Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 09-04-2016, 04:26 PM   #1721
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
AfterShockFF closed without merging pull request fortressforever/fortressforever#276 ('Refactoring: Create ff_player_shared.h file')

View on Github
FF_Team is offline  


Old 09-04-2016, 10:37 PM   #1722
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
AfterShockFF merged pull request fortressforever/fortressforever#288 ('Feature/kill assists') from DexterHaslem to beta

View on Github
FF_Team is offline  


Old 09-04-2016, 10:37 PM   #1723
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
AfterShockFF pushed 34 commits to fortressforever/fortressforever:beta

  • 2cd9f1 DexterHaslem: 'add lightweight state for keeping track of who attacked me recently. doesnt need to be networked'
  • 999966 DexterHaslem: 'fill out recent attacker info from OnTakeDamage'
  • db0cb7 DexterHaslem: 'add killassister to event. ModEvents.res must be updated too :)'
  • 5f0548 DexterHaslem: 'add fort points for kill assists as long as wasnt teammate'
  • 77f862 DexterHaslem: 'cleanup'
  • 40a617 DexterHaslem: 'basic console messages and added info for the assister'
  • d0134a DexterHaslem: 'minor fixes, consider only biggest contributor in last 5 seconds'
  • 85703b DexterHaslem: 'extra spaces'
  • 547dbc DexterHaslem: 'Merge branch 'beta' of https://github.com/fortressforever/fortressforever into feature/kill-assists'
  • 26fef6 DexterHaslem: 'minor cleanup, pull assist time into MAX_ASSIST_TIME_MS'
  • 52a5a0 DexterHaslem: 'stub handling switching teams, disconnects dropping a player from assists'
  • 76d8a3 DexterHaslem: 'debug stuff'
  • e08bca DexterHaslem: 'oops fix crash on killer being world'
  • 437b19 DexterHaslem: 'implement RemoveMeFromKillAssists'
  • ba14eb DexterHaslem: 'first pass death notice showing basic assist'
  • a9a75a DexterHaslem: 'stick kill assist in killer string right away. fixes alignment issues'
  • f0707b DexterHaslem: 'run assist damage tracking through GetDeathScorer(). makes sure assists from buildables and junk go...'
  • ca35df DexterHaslem: 'its me ur pal FFGameRules(). its me your pal vc2005 too stupid to figure out the inheritancein....'
  • 80144f DexterHaslem: 'add assist to log. simple 'assisted by' on new line for backwards compatibility'
  • afbb88 DexterHaslem: 'assist log formatting'
  • cdf8d8 DexterHaslem: 'cleanup pass'
  • fd2290 DexterHaslem: 'bump this wide character array down to 256. it doesnt really matter, and they're all overkill but'
  • 721be1 DexterHaslem: 'always run player's RemoveMeFromKillAssists()'
  • 5048d3 DexterHaslem: 'run spec check in get top kill assister'
  • 992293 DexterHaslem: 'code format consistency (lol)'
  • 2f921c DexterHaslem: 'clarification'
  • 2d55f3 DexterHaslem: 'start of exposing assists, add to client side player resource tables'
  • 5ad658 DexterHaslem: 'add assists to server side props and DTs. need to actually update them'
  • 379706 DexterHaslem: 'implement setters for assists on server player'
  • fb978b DexterHaslem: 'assist count reset logic'
  • d43bbc DexterHaslem: 'actually give her an assist point'
  • efe795 DexterHaslem: 'first pass add assists to scoreboard. forgot to add getter to IGameResources'
  • f31115 DexterHaslem: 'deaths filled out 70 width before, split evenly with assists column. looks nice'
  • fab7ee AfterShockFF: 'Merge branch 'feature/kill-assists' into beta. Conflicts:. dlls/ff/ff_player.h'

View on Github
FF_Team is offline  


Old 09-04-2016, 10:39 PM   #1724
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
AfterShockFF pushed 3 commits to fortressforever/fortressforever-scripts:master

  • d4755f DexterHaslem: 'script additions to support kill assists'
  • 8509dd DexterHaslem: 'add localized string for assists on scoreboard'
  • 61f1ce AfterShockFF: 'Merge remote-tracking branch 'remotes/fortressforever/feature/kill-assists'. Conflicts:....'

View on Github
FF_Team is offline  


Old 09-04-2016, 10:39 PM   #1725
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
AfterShockFF merged pull request fortressforever/fortressforever-scripts#59 ('script additions to support kill assists') from DexterHaslem to master

View on Github
FF_Team is offline  


Old 09-04-2016, 10:40 PM   #1726
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
AfterShockFF commented on issue fortressforever/fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit'):
@squeek502 it doesnt appear to conflict. I've merged the kill assists PRs. Can you check this is all good to go and merge the two PRs?
View on Github
FF_Team is offline  


Old 09-04-2016, 11:27 PM   #1727
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 commented on issue fortressforever/fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit'):
If it doesn't conflict, it should be good to go.
View on Github
FF_Team is offline  


Old 09-04-2016, 11:27 PM   #1728
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 closed issue fortressforever/fortressforever#293 ('Default hud_deathnotice_highlightself to 1')

View on Github
FF_Team is offline  


Old 09-04-2016, 11:27 PM   #1729
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 merged pull request fortressforever/fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit') from squeek502 to beta

View on Github
FF_Team is offline  


Old 09-04-2016, 11:27 PM   #1730
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 pushed 3 commits to fortressforever/fortressforever:beta

  • 06f1a8 squeek502: 'Make hud_deathnotice_highlightself on by default'
  • 9e1ec4 squeek502: 'Add a border to hud_deathnotice_highlightself and make its BG dark. - Uses default HUD foreground...'
  • bef002 squeek502: 'Merge pull request #296 from fortressforever/features/deathnotice-highlight. Enable...'

View on Github
FF_Team is offline  


Old 09-04-2016, 11:27 PM   #1731
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 merged pull request fortressforever/fortressforever-scripts#60 ('hud_deathnotice_highlightself script changes') from squeek502 to master

View on Github
FF_Team is offline  


Old 09-04-2016, 11:27 PM   #1732
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 67af77 squeek502: 'hud_deathnotice_highlightself script changes. - Accompanies fortressforever/fortressforever#296'
  • 310c1d squeek502: 'Merge pull request #60 from fortressforever/deathnotice-highlight. hud_deathnotice_highlightself...'

View on Github
FF_Team is offline  


Old 09-05-2016, 09:02 AM   #1733
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
AshMarks opened issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server')

View on Github
FF_Team is offline  


Old 09-05-2016, 03:49 PM   #1734
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
ax-rwnd commented on issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server'):
I can confirm this issue under debian 8 (unstable)/wine 1.8.2 and the latest released steam version (2.6?). The game crashes with a page fault when reading 0x00000024, so my first guess is a bad pointer access.

For me, the issue also appears when resizing from the main menu _after a game has...
View on Github
FF_Team is offline  


Old 09-05-2016, 05:52 PM   #1735
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
doublah commented on issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server'):
Fairly certain this is an engine bug.
View on Github
FF_Team is offline  


Old 09-05-2016, 07:02 PM   #1736
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 synchronized pull request fortressforever/fortressforever#290 ('Fix certain fields not getting saved in SourceTV demos')

View on Github
FF_Team is offline  


Old 09-05-2016, 07:02 PM   #1737
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
squeek502 force-pushed fortressforever/fortressforever:fixes/sourcetv-sendproxy from 060c93 to 159af5

  • 782189 squeek502: 'Fix SendProxy_OnlyToObservers not sending data to SourceTV. - This was stopping fields in a...'
  • c7b9f4 squeek502: 'Re-enable hud_keystate for SourceTV demos now that it will work'
  • 159af5 squeek502: 'Use SendPropTime instead of SendPropFloat in DT_FFPlayerObserver'

View on Github
FF_Team is offline  


Old 09-06-2016, 12:00 AM   #1738
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
AshMarks commented on issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server'):
@ax-rwnd Yes, if I enter a server then disconnect then change my resolution the game also crashes. I'm running Windows 10.
View on Github
FF_Team is offline  


Old 09-10-2016, 04:32 PM   #1739
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
AfterShockFF commented on issue fortressforever/fortressforever#290 ('Fix certain fields not getting saved in SourceTV demos'):
Is this ready to merge?
View on Github
FF_Team is offline  


Old 09-10-2016, 05:06 PM   #1740
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 61 Times
AfterShockFF commented on issue fortressforever/fortressforever-scripts#62 ('Remove the jumpgun from scout'):
Merging this so we can rework it for the next patch
View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:44 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.