Fortress Forever

Go Back   Fortress Forever > Community > Communities, Leagues, Clans and Guilds

Reply
 
Thread Tools Display Modes
Old 07-03-2013, 10:09 PM   #41
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 348 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by beees View Post
Why aren't you summing an estimated average*C into the numerator
Isn't the formula bavg= (values + approxavg*C)/(C+numval)?
Yeah, that's the next step. I thought it wouldn't matter since all I care about is the relative values of the Bayesian average (all due respect to the Bayesian people and their culture), not the Bayesian average itself (on Wikipedia it says: "In cases where the averages' relative values are the only result of importance, m can be replaced with zero."), but I'll fix the formula and see what happens.
__________________
Support FF:
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 07-03-2013 at 10:10 PM.
squeek. is offline   Reply With Quote


Old 07-03-2013, 10:17 PM   #42
aleXtric
#FF.Pickup Dictator
Beta Tester
 
Join Date: Aug 2011
Location: Detroit
Gametype: ADL
Affiliations: KiNGz .
Posts Rated Helpful 100 Times
Quote:
Originally Posted by Bayesian man View Post
White men have been using the name of our people for centuries in their mathematics without regard to the heritage, culture, or attainments of that which they steal from.

My Great-great-great Grandfather was one of the most respected men of our tribe in SouthEast Bayesia, he united the Ssengubar, Lutgeinkt, and Qw'sayloo clans in an effort to what led up to the last assualt of our race on the invading white man in the battle of Isandlwana.

That was the pinnacle of our battle with the white race and soon ended, because of succumbing in the later skirmishes to superior technology. The naming system your race often chooses to use is an unfortunate tactic in history, as the reason the Bayesians were defeated was the use of "white man's magic" or hence "his mathematic" of which the Bayesian forumulas were used in the artillery bombardments of 1882.

My people were honorable warriors, please respect them and their memory when using our name.
has to be nine
__________________
!add
#FF.Pickup - Quakenet

http://www.ffpickup.com/?p=irc
aleXtric is offline   Reply With Quote


Old 07-03-2013, 11:00 PM   #43
beees
 
Join Date: Jun 2013
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Quote:
Originally Posted by squeek. View Post
Yeah, that's the next step. I thought it wouldn't matter since all I care about is the relative values of the Bayesian average (all due respect to the Bayesian people and their culture), not the Bayesian average itself (on Wikipedia it says: "In cases where the averages' relative values are the only result of importance, m can be replaced with zero."), but I'll fix the formula and see what happens.
Hmm, relatively speaking, I don't think it'll matter then. Simple analysis would dictate that each average would just have a constant factor added, which means the order is the same. That is, for A/f > B/f > C/f implies A/f+c/f > B/f+c/f > C/f+c/f. By the way, I don't understand how you can get 100%. It shouldn't even be possible if you're using bayes...

Last edited by beees; 07-03-2013 at 11:02 PM.
beees is offline   Reply With Quote


Old 07-04-2013, 12:49 AM   #44
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 348 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by beees View Post
Hmm, relatively speaking, I don't think it'll matter then. Simple analysis would dictate that each average would just have a constant factor added, which means the order is the same. That is, for A/f > B/f > C/f implies A/f+c/f > B/f+c/f > C/f+c/f. By the way, I don't understand how you can get 100%. It shouldn't even be possible if you're using bayes...
Yeah, you're right, it shouldn't matter much if at all. I might still do it because if I calculate the global averages I could also display them somewhere and they might be interesting on their own and to compare to individual records/personal bests.

I only use the Bayesian average for ordering; the real average is displayed. See Wicked_Clown's entry here: http://parser.ffpickup.com/v2/record...AM_0:1:4454243
__________________
Support FF:
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 07-04-2013 at 12:50 AM.
squeek. is offline   Reply With Quote


Old 07-04-2013, 05:45 AM   #45
beees
 
Join Date: Jun 2013
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Instead of an arbitrary c, why not use a percentage of the total (ie. 1% of all players)?
beees is offline   Reply With Quote


Old 07-04-2013, 05:58 AM   #46
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 348 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by beees View Post
Instead of an arbitrary c, why not use a percentage of the total (ie. 1% of all players)?
I'm going to do it (as far as I know) totally correctly, and make the C for each record the global average of the "total" for that record. Like what I said in a previous post:

Quote:
(global average of time played on offense * global average of scout as offensive class choice + sum of time played as scout) / (global average of time played on offense + total time played on offense)
so C = global average of the "total" and m = global average of the average being calculated.

I've not set it all up quite yet, but I've been testing to see the results, and, as an example, the Average Blue Pipe Kills values currently work out to: global average blue pipe kills (m): 5.3538 (calculated as total blue pipe kills / total rounds of demoman played) and global average of rounds of demoman played (C): 25.6489 (calculated as total rounds of demoman played / number of players)
__________________
Support FF:
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 07-04-2013 at 05:59 AM.
squeek. is offline   Reply With Quote


Old 07-09-2013, 12:46 PM   #47
Lynus
I like Ceyx
 
Lynus's Avatar
 
Join Date: Mar 2007
Location: MI
Posts Rated Helpful 11 Times
Send a message via AIM to Lynus
these stats are stupid, we want to see who has the best conc aim, the longest button hold on %map while %class, the amount of damage done as %class, the most airshots w/ rockets/grenades/pipes, the quickest cap on %map, the time spent in enemy respawns, most jumppads destroyed in yard on phantom, most kills while flag is in the yard, etc.
__________________
hef
Lynus is offline   Reply With Quote


Old 07-09-2013, 02:10 PM   #48
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
quickest caps would be nice.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 07-09-2013, 06:54 PM   #49
ddm999
worst ff player eu
 
Join Date: Jun 2012
Location: South Yorks., England
Class/Position: o - no, d - scout
Gametype: IvDZ
Posts Rated Helpful 18 Times
Quote:
Originally Posted by Lynus View Post
these stats are stupid, we want to see who has the best conc aim, the longest button hold on %map while %class, the amount of damage done as %class, the most airshots w/ rockets/grenades/pipes, the quickest cap on %map, the time spent in enemy respawns, most jumppads destroyed in yard on phantom, most kills while flag is in the yard, etc.
And you've just described everything FF can't do until someone adds more LogLuaEvent()s to base_teamplay. :P

Stats for best conc aim means tracking every shot fired by a player while they are concussed, meaning logs become even more gibberish because every line is filled with stuff about missing conc shots / hitting conc shots.

Kills while flag is in yard can't be done because map makers never use the default location_yard trigger that comes with base_location because they can't be bothered to find what it's called.

Tracking the button isn't that easy either as most map makers don't use a LogLuaEvent() for when security goes down / up. Seem to remember a certain map doing this, so maybe it's in base_security, you know, the thing no-one really uses.
__________________
gg ff not ded
ff very much alive
ddm999 is offline   Reply With Quote


Reply

Tags
water buffalo


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:58 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.