybe the engineer will get jump pads.
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Old 01-24-2008, 06:42 PM   #4
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Well, TF2, we got something for you!

We're getting throwable Medikits, buildable jumppads,in beta version.

Aha! Take that bitches!
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Old 01-25-2008, 03:14 AM   #5
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we may get more players

Valve is adding UNLOCKABLE weapons to TF2. First, what the fuck? this isnt an MMO. Second, yay because people will be pissed and come to FF!
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Old 01-25-2008, 04:52 AM   #6
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I don't think that is reason enough to assume people will drop TF2 and come running to FF.

When I read the changes coming to TF2 I cringed too, but guaranteed I'm not going to completely stop playing it. It will be something new and different to play and experiment with. Most of the TF2 community will probably do the same.

TF2 & FF are so far apart in gameplay. It's only the word 'fortress' that keeps them synonymous with each other. The average TF2 player will not find FF appealing at all, in my opinion.

..and what's so wrong with that anyway? I like the small community here. I wouldn't want 50,000 idiot TF2 kids pudging up our servers.
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Old 01-25-2008, 05:54 AM   #7
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Quote:
Originally Posted by greenday5494
Valve is adding UNLOCKABLE weapons to TF2. First, what the fuck? this isnt an MMO. Second, yay because people will be pissed and come to FF!
Until they come here and find childish posts like this? No one's in any position to say how it'll affect the game. More so, there's nothing to indicate there'll be a mass exodus leading people to play FF. FF just needs to focus on itself.
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Old 01-25-2008, 02:44 PM   #8
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Still you got to admit, throwable medikits makes TF2 out of it's league.</imo>
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Old 01-25-2008, 04:15 PM   #9
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FF RULES!!!
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Old 01-25-2008, 08:45 PM   #10
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ya know, i was gonna upgrade (finally), and finally play TF2 and FF in DX9 mode with full settings. I really did like TF2, but now with this shit. i dont know. unlockable weapons LOL.
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Old 01-25-2008, 08:48 PM   #11
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Well I think it won't be that bad. TF2 is amazingly well balanced compared to TFC, removal of grenades cleans up the gameplay IMMENSELY, and does help to define each class.
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Old 01-25-2008, 08:57 PM   #12
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Quote:
Originally Posted by zSilver_Fox
Well I think it won't be that bad. TF2 is amazingly well balanced compared to TFC, removal of grenades cleans up the gameplay IMMENSELY, and does help to define each class.
Balance. Right.

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Old 01-25-2008, 09:18 PM   #13
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Originally Posted by Credge
Balance. Right.

Your definition of balance is fucked up, get out of your box.
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Old 01-25-2008, 10:20 PM   #14
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Originally Posted by Suite307
Your definition of balance is fucked up, get out of your box.
Do you even know what my definition of balance is?

Also, by all means, tell me what balance is.
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Old 01-26-2008, 12:33 AM   #15
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# a state of equilibrium
# a scale for weighing; depends on pull of gravity
# equality between the totals of the credit and debit sides of an account
# proportion: harmonious arrangement or relation of parts or elements within a whole (as in a design); "in all perfectly beautiful objects there is found the opposition of one part to another and a reciprocal balance"- John Ruskin
# equality of distribution
# remainder: something left after other parts have been taken away; "there was no remainder"; "he threw away the rest"; "he took what he wanted and I got the balance"
# Libra: (astrology) a person who is born while the sun is in Libra
# Libra: the seventh sign of the zodiac; the sun is in this sign from about September 23 to October 22
# bring into balance or equilibrium; "She has to balance work and her domestic duties"; "balance the two weights"
# symmetry: (mathematics) an attribute of a shape or relation; exact reflection of form on opposite sides of a dividing line or plane
# compute credits and debits of an account
# counterweight: a weight that balances another weight
# poise: hold or carry in equilibrium
# balance wheel: a wheel that regulates the rate of movement in a machine; especially a wheel oscillating against the hairspring of a timepiece to regulate its beat
# be in equilibrium; "He was balancing on one foot"
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Old 01-26-2008, 02:10 AM   #16
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#A word with seven letters

Anyway, this is doing what classes in FF already do - each have their disadvantages and advantages. d:

Demo should get a spamcannon that shoots ten sticky bombs at once.
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Old 01-26-2008, 07:20 PM   #17
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Except it rewards players with too much time on their hands and punishes newbies. It HAS to. If there are no advantages to this new equip, then it won't be used, making this update worthless.
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Old 01-26-2008, 07:27 PM   #18
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Ah, way to ruin the TF series.
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Old 01-26-2008, 07:36 PM   #19
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Quote:
Originally Posted by uBeR
Ah, way to ruin the TF series.
They already had ruined the TF series and Valve never should have used "TF" in the name.
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Old 01-26-2008, 07:56 PM   #20
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How do they ruin a game by modifying how existing weapons work ?
Double HP + No Uber ?
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