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10-02-2007, 08:28 PM | #1 |
Join Date: Sep 2007
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ff_charybda (concmap)
For you who hasn't read through his thread, this map is already released and can be downloaded here:
Download UPDATED:______________________________________18/10/2007 Hi! Great news, been working my ass of since 2 weeks back to get this map ready for all those "desperate" concers out there. Anyways, im glad to be able to post you some images from this map and i "hope" to be able to release it at the end of this week! Yes, the map folows a theme as you can see on those screenshots. This map was also a experiment to learn how entitys work together and how to create nice effects. The end contains two trainstations with a train that goes between them and folows a track along the map. Every 2 minutes the train leaves the station. Issues: Since the ambient_generic is bugged, i dont know if i will be able to make the train sounds work. Screen1, Screen2, Screen3, Screen4, Screen5, Screen6, Screen7, Screen8, Screen9, Screen10, Screen11, Screen12 Bye! Last edited by span; 10-18-2007 at 03:15 PM. |
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10-02-2007, 08:36 PM | #2 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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Looks awsome!!, what can you tell us about the dificulty? im dying for playing a concmap!
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10-02-2007, 08:44 PM | #3 |
Join Date: Mar 2007
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Can't say how much I enjoy this map, and I know how much work span put into it, being his first source map. He hit the conc top list a couple of months ago with 2 concmaps for TFC in the same style as Charybda, epic maps with themes, a very very very rare sight latelly (and i mean the latest 2-3 years).
So seeing this move to source is really great. Havent seen these kinds of maps since Fisheye left . The map is medium hard and well balanced, and as in span's TFC maps there is an awsome end room. And it will be on a conc server near you, quite soon |
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10-02-2007, 08:53 PM | #4 |
Join Date: Sep 2007
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Yeah Span. you did a very good job! Enjoyed testing it. The jumps are not so hard and the map looks awesome. i really think all will love playing it
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10-02-2007, 08:56 PM | #5 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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That is just plain beautiful. I'm almost tempted to send you money in thanks :P.
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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10-02-2007, 10:05 PM | #6 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
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Seems like a concy Portal like facility
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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10-03-2007, 04:24 PM | #7 |
Join Date: Mar 2007
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*bump* Think this belongs on the first page.
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10-09-2007, 09:40 PM | #8 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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In the last jump you have to get in to the first hole and press "s" while you are falling because there its a ramp that will push you foward but its not too big, then you will have to throw a conc under you to get into a roof with a radar and stuff.
ontopic: great map... i just wish it had a "big boss" jump.. i mean, the last jump should be a lot harder... but that`s just me. |
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10-09-2007, 09:42 PM | #9 |
Join Date: Sep 2007
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You can make it without the conc but I am sure it helps.
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10-09-2007, 09:45 PM | #10 | |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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Quote:
Hey if you are a mapper and a concer too, you should consider making a hard-ass map.. like concmap_exist or something that goes beyond advanced skill. |
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10-09-2007, 09:54 PM | #11 |
Join Date: Sep 2007
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Thats already been done. I am working on a new kind of conc map. *wink*
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10-09-2007, 10:03 PM | #12 | |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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Quote:
Still, i mean all the concmaps released for ff that im aware off (adam, adam2, charybda and concmap5) are kinda easy for those who conc since tfc so i was wishing if someone could make an expert or advanced+ map. |
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10-09-2007, 10:04 PM | #13 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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The jumps were too short and simple, but it was still a good map; well done!
EDIT: I hate the fact that anticonc has been enforced on all players; either open up another team for which concussion will be enabled, or make a button that, once pressed, applies anticonc to the individual player. Last edited by Player; 10-09-2007 at 10:28 PM. |
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10-11-2007, 11:48 AM | #14 | |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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Quote:
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10-11-2007, 03:31 PM | #15 |
Join Date: Sep 2007
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Well, out of about 10 pushes, i have done it once. The first time it happened I was in noclip mode to see what to do. I turned off noclip and landed in the hole and it flew me to the roof across. After that, I tried a bunch of times and it would miss a lot. Overall I have landed in the hole about 20x and only made it to the roof once (not counting the noclip one). Maybe I just got lucky but I do not want to do that jump anymore! (lol) Half the time I fly into the building, the other half i teleport back to the beginning of the jump.
Also, I am at work now and I get limited play time so I would rather spend it mapping or playing the new games (portal, E2) then try and demo a map I have already beaten. I might get to it eventually though (assuming i can ever do it again). |
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10-11-2007, 05:42 PM | #16 |
Join Date: Sep 2007
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Heh.. :P I have done this jump about 200 times during map creation, none of these times have i had any problems with teleports in that hole. I can on the other hand agree with your issue, and i know that at a cirtain angle you get teleported back.
I played this map most recent yesterday and could'nt get teleported back even tho i tried to. You must be doing the same misstake each time, aming for a buggy spot or something. Please, i'd like some new feedback if its possible and not only 100 precent focus on one bug at jump 11 thats actually not even a problem if you do it right, i can prove this by the fact that i hadn't even noticed this bug untill you started whining about it. :/ Again - Please, enough of jump 11, im very well aware of this now. |
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