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11-09-2007, 10:19 AM | #1 |
Join Date: Oct 2007
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ff_waterhazard (Warpath style)
########RELEASE#######
ff_waterhazard now available, updated with res file... https://duo.dur.ac.uk/bbcswebdav/xid-8417903_1 Mirror: http://files.filefront.com/ff+waterh.../fileinfo.html need mirrors So I finally got round to posting a thread for this... A Warpath style map, with 5 cmd points, 10 sec delay on recapture of points, moving spawns, all wrapped up in a hl2 waterhazard theme (canal sections)... The cmd point are shown by the numbers below (the colured spots are references for me to show where teams spawn according which points you own). Last edited by [AE] 82694; 08-05-2009 at 06:12 AM. |
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11-09-2007, 10:19 AM | #2 |
Join Date: Oct 2007
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more, though they appear to be very dark, I don't know why this is, it's lighter in game...
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11-09-2007, 10:31 AM | #3 |
Annoying people since 1986
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Looks very nice, and fun! Can't wait to test it
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11-09-2007, 02:37 PM | #4 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Damn, does look nice
More reason for me to get the Lua for it working :P
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11-09-2007, 02:43 PM | #5 | |
Join Date: Apr 2007
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Quote:
i cant wait to play this , it looks 'old school' in a good way... cant wait to see it in rotation ! |
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11-09-2007, 08:30 PM | #6 |
Retired FF Staff
Join Date: Mar 2007
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Environmental light looks a little washed out and yellow, but other than that looks nice. I like the layout.
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11-10-2007, 01:05 PM | #7 |
Join Date: Oct 2007
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There are distinct lighting zones, so that as you move between zones in map ie cmd 1 -> 2 you feel in a different section of map, helps you know exactly where you are and feel you've moved...
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11-11-2007, 09:39 PM | #8 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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I've nearly got the LUA for this ready and working, I've sent you a PM with the list of names you need to call your entities/caps and stuff so you can get your map ready for when I get it finished up.
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