Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 07-03-2007, 09:11 PM   #141
Zaskar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Hmm, opened up hammer, couldn't find the lights i was talking about. Sometimes on things like street lights you see a small glow in the center, like fir a streetlight, almost like a mini star emitting light that you see in the air (not a spot or beam, just a glow, kinda like a little orb if light, getting weaker the further from the center it is, and like half a foot ingame wide)
Zaskar is offline   Reply With Quote


Old 07-03-2007, 09:19 PM   #142
Beetle
Beta than eva'
 
Beetle's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
env_lightglow or just env_glow can't remember
Beetle is offline   Reply With Quote


Old 07-03-2007, 10:21 PM   #143
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
ohh your talking about the sprite itself, yea thats true i could do that ... but i dont think i would see the difference if i would make it apart of the skybox texture, i would think it would look the same and save somewhat of performance... esp when its really simple in 3ds and would not require me placeing a whole bunch of sprites...
-edit well i found out at the end of the day that i had today the 4th off work so i got to put together my new render beast.. OHH LA LA and it is a beast, i guess a 640meg bfg 8800 beats dual 7950 512megs... but it does chunk down when it loads textures after the 640megs end wich is not very often... 200fps avg vs 999 avg though does make a difference, also the dual core 2.4' (actually total 4800?ghz) makes a BIG difference esp in 3ds where something that took 2 mins now takes .38 (38 seconds) here is some sshots of a few new textures to showoff

-^ no new textures just fps boasting

-


makes me feel good for staying up to 2am seting this other pc up
-edit again 8 min compile time vs 22 ,,, whooo hooo even with a few extra lights in

Last edited by barronofhellion; 07-04-2007 at 06:56 PM.
barronofhellion is offline   Reply With Quote


Old 07-10-2007, 02:04 AM   #144
Tennovan
The one and only
 
Tennovan's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts Rated Helpful 0 Times
I think its been almost a year since I've read any threads in the mapping forum but I must say, this map looks amazing. Three thumbs up and I will definitely help test this bad boy when the time comes.

Looking forward to this one
Tennovan is offline   Reply With Quote


Old 07-10-2007, 02:10 AM   #145
Beetle
Beta than eva'
 
Beetle's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
damn f-ing 812fps!? i need that kinda power
Beetle is offline   Reply With Quote


Old 07-10-2007, 02:11 AM   #146
Beetle
Beta than eva'
 
Beetle's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
lemme test it and see what fps i get
Beetle is offline   Reply With Quote


Old 07-11-2007, 04:45 AM   #147
Tennovan
The one and only
 
Tennovan's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts Rated Helpful 0 Times
Ha, I'm sure once you get all the textures in there along with a couple hundred grenades/rockets/bullets/flying bodies... things will even back out.
Tennovan is offline   Reply With Quote


Old 07-19-2007, 04:23 AM   #148
Tennovan
The one and only
 
Tennovan's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts Rated Helpful 0 Times
Double post -- any updates barron?
Tennovan is offline   Reply With Quote


Old 07-20-2007, 07:43 PM   #149
Jetpac
E-COOL
 
Jetpac's Avatar
 
Join Date: Jul 2007
Posts Rated Helpful 0 Times
Looking BAD ASS!
again as has been sai the only thing that looks a little dodgy is the space/stars textures apart from that it is full of win, im intersted in how it will lend itself to the TF style of play rather than UT
Jetpac is offline   Reply With Quote


Old 07-24-2007, 03:17 AM   #150
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
small update

well, i have to explain why i dont have much to update, last weekend i went on a trip to san jose to watch my friend from work in his 2nd pro boxing match, he won again in the 1st round by knock out.. it was a great match and i had a blast, me and a few others spent the weekend up there because it was such a long trip, so i didnt get much done on it, and this weekend i was catching up on all the things i didn't get a chance to do last weekend... so i only got about 3 or 4 new textures done and a lot of work done with lighting, mainly because i have 2 pc's now one i can build textures on and other such tasks while the other is chomping away at rendering and compiling, wich this beast does soo well i tend to not want to use the other pc now anyways news on new update for ff is great cant wait for it to out. .. and well i would sign up for a beta tester but i really dont have much time esp after devoting to this map /// pic ///

the lighting is not finished here yet, but i just wanted to toss something out to show that you actually can see things now here
barronofhellion is offline   Reply With Quote


Old 07-24-2007, 04:57 AM   #151
Hawk Eye
Who the fuck is this guy?
D&A Member
Beta Tester
 
Hawk Eye's Avatar
 
Join Date: Mar 2007
Class/Position: O Preferred
Gametype: AvD
Affiliations: [AE] Asseaters
Posts Rated Helpful 2 Times
Yeah, but if you get into the beta, you could then update it for FF sooner.
Hawk Eye is offline   Reply With Quote


Old 07-24-2007, 11:14 AM   #152
StatisticZ
My title is... Custom.
 
StatisticZ's Avatar
 
Join Date: Mar 2007
Location: Tri-State Area
Posts Rated Helpful 0 Times
Looks promising!
StatisticZ is offline   Reply With Quote


Old 07-24-2007, 05:32 PM   #153
BlisTer
Fortress Forever Staff
 
BlisTer's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 4 Times
those green and brown (?) textures don't really fit and aren't meant for repetitive useage like that.
__________________
Support FF:
untils you cry for the mercy like little shaven squirrel in my eating pot. - deathstriker666
BlisTer is offline   Reply With Quote


Old 07-24-2007, 10:11 PM   #154
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
hmm i guess ill have to add a divider in there, thx for the crit .but its not green and brown though, its green from the green fog that will be from some leaking vents spewing green smoke, still have to adjust the lighting so you can see it even better.. and really does not do it justice with that stock nasty hl2 texture you see where that arch is, once i get that massive wall texture done it will look better, atm im currently building the texture for inside the air pipes,, blister,, you are talking about that texture thats repeating on the far wall arn't you ?
barronofhellion is offline   Reply With Quote


Old 07-25-2007, 04:18 PM   #155
BlisTer
Fortress Forever Staff
 
BlisTer's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 4 Times
yeah that and the one on the sides of the central pillar.. seems more like a door texture or smt.
__________________
Support FF:
untils you cry for the mercy like little shaven squirrel in my eating pot. - deathstriker666
BlisTer is offline   Reply With Quote


Old 07-30-2007, 01:39 AM   #156
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
another small update

well lots of work is going into the new animated texture for the air tube... but most this weekend was spent compiling to get a better light setting, also i removed all stock hl2 textures from the map (only 1 really that nasty brick texture). so really the shots you see here are not by far a complete texture version, because i still need to do one for the main walls.. and above the main base area... im mainly tring to show off the lighting now ...

-

-
barronofhellion is offline   Reply With Quote


Old 07-30-2007, 01:44 AM   #157
Tyrus
 
Tyrus's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
This map looks freaking awesome.
Tyrus is offline   Reply With Quote


Old 08-01-2007, 05:20 AM   #158
Fragile
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
nice and quakeish.
Fragile is offline   Reply With Quote


Old 08-01-2007, 05:35 PM   #159
Teh Hwoling Manz
Banned
 
Teh Hwoling Manz's Avatar
 
Join Date: Jun 2007
Location: Stan Mikita's Donuts
Posts Rated Helpful 0 Times
Send a message via AIM to Teh Hwoling Manz
Pretty good but....

needs moar lazers.
Teh Hwoling Manz is offline   Reply With Quote


Old 08-02-2007, 12:32 AM   #160
punkrockrocks
When patch will out?
 
punkrockrocks's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
this map is so amazing! one of the first things i want to do in FF is to try this baby out!
__________________
MAKE MORE ESCAPE MAPS
Ingame: punkrock
Idle and support #nozoom, #ff.pickup
punkrockrocks is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:56 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.