01-05-2007, 05:20 PM | #101 |
Join Date: Jan 2005
Location: Germany
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cool
fast bunnyhop and trimping ftw |
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01-05-2007, 05:23 PM | #102 | |
Join Date: Jan 2007
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01-05-2007, 05:25 PM | #103 |
Join Date: Jan 2005
Location: Ireland
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fappity fappity *fap*fap*fap*
ahhhh |
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01-05-2007, 05:26 PM | #104 |
Join Date: Jan 2005
Location: Montreal
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BT, I'm happy to hear that you're redoing the AC sound completely, I think it needs more VRRMFFF.
You know, kinda like when a car goes on turbo. |
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01-05-2007, 05:26 PM | #105 |
Join Date: Aug 2006
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cz2 is looking like heaps 'o fun right now.
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01-05-2007, 05:26 PM | #106 | ||||||
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
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There's going to be lua control for who can and cannot be tagged. For example we think its a good idea for the president to showup as tagged all the time for the bodyguards, so they can always know where he is if they are in the area. Quote:
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01-05-2007, 05:28 PM | #107 |
Join Date: Feb 2005
Location: kidderminster, uk
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yar that hop speed is looking fucking a
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01-05-2007, 05:50 PM | #108 | |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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01-05-2007, 05:59 PM | #109 | |
Join Date: Feb 2005
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theyre pretty big, but FF has tons to choose from in game, right? I hope the TFC ones are in. too bad there wasn't any concjumping shown in the video, but it's still awesome and shows how complete the game is. how fast is the bunnyhopping anyway? I hope its still around %170 |
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01-05-2007, 06:07 PM | #110 |
Join Date: Jan 2005
Location: Piracicaba - SP - Brasil
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Thanks for clearing things up, Phish.
I think that 40 seconds might be too much for the tracer. That'd be 10 seconds for player, and on a rush (on a serious war), that's usually how much the offence players last. But yeah, you guys will fix things up. And you have to watch very carefully for cheaters with this. Ah, and would be nice if the tagged player knew that he's being followed by the sniper. He would be tense, careul, looking for where the sniper is and such. And for the spy, if he attacks with the knife, will he lose his disguise? EDIT: yeah, I'd like some different crosshairs there. My current one is a white little dot that's the same for all classes. I'd love if FF have some simple crosshair to choose :P |
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01-05-2007, 06:15 PM | #111 |
Join Date: Jul 2006
Location: Austin, Texas
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I think 40 seconds would be alittle much as well
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01-05-2007, 06:16 PM | #112 |
Join Date: Jan 2005
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If you've been tagged is there some sort of indication that you have been? Also, is there an indication when your tag has expired?
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01-05-2007, 06:21 PM | #113 |
Join Date: Dec 2006
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Weeeee!
Good show! |
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01-05-2007, 06:23 PM | #114 |
Retired FF Staff
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grg, the tag from the sniper is visible to all your teamates and allies.
re: the tag time, we'll make sure it's balanced. re: indication of tag, yes you'll know when you are tagged and see when it wears off. |
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01-05-2007, 06:34 PM | #115 |
Join Date: Aug 2006
Location: Belgium
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great work guys, 2 thumbs up. it seems you managed to harness some of source's powers and implemented some great new tricks and abilities that will make gameplay even more interesting than tfc's. Seems every class is now worthy of appearing regularly in clanwars. I can picture this scenario where the spy cloaks, sabotages the enemy sg in their fr, then waits for the "go" of the offense in teamspeak, and while the sg is shooting the def, the off concs in and grabs the flag (now that i think about it it might be a bit unbalanced ). Like someone mentioned, you'd be appointing spies and snipers before a war.
Apart from that i'm glad with the video because now us mappers now what the general gameplay speed will be. Gordon is slow as hell |
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01-05-2007, 06:44 PM | #116 | |
Join Date: Nov 2005
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Can scouts take enemy spys out of disguise/cloak? Can scouts undo the SG sabotage? |
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01-05-2007, 06:48 PM | #117 |
Fear teh crowbar.
Retired FF Staff
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Heh, scouts can still disarm, I found out that you can't stand on top of a detpack when its dropped and expect to be exploded - it just disappears... dammit.
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01-05-2007, 06:59 PM | #118 |
Join Date: Jan 2005
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im not really scared how its going to work, i can see how its going to work in many different situations.
I think its stupid, but i dont know, i havent played it. skill maps, yes, old ctf maps could be destroyed D: (congestus and xpress to name 2 :>) |
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01-05-2007, 07:17 PM | #119 | |||
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Other things we are considering adding is having EMPs "short out" all Spy cloaks a certain radius from the explosion. Quote:
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01-05-2007, 07:24 PM | #120 | ||
Join Date: Apr 2005
Location: Brazil
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