Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-23-2016, 01:58 AM   #20
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by Fruitcake View Post
The last thing HWG needs is more damage heh .
Overpressure is used to stop people so you can do damage to them, though, right? Damage that would otherwise not be dealt (or at least not as much)?

In theory, it could balance out overall while be less frustrating (assuming it's the being stopped that is frustrating).

Quote:
As for making overpressure great again (c wat i did there?), could you change it to be more like a mini concussion grenade centered on HWG (and not affecting him). Lower the radius and the push back maybe. Also concussion grenades push you harder if you're on the edge so maybe invert it so overpressure pushes hardest closer to the center. Just some thoughts.
Not sure how that's different than what exists now.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 07-23-2016 at 03:36 AM.
squeek. is offline   Reply With Quote


 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:38 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.