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Old 06-30-2011, 02:04 AM   #1
KubeDawg
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ff_monkey issue

Lately, whenever I've been playing ff_monkey, even before the 2.42 patch, I get these errors on map load:

Code:
FF Capture the Flag
Map: ff_monkey
Players:  2 / 18
Build 4044
Server Number 75
Server version 2.42.1
Client/Server up to date
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache:  86 .wavs total 0 bytes, 0.00 % of capacity
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
Begin loading faces (loads materials)
End loading faces (loads materials)
Initializing renderer...
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/bodendecker.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/plant01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/plant01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/gras01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/gras03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/gras02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/gras02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/gras01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/ff_monkey/gras03.mdl)
File 'downloads/37150298.dat' requested from server 64.94.238.38:27015.
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
What happens is when we go to monkey, I start to see all sorts of weird patterns on the screen, only with a white color though. They seem to show up predominately on the faces of some of the textures like the big monkey entrance.

Demo here:
http://www.kubedawg.com/monkeyissue1.dem

Any idea how to fix?
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Last edited by KubeDawg; 06-30-2011 at 02:04 AM.
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Old 06-30-2011, 02:52 AM   #2
squeek.
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Judging from this:
Quote:
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
I'd say it's possibly an issue with DirectX 8.

Also, moved to tech support.
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