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Old 06-22-2007, 02:38 PM   #1
stino
 
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looping pointfile?

wtf, i've loaded my pointfile to see what is wrong and it loops around my map, and ends where it started :s
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Old 06-22-2007, 03:46 PM   #2
own3r
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I am not sure if its related but if it goes out into the void at any point put a brush there I had a strange issue of phantom entities causing leaks but where nowhere near the point. Might have something to do with the origin of an entity being in the void?

If you still have trouble you could try drawing blocks over the map and compiling only bsp (not vis or rad) and record at what point the leak stops and investigate it. Compiling bsp only takes me only about 5 seconds so its quite quick.
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Old 06-22-2007, 03:51 PM   #3
Beetle
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Quote:
Originally Posted by own3r

If you still have trouble you could try drawing blocks over the map and compiling only bsp (not vis or rad) and record at what point the leak stops and investigate it. Compiling bsp only takes me only about 5 seconds so its quite quick.
I hated doing that in tfc mapping. I couldn't get my pointfile to work then, so it was ALWAYS blocking out bits of the map till i found the leak.
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Old 06-22-2007, 04:08 PM   #4
stino
 
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the weird thing about it is that there isn't any leak and the pointfile runs around my entire map in an 8 shape red base to the blue base trough the basements, and then to the yellow base, above ground, and then again to red base trough the basements and halfway the map it comes up trough the elevator shaft and goes to the red base where it started. and it hits a lot of entity origins while doing that so i don't even know wich one is creating the problem
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Old 06-22-2007, 07:43 PM   #5
own3r
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I guess one alternative which im not sure will help but might *shrug* would be to disable entity visibility in the "visgroup" then add a single entity in the center of the map and see if that gives a clear pointfile when you compile the map with BSP only?
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Old 06-22-2007, 09:41 PM   #6
shadow
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i had an issue similar to this which had me stuck for a month or so. it turns out several brush entities had spontaneously moved their origins out into the void and were causing general chaos. i was searching for a leak in the map geometry when in reality the leak was the geometry. of course, i'm not suggesting this is your problem, (although it is a possibility) the lesson simply is... when the pointfile makes no sense, check everything.
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Old 06-22-2007, 09:56 PM   #7
own3r
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Quote:
Originally Posted by shadow
i had an issue similar to this which had me stuck for a month or so. it turns out several brush entities had spontaneously moved their origins out into the void and were causing general chaos. i was searching for a leak in the map geometry when in reality the leak was the geometry. of course, i'm not suggesting this is your problem, (although it is a possibility) the lesson simply is... when the pointfile makes no sense, check everything.
Starting with visgroups sounds like a good plan, disable point entities compile it, disable brush based entites compile it and so on.
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