02-14-2007, 11:23 PM | #81 | |
Join Date: Mar 2005
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Quote:
Honestly if the double jump is to "overpowered" for you... then just go die... go play some CS where the most skill you need to have is your aim and such... dont play a game that makes you adapt and think and actually take time to learn to play the game... I find CS boring, not for the fact that the rnds take a long time, or the fighting or w/e... just for the fact that its the same crap everytime, same crap on every map... theres not enough variation in the game, whats the difference between Dust and Dust2??? THe layout... whoo... how much does that layout effect the game, just different angles... in TFC a different layout means a different strat of w/e what class your going to use, how your going to use it, and how you would stop someone from doing this or that... and it allows you to mess around and find what works best or w/e... I can take a look at a CS map and tell you the best strat to plant the bomb or defend... in TFC i can only go as far as telling you suggestions, nothing more... THats why i like TFC and thats why im looking forward to FF with some more usefull stuff that will expand the gameplay beyond the same crap weve seen in many other Realistic based games... |
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02-16-2007, 11:37 PM | #82 |
Retired FF Staff
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CS has a lot more depth than you claim. It is different from TFC though, and it does suck because of the same crap at in the same places on each map. That's the worst part about CS.. repetitive map design and gameplay. I'd take Urban Terror's TDM Survival mode with random spawn points for each team over CS any day.
edit meant TDM survival mode. Last edited by Dospac; 02-17-2007 at 09:56 AM. |
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02-17-2007, 12:23 AM | #83 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Waiting to play sucks. Period. I want to be rambo in games, since I can't do that in real life. Thus, I get killed quickly in CS, and have to wait even longer to play.
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02-17-2007, 02:24 AM | #84 |
Join Date: Feb 2005
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its all strategy and team strategy
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02-17-2007, 04:39 AM | #85 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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My strategy is:
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02-17-2007, 05:02 AM | #86 |
Join Date: Jul 2005
Location: Tampon, FL
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mine is very similar. except it starts with buy duallies. then when ive accumulated enough bling (i hope i have a good team!) i buy the para.
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02-17-2007, 05:55 AM | #87 |
Join Date: Nov 2005
Location: Calgary, Canada eh?
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Fortunately, my aim skill is good enough to
1. buy weapon 2. rush as fucking quickly as I can 3. kill a few mofos 4. die 5. repeat But the days when your aim is just plain old not there... well, those days I just play TFC |
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02-17-2007, 06:59 PM | #88 |
Join Date: Feb 2005
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watching top level cs games is really amazing though, every single shot, grenade, and location has to be dead on. if you mess something up, you pretty much lose the round unless you can pull off something amazing
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02-17-2007, 07:36 PM | #89 |
Join Date: Mar 2005
Location: Europe
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I only like top-tier CS gameplay, and that is why I can't stand playing it, watching my brother play it and other people on your general public server.
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02-18-2007, 01:17 AM | #90 | |
Join Date: Feb 2005
Location: Minnesota
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When I play CS I name my self TMP GOD and go to town with the mac-10 and tmp, I don't normally have too much sucess. |
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02-18-2007, 08:06 PM | #91 |
Join Date: Aug 2006
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Double jumping is good! Try CPMA or Warsow
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02-18-2007, 11:11 PM | #92 |
Join Date: May 2006
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Without actually playing, and just by going the post by Lost...
It seems like double jumping is useful but its still very subtle. Seems silly to me to get upset over something you havnt seen. The developers are some of the most long standing and experienced players of the game, I'm sure they know what they are doing. I know EVERYONE wants that same old huge set of leagues, set of clans experience again, and a huge way to go to get anywhere in terms of stature and playing etc. And work for it, I mean compared to any game ive played including MMO's TFC was the closest to a football/soccer team sorta sport where it was totally team based and practice.. I'm sure the developers want that probably more than us. |
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02-19-2007, 02:09 AM | #93 |
Join Date: Jan 2006
Location: Gilroy, California
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I love the tmp in cs my self, it can be headshot heaven if you know how to use it right. As for double jumping in tfc, it all depends on how its used. Balance is found on how classes interact with each other and how they move around the map. Speeds and height were implemented for a reason, you don't want people being able to jump into the sniper battlements, otherwise the snipers would never have a chance. The same goes for classes being able to cut down on the time it takes to get into the basement, but having a class like an HWguy being able to shave off 5 seconds of his times can sometimes me all the difference in balance when its clan play.
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02-19-2007, 04:08 AM | #94 |
Join Date: Jul 2006
Location: Melbourne, Victoria, Australia
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Yeah the TMP is pretty nuts in tight spaces, much prefer using it to the shotgun. It's funny that people bitch about a double jump but don't give a second thought to the conc jump :P Double jumping isn't anywhere near the conc level and from the sounds of things it won't really be a major change, just a bit of fun for getting around. Is it possible to double jump off a ramp to another sloped surface and jump off that in the one motion? That'd be pretty cool for some maps, sort of like wall jumping in prince of persia...
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02-19-2007, 04:44 AM | #95 |
Join Date: Mar 2006
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I find it humorous that there are basically two groups of people arguing the exact same argument, but on different sides depending on the issue.
One group says that bhopping is a part of the game, it's intentionally built into the game, so it isn't overpowering the game. The second group disagrees and says that it does overpower the game and is just lame. They switch sides when the subject of teleporters comes up. Teleporters are built into the game, just like bhop... but some think they ruin the game and others don't. It seems to be the bhoppers that don't like teleporters and the non-bhoppers who do. Everyone has their reasons for feeling one way or another, their "proof" to back it up, but in the end this entire fight is meaningless. Fascinating. <--- Didn't sign his name! |
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02-19-2007, 08:37 AM | #96 |
Join Date: Jul 2006
Location: Melbourne, Victoria, Australia
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Personally I don't care, I like bunny hopping and I like teleporters. As long as the mod is fun to play it doesn't really bother me.
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02-19-2007, 11:39 AM | #97 | |
Join Date: May 2006
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Quote:
And teleporters simply just enabled cheap kinds of play. Any unbalanced match meant the losing team could get hidiously destroyed. Ofcourse theres a couple of high points to that in that tides can possibly be turned but meh, dont seem to outweight the above. Public servers are an different thing entirely, to skip midmap and whatnot just takes away what to me was the whole point of a chaotic pub server. I dont think its anything to do with bhopping by the way. Thats an honest argument about teleporters, and doesnt relate bhopping or double jumping, so MEH! Happeh? |
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02-19-2007, 02:34 PM | #98 | |
Join Date: Feb 2005
Location: kidderminster, uk
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Quote:
those who are anti bhop = newbs without clue those who can = understand the game mechanics. it's not that difficult to grasp why teles fuck up the flow of the game. discuss |
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02-19-2007, 04:07 PM | #99 |
Join Date: May 2006
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Maybe its me but I was more concerned of trimping than bhopping being a form of cheating or something, but then again I quit the game pretty much when it started to get popular(not because of that mind)
Did someone say earlier in the thread that double jumping is to allow for trimping? |
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02-19-2007, 06:22 PM | #100 |
Join Date: Mar 2005
Location: Europe
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In the video they demostrated trimping, but from reading this thread I believe all aspects of double jumping (low-lying walls, stairs etc.) are present.
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