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Old 03-21-2009, 10:57 PM   #21
Agent Buckshot Moose
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Yeah, pyro should be enabled.
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Old 03-22-2009, 12:44 AM   #22
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Yeah, pyro should be nerfed.
fixd
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Old 03-22-2009, 12:51 PM   #23
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Never said that it doesn't need some fixing. Still should be enabled.
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Old 03-22-2009, 08:51 PM   #24
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request: rtv on the server please.
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Old 03-25-2009, 03:24 PM   #25
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Originally Posted by Agent Buckshot Moose View Post
Never said that it doesn't need some fixing. Still should be enabled.
agree to disagree?
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Old 03-27-2009, 11:16 AM   #26
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Originally Posted by MonoXideAtWork View Post
request: rtv on the server please.
I'll ask Hoop to add it and we'll throw Pyro back in the mix.

-Jake
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Old 04-02-2009, 05:08 AM   #27
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Server moved to San Jose, CA.

New ip: 8.6.15.187:27015

The people in here requesting pyro are PUBBERS. This server is intended to replicate league and pickup play... No one in the leagues with any sense play pyro or sniper in matches.
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Old 04-02-2009, 08:44 PM   #28
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Quote:
Originally Posted by Hoopajoo View Post
Server moved to San Jose, CA.

New ip: 8.6.15.187:27015

The people in here requesting pyro are PUBBERS. This server is intended to replicate league and pickup play... No one in the leagues with any sense play pyro or sniper in matches.
Thanks for the update. I vote for pyro, simply because I've seen competent players play it in a manner that would be very effective for this server style.

Major Edit: I often realize AFTER posting, that I would be the only one that could interpret my quick responses. This would be more accurate.
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Old 04-02-2009, 09:00 PM   #29
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Originally Posted by Hoopajoo View Post

The people in here requesting pyro are PUBBERS. This server is intended to replicate league and pickup play... No one in the leagues with any sense play pyro or sniper in matches.
I disagree, I just don't think people give it a chance for it to be effective. Most people won't play it in leagues because nobody ever gets a decent chance to practice it in competitive play through pickups. People whine like little babies whenever I want to try playing pyro in a pickup. Like seriously, this class has already had it's judgement made up on it based completely on the tfc days. There's only 1 person I know of who's even bothered investing any serious time to becoming good at the class and he's quite effective at the class. And he wouldn't even be able to even try and prove whether or not the pyro class is usefull in pickups since like I said, people whine like little babies whenever the class is played. Sure he won't work in every position on every map, but I'm sure he might have his strong points in certain maps, nobody ever gives him a chance though. Everyone is too stuck on the typical classes, where obviously the majority have a good understanding on how it's played.

And again, disabling pyro in a server like this "OvD", would be another perfect example on not letting people practice it in a "competitive environment".
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Old 04-03-2009, 09:25 AM   #30
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i'm not a "PUBBER", but i'd like to see pyro enabled on all public servers (numbers limited as needed ofc). it's not rly important, but i don't agree with some of the logic of other ppl arguing the same pov: our clan has often tried (and will continue to try where appropriate) pyro in clan matches - so far although it has proven acceptable in a few cases, it has always been far from optimal.

i guess that's the core of what i'm trying to say: pyro isn't used at all often in clan matches because atm there's always a class that's btr, but that doesn't mean that pyro isn't both fun and useful (e.g. on def, yes, a good sol/hw in that position will do a much btr job than a good pyro, but a good pyro might do a btr job there than a crap sol/hw, and he'll certainly do a much btr job than having no1 at all there on def which is what could happen if you exclude ppl who enjoy pyro).

what it all really comes down to tho is that imo pyro is due a rethink in the way he works to make his effectiveness far more skill-determined (i.e. basically lower the skill-floor and raise the skill-ceiling) and create a real roll for him by making a good pyro able to excel at something team-orientated that other classes cannot. i'd like this to be an offy role (something a bit more dm focused and less movement focused than medic for when you need a dm boost to breakthrough a def).
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Old 04-03-2009, 12:02 PM   #31
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This reminds me when I play D Pyro on Shudown2, covering the main entrance. After a few minutes killing Scouts and Medics, people will complain about how annoying Pyros are, even though it's easier to avoid being killed by a Pyro than a Soldier.
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Old 04-04-2009, 12:45 AM   #32
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It's really easy, with a little practice, to get a level 2 burn on any medic or scout that tries to blow past you. You aren't going to stop them outright, but the burn will weaken them enough that they can be mopped up easily. I can see how a soldier would be better in situations where you just need to stop them cold, to avoid a flag touch.

I'm a pretty bad soldier, though. I seem to spend most of my time out of ammo.
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Old 04-04-2009, 05:15 AM   #33
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Level 2 burn essentially kills a scout. I don't see how this is unproductive, especially for a frontdoor or critical chokepoint D role.
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