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Old 09-04-2007, 07:03 PM   #1
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FF_Babel

Hi,

A map I was working on for the last couple of weeks. Its about 40% done, but unfortunately i wont be abel to map for the next month










Yard (5% Done)

Flagroom (~25%)

Overview:


As you can see, the yard and flagroom still need a lot of work. There will be caves and/or sewers below the bases, but i havent startet making them yet.
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Old 09-04-2007, 07:10 PM   #2
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Wow. Style looks amazing really nice so far keep it up.

To try and be constructive a bita feedback:
The front of the base looks quite strange but thats good, just add some more of the detail on the corners of it, the corners look a bit neglected. Something as simple as coloured uplighting would be a big improvement for a start.
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Old 09-04-2007, 07:11 PM   #3
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wow...let me be the first to say i love the overall design and very very nice texturing work. i'm adding this one to my list of "must play's". keep it up, and if you need anything such as custom textures let me know.
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Old 09-04-2007, 07:11 PM   #4
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It appears to lean towards offense. Looks like concajump heaven.
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Old 09-04-2007, 07:15 PM   #5
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GO play 2fort.
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Old 09-04-2007, 08:15 PM   #6
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i must say that this looks very complex and detailed, lots of good work, and when you say working on the past few weeks im thinking u mean like 8 hour days heh.. some feedback though, on the combine force field floors , imo i think if they were team color orientated it would be even better,
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Old 09-04-2007, 09:33 PM   #7
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all i see are midair rockets. this map looks fuckin tough and when i say tough i mean fuckin rough
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Old 09-04-2007, 10:05 PM   #8
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pretty good but

moar lazers
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Old 09-04-2007, 10:26 PM   #9
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You like security maps don't you?
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Old 09-04-2007, 10:35 PM   #10
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Hard to work out exactly what's what from the screens - but damn it looks nice. Good work, man!
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Old 09-05-2007, 12:05 AM   #11
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I made a small CTF map for TFC called Babel. But don't worry, this looks so sexy you got my blessing... HAH! I think the question on everyones mind is layout. I'm anxious to run around it and see possible setups for defense.
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Old 09-05-2007, 12:59 AM   #12
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makes me think of like, Coruscant and Jedi Temples and shit

edit: A nice take on post-modern/art deco fusion.

Word.

Last edited by Teh Hwoling Manz; 09-05-2007 at 04:29 AM.
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Old 09-05-2007, 01:44 AM   #13
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Does ff_babel have any fish?
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Old 09-05-2007, 06:35 PM   #14
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I am gonna take a shot in the dark here and say that you are using the German install of HL2? d:
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Old 09-05-2007, 10:37 PM   #15
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This map is lookin amazingly fun and unique. The yard kinda kills the excitement though. I understand that it's only 40% done but I hope that the theme for the yard will be as interesting and compelling as the inside of the base has turned out to be...
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Old 09-05-2007, 10:41 PM   #16
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I'd agree: the yard does look like a dozen other TFC maps while the inside seems unusually unique. I'd recommend a moon like theme for the yard similar to Unreal Tournaments "Facing Worlds". But I do love the inside theme. Great Work!
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Old 09-05-2007, 11:51 PM   #17
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Thank you for your critics

Quote:
It appears to lean towards offense. Looks like concajump heaven.
Yes, it does. Concjumps are imo a kewlest thing you can do in a TF-like game, so the player should be abel to use it
The first version of the map I had planned however seemed even for me to easy for the offence, so there were some changes.
Therefor I intent to plant the flag in an area wich cant be reached by concing.
For now it looks like this ( Klick )
Furthermore the resuplys are both fairly near to the flag.



Quote:
some feedback though, on the combine force field floors , imo i think if they were team color orientated it would be even better,
I think so too. Acutally, I'm looking out for someone who can make such textures.

Quote:
moar lazers
No lazers, just flashes.

Quote:
Does ff_babel have any fish?
No.



I havent been working much on the yard. But I like a rectangle shaped yard wich is easy to pass... its just a connection between the bases. The 3D Skybox will be made like mesopotamian architecture... maybe some obelisks in the middel... something like that.

Last edited by Fuerst; 09-06-2007 at 12:21 AM.
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Old 09-06-2007, 12:10 AM   #18
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Looks amazing, can't wait to see how it plays.
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Old 09-06-2007, 04:01 AM   #19
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The map looks absolutely gorgeous. I look forward to what you do with the yard.
I think it might be cool if you could get the blue bridges in the red base to be red.
Also, is this going to be a security map or a normal ctf map?
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Old 09-06-2007, 01:52 PM   #20
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Just because i can a bit more feedback:

http://www.chaosfuerst.com/maps/babe...f_babel_13.jpg
In regards to the ramp in this picture, it would be good if the roof were made in to tube like shape so people wouldn't get snared on the edges. To achieve this and preserve your arches you could make the intermediate sections between arches using force fields.

http://www.chaosfuerst.com/maps/babe...ff_babel_3.jpg
The props inside the walls in the centre of this, what look to be air conditioning vents look very out of place in your map, it would be worth considering alternatives possibly some brushwork.

Also still on the same image the spotlights are probably a bad idea from the point of view of blinding the players or at least obscuring their vision. What might work instead is if you interrupted and set into the wall, sloping brushes with up-lighting.
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