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Old 12-19-2007, 04:47 PM   #1
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Low FPS Textures

We need this...I can't mod for shit, and I know that it's a huge project but if someone would be willing to take this on I think it would help a lot.

I'm thinking something similar to Dr.Flexyjerkov's Texture pack

Here's another one of his
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Old 12-19-2007, 04:51 PM   #2
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NO flex textures sucked there were way better ones :P
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Old 12-19-2007, 04:53 PM   #3
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Quote:
Originally Posted by Soulja
NO flex textures sucked there were way better ones :P
yes they did suck, but they served a purpose for people who needed them to be dumbed down in order to play the game.
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Old 12-19-2007, 04:53 PM   #4
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low fps textures are blasphemous!
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Old 12-19-2007, 06:00 PM   #5
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^Agree 100%

But they ARE needed for people who want the game to run better on their computer.
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Old 12-19-2007, 07:19 PM   #6
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Quote:
Originally Posted by Desyphur
^Agree 100%

But they ARE needed for people who want the game to run better on their computer.
exactly...although I think they kill the game...it would bring more people into it if there was the option.
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Old 12-19-2007, 08:07 PM   #7
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Easy to do are low poly models, and they don't affect visuals (since low poly versions of the models only get used when the models are far away).
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Old 12-19-2007, 08:19 PM   #8
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I agree there needs to be alternatives. I personally enjoyed the bathroom tiles everywhere. I carried a urinal cup in my backpack to give it that extra fresh smell everywhere I went.
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Old 12-20-2007, 11:04 AM   #9
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/agree

i would nee some of this textures ² ^^
but i like the idea of include it into FF
so everybody has the opinion to choose
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Old 12-21-2007, 10:00 PM   #10
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Adroit Textures

what about those textures:

http://www.ozfortress.com/media/customs/TFC/474/Toon
can also be downloaded here:
http://rapidshare.com/files/78194735...42005.zip.html
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Old 12-21-2007, 10:36 PM   #11
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Uglified

Last edited by Paft; 12-21-2007 at 10:43 PM.
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Old 12-22-2007, 05:12 AM   #12
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I thought HL2 had a LOD system which made the need for such system resource savers unnecessary.
besides, the games like 3 years old already.
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Old 12-25-2007, 10:13 AM   #13
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This would be useful for my lappy it struggles a bit. I will be checking out high fps configs first though.

You could do a trick and replace all blue team walls with a mostly white colour with a slight hint of blue and the same for red's base and make the floor textures all another colour same with the ceilings. Job done. Theres just a lot of them to replace so I writing a program/script to do it would be worthwhile.
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Old 04-18-2010, 01:19 AM   #14
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might any1 get interested in making some clean textures?
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Old 04-18-2010, 09:10 AM   #15
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This really isn't an easy job at all. So many maps use so many different textures, its not the same job as making them for TFC. There are >120 different Textures used in ff_bases not including signs. A particularly bad map for use of different textures. ff_monkey only uses 20 but none are the same as bases or most other maps. Then of course there's schtop with completely different textures again and ff_ksour.

It's entirely possible to try to get all wall textures pointing to one simple texture file (etc) but it's still a case figuring out what textures need doing.

I don't think the textures will help that much for FPS either. I can't be 100% sure but it's usually the spam (CPU power) and brush detail in the maps than the textures used that will slow your PC.

A test could be done on one map for this theory without TOO much effort but I personally won't be devoting my time to it. If you're gonna test a map then test monkey and make textures that tile 64*64. everyone has access to the monkey vmf I believe so they could do this themselves with reletive ease.
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Old 04-19-2010, 11:53 PM   #16
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hm ye, low res textures won´t make much diference idd
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Old 04-20-2010, 01:20 AM   #17
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You'd do better disabling normal/env mapping and expensive water, and you can already turn the texture quality down. At that point you are probably limited by your CPU anyway.
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