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Old 05-16-2014, 03:15 AM   #1
KubeDawg
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Explodable area that causes water level to raise or lower?

I'm trying to make an area where you can set a detpack that causes an area of water to raise or lower. Right now, I have a trigger_ff_script entity with an OnEndTouch to trigger a logic_relay entity. This logic_relay entity then triggers the water to raise but it doesn't work. I've tried all other output options instead of OnEndTouch but none seem to work either.

According to the wiki below, I need the logic relay because the ff script entity will do nothing until it is added.
http://www.fortress-forever.com/wiki...tpack_triggers
(This is using LUA for the script.)

Quote:
detpack_trigger (trigger_ff_script): Trigger that activates when any detpack explodes nearby
blue_detpack_trigger (trigger_ff_script): Trigger that activates when a blue detpack explodes nearby
red_detpack_trigger (trigger_ff_script): Trigger that activates when a red detpack explodes nearby

This entity has no effect by default. To cause walls to open, effects to fire, etc. Place a logic_relay in your map, and name it 'neutral_det_relay', 'blue_det_relay', 'red_det_relay', etc. Use the logic_relay's onTrigger output to fire events within the map.
In any case, I've tried both with and without a logic relay and still can't seem to get this to work.

Settings:
trigger_ff_script output: logic_relay - trigger
logic_relay output: water - Open
func_water_analog properties: Move direction UP, Tried both 1 and 0 Start positions.

Any ideas how I might be able to fix this, assuming that script still works in the game I play?
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Old 05-16-2014, 06:43 AM   #2
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Edit: I got it to work finally. This thread can be deleted.
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Old 05-16-2014, 12:45 PM   #3
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Brings back memories of Undertoe, used to be so easy to do in tfc, good job for figuring it out.
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