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06-22-2012, 01:03 AM | #1 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
The Steamworks Situation
Steamworks is an API intended to help with developing and publishing a game or mod. If Valve gives you access, it means that your game/mod will be distributed by Steam and will have access to features like achievements and matchmaking, among other things. Essentially, though, if we were granted access, it'd mean you could update or install Fortress Forever using Steam just as you would update or install a commercial Valve title. Unfortunately, Valve never contacted us about being included when they were inviting other Source mods to be part of the program.
After a lot of uncertainty surrounding the issue, we now have something definitive. This is the last correspondence with Valve we have had regarding Steamworks. I replied and asked for some clarification but have gotten no response. Quote:
Essentially, this boils down to the fact that we probably won't be getting Steamworks support. However, Steamworks support isn't as big of a deal as it once was and is more likely to get worse for mods over time (due to #3 above) rather than better. It seems unclear at this point if getting on Steamworks would even increase FF's visibility in the Steam UI. I'd love to be proven wrong and see Valve release updated tools and a new mod-supported engine version. In the meantime, though, we'll keep plugging away at improving Fortress Forever. With Steamworks no longer in the picture, we must make our own way forward, meaning that community support is as necessary as it's ever been. If you'd like to help us out with anything, let us know on the forums. Also, be on the look out for a new patch in the near future (give or take a few soon's). |
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5 members found this post helpful. |
06-22-2012, 03:17 PM | #2 | |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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Quote:
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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1 members found this post helpful. |
06-24-2012, 02:26 PM | #3 |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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looks like its time to look into making your own auto updater.
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! |
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06-24-2012, 06:35 PM | #4 |
Join Date: Jan 2008
Posts Rated Helpful 12 Times
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ok so it looks like were going at it alone
i agree with the autoupdater idea, but i am the 99% who loves the game but cant program worth a shit therefore i am useless just bitching about something i cannot assist in solving. i can however give ideas... there has been a lot of discussion about the autoupdater idea and if i understood squeek correctly in the couple convos we had about it months ago, he said something along the lines of it would be too complicated or take too much time / resources that we dont have at this point in time. aside from the updater issue, kube has already basically taken care of all the immediate update issues in his server.... (pyro nerf, no soldier 2ndary nades), so the gameplay is improved while at the same time still true to default 2.4 values without going all TALOS'd out. kube should just make his server the main pub, and keep it up to date with the latest values and gameplay fixes on the agenda for optimized ff pub play. We could also have kube set those same values on a pickup server. For all i care we just really need 1 strong running pub server, and 1 consistent pickup server... We should start beta testing in kubes server again frequently on the weekends and keep improving the game more often.... Then have organized votes to change values / gameplay in the forums after beta testing.... Any other quick fix ideas? |
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06-24-2012, 10:34 PM | #5 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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I think we need 2 pub servers... One euro, one US. Ideally, we would have many pub servers all around the world with their own "nationality" player base (A South American server, a Russian server, a server in Japan etc). Ive always thought of trying to get FF to appeal to the non-english "market" but it's easier said than done.
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06-25-2012, 03:13 AM | #6 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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9:17 PM - DEXTER: can you teach me how to play o 9:17 PM - squeek.: you jump a lot 9:18 PM - squeek.: and do sweet moves 8:55 PM - FDA: fart in you fridge and blame it on wild animals Last edited by Dexter; 06-25-2012 at 03:13 AM. |
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06-26-2012, 02:20 PM | #7 |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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i mean a real one... desura sucks ass, mine won't even update FF...
2 mods that do it are coh mods but i bet its possible to do for a source game as well. to my knowledge you just hook the download up to website so it just acquires it from your website. you could ask how these guys did it and see if its possible to do here. having one will greatly improve the mod as a whole as you can update it more. the one on desura really doesn't count plus it leaves you relying (desura, and) on everyone to use desura and for me it doesn't even work so i can't use it. coming up with an auto updater i think is a huge step towards this mods independence from steam to me a vital step if were ever gonna get past steamworks. i would say after 2.5 released start looking into an auto updater so you can get patches out quicker. it would go along way towards keeping the game afloat.
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 06-26-2012 at 02:33 PM. |
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07-09-2012, 10:52 PM | #8 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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