05-21-2008, 07:35 PM | #41 | |
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05-21-2008, 08:33 PM | #42 | ||
a fucking comedian
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-Joker |
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05-21-2008, 10:31 PM | #43 | |
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05-21-2008, 10:57 PM | #44 | |
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The decision to remove it was based strongly on the fact it takes no skill for the infecting medic to have it spread to some wandering bafoon that by happen stance ran into one of his own teammates. Again I repeat "NO SKILL" is involved for infection spreading. The ONLY person who finds infection spreading "fun and cool" is the infector, this is not limited to clanners, or just pubbers. Everyone! finds it annoying to be running out of your respawn only to be infected by some guy that doesn't know how to get out of the base once he's infected, or by some guy spreading it on purpose. How often have you ever heard a pubber (strictly a pubber) go "Hey omg this is awesome I just got infected by my own teammate", without a huge side of sarcasm behind it. Since spreading has been removed it's been great, you don't fear your own teammates, and it's dwindled down the people who are persistent enough to keep this same strategy. Now only the truely lamest people run around the base trying to infect and run, instead of just anyone who's had a bad day and feels like taking it out on random people in game. |
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05-21-2008, 11:10 PM | #45 | |||
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Personally I don't think infection is a high level tactic, because a competent team can counter it. But if you're arguing that it cripples teams when executed at the right moment, that means it's skillfuly done. Noob tactics AREN'T effective, if a tactic IS effective, it's a GOOD one. Quote:
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05-21-2008, 11:42 PM | #46 | |
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Being killed by sg's, again a direct result of engaging an enemy Being killed by mirvs, again a direct result of an enemy You're not fearing your teammates with spys, you're fearing a spy in disguise, a direct result of enemy. Bumping into random_infected_noob001 in respawn, not a direct result of engaging an enemy. It took this enemy no skill to infect you in respawn, just pure luck and chance that the person he infected is going to run around and spread the infection... no kill from enemy required. How can anyone possibley compare direct engagements with the enemy with random chance of bumping into one's own teammate? There's no need to argue this anyways, it's been removed and was one of the best decisions made by the devs. |
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05-21-2008, 11:57 PM | #47 |
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what joyous fun it was during those pre-patch times where people would go into spawn while infected because they thought the backpacks would heal them.
just like many of you, i would suicide. bind mouse3 kill. |
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05-22-2008, 02:07 PM | #48 | |
I got some bread, bitch
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05-22-2008, 02:45 PM | #49 | |
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I hate this mentality that if someone does something that kills you easily, it's because they're a noob, and not because they just thought of it first. |
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05-22-2008, 04:49 PM | #50 | |
a fucking comedian
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Effective does not suffice good. Let's go back to the AWP in Counter-Strike, since it's served as the unfair weapons whipping boy for ages: typically in a public server, an AWP is answered with another AWP. That AWP is in turn answered with a third AWP, and it escalates until you have 5 or 6 AWPers and 6 other well-meaning players getting their rectums blasted into whiny mash. The same pattern is observable with all unfair weapons; in fact, it's what defines an unfair weapon: any weapon that is so effective that use of other weapons is all but futile. I'm not sure medkit meets that definition well enough, but it's so effective and so frustrating that many players are content to disapprove of it anyway. -Joker |
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05-22-2008, 04:57 PM | #51 | |
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05-22-2008, 05:05 PM | #52 | |
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05-22-2008, 05:32 PM | #53 | |
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You can actually run to respawn to heal yourself after being burned. And splash fire damage (even running over a napalm nade only momentarily) does not produce the damage nescessary to run to respawn afterwards. I'll run through napalm on the way to enemy base and can still manage to get the flag and back to my base. If I'm infected (especially if im scout) by my own teammate in respawn chances are I'll die before I even get to the enemy flag. Please explain to me how you can possibley think the spread of infection takes skill. I'm curious how someone actually rationalizes the randomness of bumping into your own teammate in respawn to become infected takes any bit of skill at all. The initial infect takes skill, you have to get close to perform the action. So in answer to the original question of this thread, no I don't think someone completely focusing on infecting anyone and everyone in the base is unsportsmanlike because now it takes skill for each and every infect. Before the removal of spreading, yes it was very very unsportsmanlike. That said, even every other form of irritating game play (demo piping respawn..etc) still takes the presense and action of that player to perform it, wherease again infection spreading did not, you just had to infect one guy and let luck take it's course. Hell even the cloaked spy standing infront of the button/flag is very very irritating, but it's effective and takes the action of that player to do it. Plus it takes some skill to know where and how to stand to block the guy. |
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05-22-2008, 06:11 PM | #54 | |
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05-22-2008, 06:40 PM | #55 |
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Guys, infection is not worth this much discussion.
Getting infected is annoying, getting infected by a clueless teammate is worthy of pulling your hair out, people who do nothing but infect, to the point where the only weapon they ever have out is the medkit, are obnoxious and worthy of ridicule, especially considering how ineffective it is now. If all you're using is the medpack, I'm willing to bet money that you're only doing it as an annoyance to the other team, not because you think it's a "great, effective tactic."
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05-22-2008, 06:46 PM | #56 | |
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The game's focus is based on what one player can directly do to another player(s), either with teamwork or solo. |
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05-22-2008, 06:50 PM | #57 |
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only newbs not aware get infected by teammates.
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05-22-2008, 07:20 PM | #58 |
Spybox
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What still confuses me is the fact that everyone shoots down infection only doing a timed amount of damage. Infection is a "one shot" melee kill for a medic, while all other classes require multiple hits or positioned behind.
Why not just make infection only deal 20 damage(5 Damage a tick.) and spread but only deal max 15 damage.(Three Ticks.) This makes the medpack still a deadlier weapon than the crowbar, but prevents it from being the most abusive weapon in pub games. For personal opinion, I love to play sniper in pubs, and I can assist pretty well in base defense, but nothing is more annoying than a dedicated medic waiting at the respawn doors to infect you then run away. Its like a frontal-backstab, zero skill, maximum annoyance. |
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05-22-2008, 07:31 PM | #59 | |
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I agree with circ in saying that infection is annoying. And that is precisely why i do it. If it gets under the skin of the D, ill sling that stuff. Ive seen it happen. Of course i was playing in a pub server, but those guys were so concerned with me, they forgot i had teammates. I had 3 enemies chasing me.. I swear, it was a riot..so much fun...LOL As stated before, its not my premium choice of attack. I prefer to toss a nade or use the shotty. But, if i dont shoot them and kill them and im relatively close, they will get a case of aids. Its only one piece of the puzzle. If im playing with folks on a pub server, and i know i can sneak up on them..then, aids is served..lol It depends on what is happening with the D. If there's snipers, then you might want to figure out how to disrupt him/her. When you have maps like well and 2fort, where snipers are used in pub games, infection can really disrupt the snipers game. As we have all discovered, you wont see the sniper much in private servers/clan matches. So the need to infect doesnt arise as much. Sometimes you do stuff just cuz you can, and sometimes, you have to be more serious. I think i said this before also. Recognizing a certain etiquette that might exist in whatever server/game you're playing in goes a long way. That being said, i would throw nade, shoot, then if they aint dead..then start infecting, of course, if im still alive..thats always the variable isnt it?? NO one is just going to let you waltz up and love on em.. Last edited by myersjr; 05-22-2008 at 07:39 PM. |
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05-22-2008, 07:41 PM | #60 | |||||
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-A medic infecting one person takes some skill -Sabotaging a sentry takes some skill -In both cases the team suffers from their teammates' stupidity -In both cases the damage is done after the fact and requires no skill at that point (infection spreads, sg's auto-aim) PLEASE explain to me how infection spreading is any different. If anything infection spreading requires more strategy since as a spy you don't control where the sg is located. I personally like nuances like this, they add more depth to the game and make it less predictable. Yes, it's partially dependent on luck, but it's also preventable through skill. |
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