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08-19-2013, 07:05 AM | #1 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Hotfix: Cap Points (Aug 18, 2013)
Changelog:
This is primarily a server hotfix (but is good to have if you are a map maker). Basically what this does is fix maps like ff_dustbowl (which is meant to give 25, 25, and then 50 points per cap) only giving 10 points per cap. The only changed file is base_teamplay.lua. Download Thanks to NeoNL for reporting this
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 08-19-2013 at 09:29 AM. |
1 members found this post helpful. |
08-19-2013, 07:38 AM | #2 |
#FF.Pickup Dictator
Beta Tester
Join Date: Aug 2011
Location: Detroit
Gametype: ADL Affiliations: KiNGz . Posts Rated Helpful 100 Times
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you're almost da man.
Last edited by aleXtric; 08-19-2013 at 09:38 AM. |
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08-19-2013, 09:29 AM | #3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Updated with an actually fixed version. If you downloaded the hotfix before this post, you'll need to re-download.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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08-19-2013, 09:38 AM | #4 |
#FF.Pickup Dictator
Beta Tester
Join Date: Aug 2011
Location: Detroit
Gametype: ADL Affiliations: KiNGz . Posts Rated Helpful 100 Times
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you da man.
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08-19-2013, 12:05 PM | #5 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Uploaded to my server.
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08-20-2013, 03:57 AM | #6 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Question, I'm a bit confused what this will do to help maps like dustbowl. With the hotfix, red team still wins if blue team caps extremely quickly. Red team still gains quite a few points before the teams even get out of their spawns to start capping and I think it is partially to do with the 60 second timers at the start and between each cap.
The other part is just how quickly red team gains points. If the spawn timers were cut in half or 2/3rds, it would give blue team a better shot at winning but I still think even with that type of a change the scoring for red team should be slower with this hotfix. I think another important lua option would also be to give both teams the chance to play offense/defense instead of ending once blue team caps all three points and maybe allow the secret areas to be detpacked rather than based on a timer. And it could be made so that only the grenade bags for CP1 & 2 contain a detpack. Last edited by KubeDawg; 08-20-2013 at 03:59 AM. |
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