02-17-2008, 04:53 AM | #101 |
Retired FF Staff
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I love the fast action of FF and I've been involved with TFC since 2000, spent hundreds of hours in hammer to make ff_dropdown, etc... I mean... I love it. The work that's been done on FF is tremendous and I have a great deal of fun playing and mapping for the mod. I just don't think it's accessible to everyone.
Sadly, I don't see this mod becoming very popular without a dramatic reduction of overall gameplay speed. Of course I know it's never gonna happen because everyone that's sticking with FF today, those playing it and those designing it, are kinda old school and like the fast gameplay which explains why they're still around. So I'm just saying, unless it takes on a new direction like TF2 did, it's never gonna grow big. Gameplay needs to be alot slower to be enjoyable by your typical Joe. I doubt new players get very excited when they join a server and see people flying all over the place at the speed of light... There, I hope you guys can be more optimistic than I am. Back to playing FF... |
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02-17-2008, 04:58 AM | #102 |
Stuff Do-er
Lua Team
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I hope to never see the pace of the game compromised because of a lack of "new player" interest.
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02-17-2008, 05:01 AM | #103 |
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You'd better hope to never see a game die because of the lack of players.
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02-17-2008, 05:26 AM | #104 |
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i think aftershok is right. Sure, there are still some things that need work, but overall theres a big improvement.
As he said, pre-2.0 the main defenders (sol/demo/hw/engi) all had big disadvantages when matched with the attackers speed and utility, each class has been tweaked in the right areas to fix this.
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02-17-2008, 05:33 AM | #105 | |
FF Loremaster
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Quote:
In an organized atmosphere, the only offensive classes that get played are scout and medic, with the occasional defensive class going in to bust some defense up. Scouts and medics did the job they had rather well. The game was balanced at the top level, with some slight tweaking needed to be done. Now, though, much more tweaking has to be done to balance it.
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02-17-2008, 05:36 AM | #106 |
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I think your wrong. Admitadley ive only played 1 pickup (clan style) game in FF's entire exsistance since uni blocks it. However, ive played recently on a clan style server (and before) and it was blatent offense was overpowered. Ive had enough experience with TFC matches to tell when something is too easy or hard, and playing scout/medic was easier than it is in any fortress based game. Not only did the defenders have the disadvantages i mentioned before, but as a scout you could gain so much speed and unpredicated movement that a defender had no chance.
But they couldnt nerf the attackers because that would be taking the fun out of the game (fast paced ftw)! so instead they buffed the defenders! And it works out fine tbh (well... almost fine!) Last edited by 3allz; 02-17-2008 at 05:45 AM. |
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02-17-2008, 05:53 AM | #107 | |
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Dropdown is nearly impossibly to cap on in a 5v5 full game (2O 3D). Change that into a 7v7 and you've got regular caps. Make it a 9v9 and the D has an insanely hard time. Turn that around to a map like congestus. In a 5v5, 3D has a rough time. 7v7 is pretty even. 9v9's are D friendly. The side that is favored was dictated by the map. That is balance. There really wasn't much need to add in vastly new game mechanics, but I get it. It's something new. However, instead of slight tweaking (BHop speed, explosion radius', damage tweaks, etc), there are a plethora of other things that need to be fixed and adjusted. This whole "O is superior" thing is brand new. Before the patch, nobody stated this. Ever. If anything, there has been a discussion about how the O is vastly weaker than the D. Of course, this has to do with the skill level of the typical offense we have. From a pubbers perspective, a good O player is incredibly overpowering. As a defensive player, I can go in and completely stomp a pub teams defense. That's just the nature of the game. The same happened in TFC as well. This doesn't translate into the leagues, though.
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02-17-2008, 05:54 AM | #108 |
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I honestly don't think anyone can make the sweeping statements (in either direction) that we've seen in this thread about A being unbalanced or B ruining that after only playing it for a day...
Alot of the changes were definitely for the better, but the larger ones are at this point up in the air. Change is not always a bad thing, and you can't know if it is or not until you get used to it. |
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02-17-2008, 05:55 AM | #109 | |
Stuff Do-er
Lua Team
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Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-17-2008, 07:02 AM | #110 | |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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-or- If the defense is primarily using the upper areas, knowing that they're not going to let anyone near that hole, then you can conc up to the flag, albeit more difficult, it is still possible, even without getting the security. Maybe this is why you are our defensive captain and not the offensive captain. :P |
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02-17-2008, 07:18 AM | #111 | |
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02-17-2008, 07:57 AM | #112 | |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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02-17-2008, 08:14 AM | #113 | ||||
Interzone technican
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Last edited by mixer; 02-17-2008 at 08:20 AM. |
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02-17-2008, 08:26 AM | #114 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
And, soldier defenses are not viable. At all.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-17-2008, 08:27 AM | #115 | |
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Quote:
Are you talking full soldier defense or having one to two soldiers?
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02-17-2008, 08:43 AM | #116 | |
Stuff Do-er
Lua Team
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Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-17-2008, 09:41 AM | #117 | |
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Seriously too not sarcasm...I agree with you 1000% (yeah 1000 not 100)!
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02-17-2008, 10:22 AM | #118 | ||
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HW definately eats ammo too fast now. We'll address that in 2.1
Also yep dispensers don't tick fast enough. 2.1 fix! Quote:
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02-17-2008, 11:56 AM | #119 |
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I'm loving the new update. Seems to fix a lot of my issues with the older versions. I don't know, it just feels more professional, and complete. Great work guys!
I'm not the best, but I made this video of the new(ish) Scout stuff. I'm not the greatest at being speedy with everything though... so I'm not trying to show off. I don't have anything TO show off. http://youtube.com/watch?v=ouobRdCch6w (a lot of the stutter is because Source Recorder didn't pick up the frames... I have no idea why) All in all, TERRIFIC UPDATE GUYS! |
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02-17-2008, 01:42 PM | #120 | |
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And yes a clan style public game does translate into league play completely, always has. Only difference is that in a proper leauge match, theres gonna be more team work and more coridination on offy and def. Everything else stays the same... sure on a public server the FL defender might be a medic normaly so getting past him would be easier than someone who actually does play soldier, but thats only 1/4 of the defence - chances are the others arnt so shit. |
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