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Old 10-21-2007, 01:07 AM   #1
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why all maps did not have player shadow?

the media http://www.fortress-forever.com/medi..._shutdown20038 can see player have shadow,but I can not see.why?
My card is X1950gt.
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Old 10-21-2007, 01:43 AM   #2
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I believe they were removed because of an issue where the shadows could be seen through floors or something. Hopefully they will make a reappearance sometime soon in an update. It doesn't bother me that much (I would probably just turn them off anyway) but I can see how it would be a major concern for some people.
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Old 10-21-2007, 06:19 AM   #3
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Source = crappy non-volumetric shadows

Basically, shadows in the current build of Source don't shadow opposite of the light source, they are just there, and thats super lame.
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Old 10-21-2007, 11:21 AM   #4
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I still want see shadows in game
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Old 10-21-2007, 08:27 PM   #5
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Maybe the New Shadows from Ep. 2 would work well?
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Old 10-21-2007, 10:13 PM   #6
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Quote:
Originally Posted by PsYcNeT
Source = crappy non-volumetric shadows

Basically, shadows in the current build of Source don't shadow opposite of the light source, they are just there, and thats super lame.
crappy shadows>no shadows

ep 2 shadows=ftw
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Old 10-22-2007, 03:15 AM   #7
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Quote:
Originally Posted by richard nixon
crappy shadows>no shadows

ep 2 shadows=ftw
agree.
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Old 10-22-2007, 03:41 AM   #8
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ff should be compiled with the new source engine just to take advantage of the fire effects!
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Old 10-22-2007, 04:56 AM   #9
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SURE THAT WONT TAKE TIME AT ALL


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Old 10-22-2007, 11:49 AM   #10
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Quote:
Originally Posted by shadow
ff should be compiled with the new source engine just to take advantage of the fire effects!
Yes sirree, now get your happy programming ass into the dev's mailbox and show us what you can do.
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Old 10-22-2007, 10:53 PM   #11
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indeed, they were taken out

This is from Mantis:
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They don't' draw properly or consistently. Let's just axe them. Shadows on doors look particularly bad... shadows from players that cut through walls are even worse.
this was all written before orange box ofc. and with their new engine updates, it might be reconsidered.. dont put a lot of money on it though, its low priority if it is to ve considered.
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Old 10-24-2007, 05:54 AM   #12
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Happens in TF2 still(at least with my vid card/shadow settings), so.. heheh
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Old 10-24-2007, 10:29 AM   #13
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yea...in TF2 you can see shadows coming through the roof...no biggy though. You don't know who is up there and by the time you do get up there everybody might be gone, back stabbed, mutilated, funeral pyred, axed, baseball batted, wrenched, sniped, etc.

I would really like to see shadows in FF...let us decide to turn it on or off.

If it really is that bad then I guess off is best for now.
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Old 10-24-2007, 12:05 PM   #14
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Well, one of the main problems I saw was seeing buildables through floors. You'd know just where that SG was because you could find it on the floor below where it was actually built.
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Old 10-24-2007, 07:32 PM   #15
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good i like that idea. fucking SGs.
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Old 10-24-2007, 08:23 PM   #16
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There were situations where incoming offense could be seen quite ahead of the point where you should be able to see them as a defender, just by the shadow popping through a wall/doorway/the ground/around a corner etc. It was pretty awful from a gameplay pov..
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Old 10-25-2007, 03:42 PM   #17
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Coming with some experience in the game...I guarentee that i would exploit that if you brought it back. Keep it out it's not that big of a deal, but in the wrong hands it would be very powerful!
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