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Old 08-06-2006, 11:59 PM   #1
o_kentaro
 
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Sentry gun model (low poly)

helo everyone!,
im not so active here but i'm a very dedicated TFC fan and player,i love the game and having both FF and TFC2 on their way to final stages is great!.

not so long ago i've started modeling in maya 7.0 and learned to walk the walk pretty nice,(considering that i'm quite of a slow learner)

but anyways,today i've sat down on my chair and started modeling a lvl 2 sentry gun,started from legs,base,rotation cylinder,and so on...

and here are the results:
(kind'a low quality but if you want to check it out from close view i've added a download)




download:
http://rapidshare.de/files/28457845/...noskin.mb.html

comments and guidelines are welcome
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Old 08-07-2006, 12:01 AM   #2
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The gun is way undersized.
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Old 08-07-2006, 12:10 AM   #3
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I'm a fan of the condom barrels.
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Old 08-07-2006, 12:16 AM   #4
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i know nothing about modeling so i will go as far as saying good job at getting the hang of the basics
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Old 08-07-2006, 12:47 AM   #5
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The base is way too big for the gun, and the fronts of barrels should be flattened. Basically, enlarge the top part, that'll likely help it a LOT.

Good luck, modeling is tough, and don't let people discourage you.
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Old 08-07-2006, 12:50 AM   #6
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the whole modelling process is the toughest job in any mod these days i think.
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Old 08-07-2006, 12:56 AM   #7
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Coding is far tougher than modeling. Otherwise, since modelers are involved with the mapmaking process as well, I'd give them a 2nd. Then mappers.
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Old 08-07-2006, 01:10 AM   #8
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Quote:
Originally Posted by Etzell
Coding is far tougher than modeling. Otherwise, since modelers are involved with the mapmaking process as well, I'd give them a 2nd. Then mappers.
coding is tough, not to mention central to development, but dont forget modelling itself can be broken down into many levels: meshing, animation, UV mapping, texturing etc.. a lot of hours go into every single model, no wonder the devs get upset when people poopoo it. but then, thats development for you!
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Old 08-07-2006, 02:21 AM   #9
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I think he was trying to mimic the barrel shape of WW1 and some WW2 machine guns, like the Maxim or water cooled Browning .30 cal.
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Old 08-07-2006, 05:09 AM   #10
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NICE .. if the sausages were a wee bit longer you could pwn the crackers alot faster while mulching the olives.
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Old 08-07-2006, 07:13 AM   #11
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Originally Posted by Roady
NICE .. if the sausages were a wee bit longer you could pwn the crackers alot faster while mulching the olives.
rofl
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Old 08-07-2006, 10:04 AM   #12
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teeheheh you fail, sorry

i could do better, but i'm too lazy to dig up max
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Old 08-07-2006, 10:06 AM   #13
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That needs a lot of work .
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Old 08-07-2006, 10:47 AM   #14
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Quote:
Originally Posted by Pixel
teeheheh you fail, sorry

i could do better, but i'm too lazy to dig up max
Yeah, I doubt you could do better.

Seriously, do you aim to make worthless comments, or do they just come out that way?

Anyway, as for the model, it does need a lot of work. First off, like circ said the actual gun part seems too tiny. The back also looks more like an old TV than a badass automated machinegun. After you fix up the scale on the gun, work on the barrels. They don't look deadly enough. You could probably just use 2 cylinders if you had a good enough texture.

Anyway, I think you can also go a little crazier w/ the poly count. It is a model afterall, not a brush based prefab or something.
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Old 08-07-2006, 10:53 AM   #15
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I don't know where to start really, when I was making my Vickers model I used a lot of standard shapes as the base, then modified the mesh's to make them look less obvious it was a standard square. Then slapped on textures to hide it:

Unskinned, to show off the basic nature of it:


Rendered:
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Old 08-07-2006, 11:54 AM   #16
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Quote:
Originally Posted by Addicted to Morphine
Yeah, I doubt you could do better.
I bet I could. I just need to find 3dsmax and I don't feel like digging through cds
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Old 08-07-2006, 12:07 PM   #17
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Quote:
Originally Posted by Pixel
I bet I could. I just need to find 3dsmax and I don't feel like digging through cds
o_O

I bet ur lazy.
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Old 08-07-2006, 12:57 PM   #18
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Quote:
Originally Posted by Pixel
I bet I could. I just need to find 3dsmax and I don't feel like digging through cds
Excuses. Next time dont just give a bullshit, non-respectful reply to someone's work. Give constructive comments on how he can improve it and so on; your pacman map looks incredibly shit.

Kentaro, for someone that is new to modelling, it isn't all that bad but there are things that are not so positive :P Mainly the scale of the overall model. Sort out the scale of the gun base and the gun, and add more polys to make it look scary and you should end up with a better looking model. Then texture it to make it come alive
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Old 08-07-2006, 01:28 PM   #19
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Quote:
Originally Posted by Player
your pacman map looks incredibly shit.
yeah I know I was being serious with that map

anyways back on topic
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Old 08-07-2006, 02:40 PM   #20
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Yet another excuse...

Update us as soon as you can Kentaro
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