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Old 01-15-2008, 06:52 PM   #1
Tyrant
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How too..

How do you make it so You don't deal damage to yourself. From Grenades, rockets? Is this possible?
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Old 01-20-2008, 03:49 PM   #2
own3r
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Not sure, but it is possible to have an brush entity which gives you hp or whatever you like every so many seconds, lets say every second.
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Old 01-20-2008, 07:43 PM   #3
A1win
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Code:
function player_ondamage( player, damageInfo )

	-- Entity that is attacking
	local attacker = damageInfo:GetAttacker()

	-- If no attacker do nothing
	if not attacker then return end

	-- If attacker is a player do nothing
	if not IsPlayer(attacker) then return end
	
	local playerAttacker = CastToPlayer(attacker)
	
	-- If player is damaging self do nothing
	if player:GetId() == playerAttacker:GetId() then return end
	
end
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Old 01-21-2008, 12:17 AM   #4
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Now get quad working at the same time
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Old 01-28-2008, 10:46 AM   #5
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how too make it so your grenades only affect yourself? (usefull for concmaps)
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Old 01-29-2008, 12:37 AM   #6
trepid_jon
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ff_waterpolo.lua has some invincible & quad damage shit going on if you want to reference it.
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